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LinjingZhang
CPlusPlusThings
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CPlusPlusThings
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basic_content
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enum
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classic_practice.cpp
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CPlusPlusThings
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enum
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classic_practice.cpp
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/**
* @file classic_practice.cpp
* @brief g++ -o classic_practice classic_practice.cpp -std=c++11
* @author 光城
* @version v1
* @date 2019-08-07
*/
#include <iostream>
using namespace std;
/**
* @brief namespace解决作用域不受限
*/
namespace Color
{
enum Type
{
RED=15,
YELLOW,
BLUE
};
};
/**
* @brief 上述如果 using namespace Color 后,前缀还可以省去,使得代码简化。
* 不过,因为命名空间是可以随后被扩充内容的,所以它提供的作用域封闭性不高。
* 在大项目中,还是有可能不同人给不同的东西起同样的枚举类型名。
* 更“有效”的办法是用一个类或结构体来限定其作用域。
*
* 定义新变量的方法和上面命名空间的相同。
* 不过这样就不用担心类在别处被修改内容。
* 这里用结构体而非类,一是因为本身希望这些常量可以公开访问,
* 二是因为它只包含数据没有成员函数。
*/
struct Color1
{
enum Type
{
RED=102,
YELLOW,
BLUE
};
};
/**
* @brief C++11的枚举类
* 下面等价于enum class Color2:int
*/
enum class Color2
{
RED=2,
YELLOW,
BLUE
};
enum class Color3:char; // 前向声明
// 定义
enum class Color3:char
{
RED='r',
BLUE
};
int main()
{
// 定义新的枚举变量
Color::Type c = Color::RED;
cout<<c<<endl;
/**
* 上述的另一种方法:
* using namespace Color; // 定义新的枚举变量
* Type c = RED;
*/
Color1 c1;
cout<<c1.RED<<endl;
Color1::Type c11 = Color1::BLUE;
cout<<c11<<endl;
Color2 c2 = Color2::RED;
cout << static_cast<int>(c2) << endl;
char c3 = static_cast<char>(Color3::RED);
cout<<c3<<endl;
return 0;
}
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