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Copy pathGamePanel.java
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393 lines (301 loc) · 9.78 KB
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import javax.swing.JPanel;
import java.awt.Dimension;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
/**
A component that displays all the game entities
*/
public class GamePanel extends JPanel {
PlayerShip player;
AlienSwarm alienSwarm;
ArrayList<Bullet> playerBullets;
ArrayList<Bullet> alienBullets;
SoundManager soundManager;
ScoreManager scoreManager;
private Image backgroundImage;
private Image gameOverScreen;
private Image spaceBackground;
private boolean gameRunning;
private boolean gamePaused;
private boolean gameOver;
// Key state tracking for smooth movement
private boolean leftKeyPressed;
private boolean rightKeyPressed;
public GamePanel () {
player = null;
alienSwarm = null;
playerBullets = new ArrayList<Bullet>();
alienBullets = new ArrayList<Bullet>();
soundManager = SoundManager.getInstance();
scoreManager = ScoreManager.getInstance();
gameRunning = false;
gamePaused = false;
gameOver = false;
leftKeyPressed = false;
rightKeyPressed = false;
spaceBackground = ImageManager.loadImage("spaceBackground.jpg");
gameOverScreen = ImageManager.loadImage("gameOverScreen.png");
backgroundImage = spaceBackground;
setBackground(Color.BLACK);
setDoubleBuffered(true); // Enable double buffering
}
public void createGameEntities() {
// Create player ship at bottom center
Dimension size = getSize();
int playerX = size.width / 2 - 25; // Center horizontally
int playerY = size.height - 50; // Near bottom
player = new PlayerShip(this, playerX, playerY);
// Create alien swarm
alienSwarm = new AlienSwarm(this);
alienSwarm.createAliens();
// Clear bullets
playerBullets.clear();
alienBullets.clear();
}
public void drawGameEntities() {
// With double-buffering, we just request a repaint
repaint();
}
public void updateGameEntities(int direction) {
if (player == null)
return;
player.move(direction);
repaint();
}
public void updatePlayerMovement() {
if (player == null || !gameRunning || gamePaused)
return;
if (leftKeyPressed && !rightKeyPressed) {
player.move(1); // move left
}
else if (rightKeyPressed && !leftKeyPressed) {
player.move(2); // move right
}
}
public void setLeftKeyPressed(boolean pressed) {
leftKeyPressed = pressed;
}
public void setRightKeyPressed(boolean pressed) {
rightKeyPressed = pressed;
}
public void startGame() {
if (gameRunning)
return;
gameRunning = true;
gamePaused = false;
gameOver = false;
backgroundImage = spaceBackground;
createGameEntities();
// Start background music
soundManager.playClip("background", true);
// Start alien swarm thread
if (alienSwarm != null) {
alienSwarm.start();
}
}
public void resetGame() {
// Stop current game
stopGame();
// Reset game state
gameOver = false;
gameRunning = false;
gamePaused = false;
backgroundImage = spaceBackground;
// Reset score manager
scoreManager.reset();
// Clear all entities
playerBullets.clear();
alienBullets.clear();
player = null;
alienSwarm = null;
// Start new game
startGame();
}
public void pauseGame() {
gamePaused = !gamePaused;
if (gamePaused) {
soundManager.stopClip("background");
}
else {
soundManager.playClip("background", true);
}
}
public void stopGame() {
gameRunning = false;
soundManager.stopClip("background");
if (alienSwarm != null) {
alienSwarm.stopRunning();
}
// Stop all bullets
for (Bullet bullet : playerBullets) {
bullet.stopRunning();
}
for (Bullet bullet : alienBullets) {
bullet.stopRunning();
}
}
public void triggerGameOver() {
gameOver = true;
stopGame();
backgroundImage = gameOverScreen;
soundManager.playClip("gameOver", false);
repaint();
}
public void firePlayerBullet() {
if (player == null || !gameRunning || gamePaused)
return;
// Create a new bullet at player position
int bulletX = player.getX() + player.getWidth() / 2 - 2;
int bulletY = player.getY() - 12;
Bullet bullet = new Bullet(this, bulletX, bulletY, true);
playerBullets.add(bullet);
bullet.start();
soundManager.playClip("shoot", false);
}
/**
* Handles alien firing - each alien independently checks if it should fire.
* Multiple aliens can fire in a single update cycle.
*/
public void fireAlienBullets() {
if (alienSwarm == null || !gameRunning || gamePaused)
return;
// Get all aliens that want to fire this frame
ArrayList<Alien> firingAliens = alienSwarm.getAliensToFire();
// Create a bullet for each alien that wants to fire
for (Alien alien : firingAliens) {
int bulletX = alien.getX() + alien.getWidth() / 2 - 2;
int bulletY = alien.getY() + alien.getHeight();
Bullet bullet = new Bullet(this, bulletX, bulletY, false);
alienBullets.add(bullet);
bullet.start();
}
}
public void checkCollisions() {
if (!gameRunning || gamePaused)
return;
// Check player bullets vs aliens
for (int i = playerBullets.size() - 1; i >= 0; i--) {
Bullet bullet = playerBullets.get(i);
if (!bullet.isActive()) {
playerBullets.remove(i);
continue;
}
Rectangle2D.Double bulletRect = bullet.getBoundingRectangle();
// Check collision with aliens
ArrayList<Alien> aliens = alienSwarm.getAliens();
for (int j = aliens.size() - 1; j >= 0; j--) {
Alien alien = aliens.get(j);
if (bulletRect.intersects(alien.getBoundingRectangle())) {
// Hit!
bullet.setActive(false);
alienSwarm.removeAlien(alien);
scoreManager.addScore(alien.getPointValue());
soundManager.playClip("explosion", false);
playerBullets.remove(i);
break;
}
}
}
// Check alien bullets vs player
for (int i = alienBullets.size() - 1; i >= 0; i--) {
Bullet bullet = alienBullets.get(i);
if (!bullet.isActive()) {
alienBullets.remove(i);
continue;
}
Rectangle2D.Double bulletRect = bullet.getBoundingRectangle();
// Check collision with player
if (player != null && bulletRect.intersects(player.getBoundingRectangle())) {
bullet.setActive(false);
alienBullets.remove(i);
scoreManager.loseLife();
soundManager.playRandomPlayerHit();
if (scoreManager.isGameOver()) {
triggerGameOver();
}
continue;
}
}
// Check if aliens reached bottom
if (alienSwarm != null && alienSwarm.checkBottomCollision(getHeight())) {
scoreManager.loseLife();
if (scoreManager.isGameOver()) {
triggerGameOver();
}
else {
// Reset level
alienSwarm.stopRunning();
createGameEntities();
alienSwarm.start();
}
}
// Check if all aliens destroyed (level complete)
if (alienSwarm != null && alienSwarm.isEmpty()) {
scoreManager.nextLevel();
alienSwarm.stopRunning();
createGameEntities();
alienSwarm.start();
}
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
// Draw background image
if (backgroundImage != null) {
g2.drawImage(backgroundImage, 0, 0, getWidth(), getHeight(), null);
}
// Draw game over screen with final score
if (gameOver) {
// Draw final score in center of screen
String finalScoreText = "Final Score: " + scoreManager.getScore();
Font scoreFont = new Font("Arial", Font.BOLD, 36);
g2.setFont(scoreFont);
g2.setColor(Color.WHITE);
// Center the text
int textWidth = g2.getFontMetrics().stringWidth(finalScoreText);
int textX = (getWidth() - textWidth) / 2;
int textY = getHeight() / 2 + 100;
g2.drawString(finalScoreText, textX, textY);
return;
}
// Draw all game entities on top of background
if (!gameRunning) {
return;
}
// Draw player
if (player != null) {
player.draw(g2);
}
// Draw alien swarm
if (alienSwarm != null) {
alienSwarm.drawAll(g2);
}
// Draw player bullets
for (Bullet bullet : playerBullets) {
if (bullet.isActive()) {
bullet.draw(g2);
}
}
// Draw alien bullets
for (Bullet bullet : alienBullets) {
if (bullet.isActive()) {
bullet.draw(g2);
}
}
}
public boolean isGameRunning() {
return gameRunning;
}
public boolean isGamePaused() {
return gamePaused;
}
public boolean isGameOver() {
return gameOver;
}
}