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roadmap.md

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Roadmap

Available now

  • Native Library/Settings, scanned metadata, search/sorting/recent games and cached SteamGridDB artwork.
  • Linux guarded Play/Rebuild, complete logs and one shared UI/MCP game session.
  • HTTP MCP game/bridge tools; optional AnyPS5 UDP sender with independent monitoring.
  • Live frame pacing/history/selection, shader/work activity and scoped memory; Logs console.
  • Linux desktop entry/icon. General gameplay compatibility, Windows and embedded mode remain unverified.

Remaining work

  • Per-frame Driver CPU consumers and delayed GPU program/batch attribution with verified sources/windows.
  • Save/open/export measurement snapshots; optional asynchronous screenshots with requested/actual frame identity.
  • Durable per-game input scripts, runtime scheduling/cancellation and capability-gated UI/MCP tools.
  • Window integration and focus/controller validation; Windows packages and clean Linux distribution checks.
  • Manual artwork correction, local-icon fallback and richer launch/multiple-installation profiles.
  • Controlled monitoring-overhead comparisons using the same scene, settings and cache state.

Scope rules and references

  • Plans are not delivery promises; add collectors/actions only when their source and semantics are verified.
  • Keep one active game, bounded telemetry/log presentation and unavailable states explicit.
  • Preserve original games, saves, logs and caches; avoid speculative framework work.
  • Current behavior: README, Profiler, MCP/UDP.
  • Later capture/script contracts: workspace plan. Open choices: decisions.