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LinjingZhang
CPlusPlusThings
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inline
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inline.cpp
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inline
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inline.cpp
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#include <iostream>
#include "inline.h"
using namespace std;
/**
* @brief inline要起作用,inline要与函数定义放在一起,inline是一种“用于实现的关键字,而不是用于声明的关键字”
*
* @param x
* @param y
*
* @return
*/
int Foo(int x,int y); // 函数声明
inline int Foo(int x,int y) // 函数定义
{
return x+y;
}
// 定义处加inline关键字,推荐这种写法!
inline void A::f1(int x){
}
/**
* @brief 内联能提高函数效率,但并不是所有的函数都定义成内联函数!内联是以代码膨胀(复制)为代价,仅仅省去了函数调用的开销,从而提高函数的执行效率。
* 如果执行函数体内代码的时间相比于函数调用的开销较大,那么效率的收货会更少!另一方面,每一处内联函数的调用都要复制代码,将使程序的总代码量增大,消耗更多的内存空间。
* 以下情况不宜用内联:
* (1) 如果函数体内的代码比较长,使得内联将导致内存消耗代价比较高。
* (2) 如果函数体内出现循环,那么执行函数体内代码的时间要比函数调用的开销大。
*
* @return
*/
int main()
{
cout<<Foo(1,2)<<endl;
}
/**
* 编译器对 inline 函数的处理步骤
* 将 inline 函数体复制到 inline 函数调用点处;
* 为所用 inline 函数中的局部变量分配内存空间;
* 将 inline 函数的的输入参数和返回值映射到调用方法的局部变量空间中;
* 如果 inline 函数有多个返回点,将其转变为 inline 函数代码块末尾的分支(使用 GOTO)。
*/
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