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Zone-Related Tasks #352

Description

@enenra
  • Verify:
    • Ensure the order of importance for superseding restrictions works as described above. Basically Faction restrictions are superseded by mod id restrictions are superseded by spawngroup restrictions are superseded by NoSpawnZone:true
    • Check if the ZoneRadius change actions work or not - also in the context of persistent zones - and ensure it's not a matter of a need to regenerate said zones.
  • Additions
    • Expand UseLimitedFactions & Factions into UseAllowedFactions & AllowedFactions as well as UseRestrictedFactions & RestrictedFactions
    • Event Actions for Turning UseAllowed(x) and UseRestricted(x) on / off, as well as adding to the lists / removing from the lists
    • Actions for the same thing
  • Investigate
    • Feasibility of multiple coordinate origins & associated distances per zone.
    • How are zones "targeted" by changes from actions / event actions? Is there any targeting at all right now? If not, could it be done by supplying the subtypeId? What about dynamic zones?
    • What is actually happening with persistent zones and the need to reset them? Would an action / event action to reset them make sense? Does that resolve the issue or does it always have to be accompanied by a save and reload?
    • Investigate https://discord.com/channels/398249868805537803/1123836259723386910/1395903502479523872 - is it just a matter of MES requiring formatting with decimals?

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