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193 lines (183 loc) · 9.7 KB
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// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) 2026 Fernando Sahmkow
//
// AUTOGENERATED by tools/codegen — do not edit by hand.
// Regenerate via: python -m tools.codegen.codegen m2 --backend pybind11
//
// Source headers and `@bind` annotations live under include/whiteout/.
//
// Include order matters here:
// 1. pybind11/pybind11.h sets up the base library
// 2. project headers define whiteout::u32 et al used inside MAKE_OPAQUE
// 3. PYBIND11_MAKE_OPAQUE opts out of stl.h's auto-conversion for our vectors
// 4. pybind11/stl.h, stl_bind.h honor the opaque declarations
#include <pybind11/pybind11.h>
#include <array>
#include <cstdint>
#include <optional>
#include <sstream>
#include <string>
#include <vector>
#include <whiteout/vector_types.h>
#include <whiteout/models/m2/types.h>
#include <whiteout/models/m2/structures/base.h>
#include <whiteout/models/m2/structures/extensions.h>
#include <whiteout/models/m2/structures/phys.h>
#include <whiteout/models/m2/structures/bone_overrides.h>
#include <whiteout/models/m2/structures/skin.h>
#include <whiteout/models/m2/structures.h>
#include <whiteout/models/m2/parser.h>
#include <whiteout/models/m2/phys_file.h>
#include <whiteout/models/m2/bone_file.h>
#include <whiteout/models/m2/writer.h>
#include <whiteout/interfaces.h>
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::i16>);
PYBIND11_MAKE_OPAQUE(std::vector<std::string>);
PYBIND11_MAKE_OPAQUE(std::vector<std::vector<whiteout::u32>>);
PYBIND11_MAKE_OPAQUE(std::vector<std::vector<whiteout::Quaternion>>);
PYBIND11_MAKE_OPAQUE(std::vector<std::vector<whiteout::Vector3f>>);
PYBIND11_MAKE_OPAQUE(std::vector<std::vector<whiteout::f32>>);
PYBIND11_MAKE_OPAQUE(std::vector<std::vector<whiteout::i16>>);
PYBIND11_MAKE_OPAQUE(std::vector<std::vector<whiteout::m2::CameraSpline>>);
PYBIND11_MAKE_OPAQUE(std::vector<std::vector<whiteout::m2::CompatQuaternion>>);
PYBIND11_MAKE_OPAQUE(std::vector<std::vector<whiteout::u16>>);
PYBIND11_MAKE_OPAQUE(std::vector<std::vector<whiteout::u8>>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::u8>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::u32>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::u16>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::Quaternion>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::Vector2f>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::Vector3f>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::Vector4f>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::f32>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::AnimationTrackBase>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::Attachment>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::Batch>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::Bone>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::BoneOverride>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::BoneOverrideSet>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::BoxShape>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::Camera>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::CameraSpline>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::CapsuleShape>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::ColorAnimation>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::CompatQuaternion>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::DebugOcclusionData>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::DetailedLightData>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::DistanceFadeData>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::DistanceJoint>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::EdgeFadeData>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::Event>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::Extent>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::GlobalSequence>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::Light>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::Material>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::ParticleEmitter>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::ParticleGeosetData>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::PhysicsBody>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::PhysicsJoint>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::PhysicsShape>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::PhysicsTuning>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::PivotDisplacementData>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::PolytopeHalfEdge>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::PolytopeShape>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::PrismaticJoint>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::RevoluteJoint>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::RibbonEmitter>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::Sequence>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::ShadowBatch>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::ShoulderJoint>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::SkinProfile>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::SkinSection>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::SphereShape>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::SphericalJoint>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::Texture>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::TextureTransform>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::TextureWeight>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::TexturedLightData>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::Vertex>);
PYBIND11_MAKE_OPAQUE(std::vector<whiteout::m2::WeldJoint>);
#include <pybind11/stl.h>
#include <pybind11/stl_bind.h>
#include <pybind11/operators.h>
#include <pybind11/numpy.h>
namespace py = pybind11;
namespace {
// Buffer-protocol vector wrapper for std::vector<Elem> where Elem is laid
// out as `Components` contiguous Scalars (Vector3f, Quaternion, ColorBGRA…).
//
// pybind11's bind_vector<> wires up py::buffer_protocol() automatically,
// but stl_bind.h's auto-buffer-info path static-asserts on element types
// lacking a format_descriptor — Vector3f/Quaternion don't have one.
// We provide the same Python surface (append, extend, clear, __getitem__,
// __setitem__, __iter__, __len__, __bool__) plus a 2D buffer view.
template <typename Elem, typename Scalar, py::ssize_t Components>
auto bindBufferVector(py::module_& m, const char* name) {
using Vec = std::vector<Elem>;
py::class_<Vec> cls(m, name, py::buffer_protocol());
cls.def(py::init<>());
cls.def("__len__", [](const Vec& v) { return v.size(); });
cls.def("__bool__", [](const Vec& v) { return !v.empty(); });
cls.def("__getitem__", [](const Vec& v, std::size_t i) -> Elem {
if (i >= v.size()) throw py::index_error();
return v[i];
});
cls.def("__setitem__", [](Vec& v, std::size_t i, const Elem& val) {
if (i >= v.size()) throw py::index_error();
v[i] = val;
});
cls.def("__iter__", [](Vec& v) {
return py::make_iterator(v.begin(), v.end());
}, py::keep_alive<0, 1>());
cls.def("append", [](Vec& v, const Elem& val) { v.push_back(val); });
cls.def("extend", [](Vec& v, const Vec& o) {
v.insert(v.end(), o.begin(), o.end());
});
cls.def("clear", &Vec::clear);
cls.def_buffer([](Vec& v) -> py::buffer_info {
if constexpr (Components == 1) {
return py::buffer_info(
v.data(),
static_cast<py::ssize_t>(sizeof(Scalar)),
py::format_descriptor<Scalar>::format(),
1,
{ static_cast<py::ssize_t>(v.size()) },
{ static_cast<py::ssize_t>(sizeof(Scalar)) });
} else {
return py::buffer_info(
v.data(),
static_cast<py::ssize_t>(sizeof(Scalar)),
py::format_descriptor<Scalar>::format(),
2,
{ static_cast<py::ssize_t>(v.size()), Components },
{ static_cast<py::ssize_t>(sizeof(Elem)),
static_cast<py::ssize_t>(sizeof(Scalar)) });
}
});
return cls;
}
} // namespace
// Part 2 of bind_m2(), which calls the parts in order.
void bind_m2_2(py::module_& m) {
py::bind_vector<std::vector<whiteout::m2::BoneOverrideSet>>(m, "VectorM2BoneOverrideSet");
py::bind_vector<std::vector<whiteout::m2::BoxShape>>(m, "VectorM2BoxShape");
py::bind_vector<std::vector<whiteout::m2::Camera>>(m, "VectorM2Camera");
py::bind_vector<std::vector<whiteout::m2::CameraSpline>>(m, "VectorM2CameraSpline");
py::bind_vector<std::vector<whiteout::m2::CapsuleShape>>(m, "VectorM2CapsuleShape");
py::bind_vector<std::vector<whiteout::m2::ColorAnimation>>(m, "VectorM2ColorAnimation");
py::bind_vector<std::vector<whiteout::m2::CompatQuaternion>>(m, "VectorM2CompatQuaternion");
py::bind_vector<std::vector<whiteout::m2::DebugOcclusionData>>(m, "VectorM2DebugOcclusionData");
py::bind_vector<std::vector<whiteout::m2::DetailedLightData>>(m, "VectorM2DetailedLightData");
py::bind_vector<std::vector<whiteout::m2::DistanceFadeData>>(m, "VectorM2DistanceFadeData");
py::bind_vector<std::vector<whiteout::m2::DistanceJoint>>(m, "VectorM2DistanceJoint");
py::bind_vector<std::vector<whiteout::m2::EdgeFadeData>>(m, "VectorM2EdgeFadeData");
py::bind_vector<std::vector<whiteout::m2::Event>>(m, "VectorM2Event");
py::bind_vector<std::vector<whiteout::m2::Extent>>(m, "VectorM2Extent");
py::bind_vector<std::vector<whiteout::m2::GlobalSequence>>(m, "VectorM2GlobalSequence");
py::bind_vector<std::vector<whiteout::m2::Light>>(m, "VectorM2Light");
py::bind_vector<std::vector<whiteout::m2::Material>>(m, "VectorM2Material");
py::bind_vector<std::vector<whiteout::m2::ParticleEmitter>>(m, "VectorM2ParticleEmitter");
py::bind_vector<std::vector<whiteout::m2::ParticleGeosetData>>(m, "VectorM2ParticleGeosetData");
py::bind_vector<std::vector<whiteout::m2::PhysicsBody>>(m, "VectorM2PhysicsBody");
py::bind_vector<std::vector<whiteout::m2::PhysicsJoint>>(m, "VectorM2PhysicsJoint");
}