diff --git a/Source/UI/Spectating/SpectatingMenu.cs b/Source/UI/Spectating/SpectatingMenu.cs index 0954039..9eddb9c 100644 --- a/Source/UI/Spectating/SpectatingMenu.cs +++ b/Source/UI/Spectating/SpectatingMenu.cs @@ -10,7 +10,7 @@ namespace LCVR.UI.Spectating; [SuppressMessage("ReSharper", "Unity.PerformanceCriticalCodeInvocation")] public class SpectatingMenu : MonoBehaviour { - private const int InteractionLayer = 25; // Terrain, idc + private const int InteractionLayer = 26; // Do not use 25, otherwise Nutcrackers wont spot VR-Players private static readonly int Visible = Animator.StringToHash("Visible");