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Copy pathGameWindow.java
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273 lines (196 loc) · 6.02 KB
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import java.awt.*; // need this for La// need this for GUI objects
import java.awt.event.*; // need this for Layout Managers
import javax.swing.*; // need this to respond to GUI events
public class GameWindow extends JFrame
implements ActionListener,
KeyListener
{
// declare instance variables for user interface objects
// declare labels
private JLabel scoreL;
private JLabel livesL;
private JLabel levelL;
// declare text fields
private JTextField scoreTF;
private JTextField livesTF;
private JTextField levelTF;
// declare buttons
private JButton startB;
private JButton pauseB;
private JButton exitB;
private Container c;
private JPanel mainPanel;
private GamePanel gamePanel;
private ScoreManager scoreManager;
private SoundManager soundManager;
private Timer gameTimer;
private Timer alienFireTimer;
private Timer movementTimer; // Timer for smooth player movement
@SuppressWarnings({"unchecked"})
public GameWindow() {
setTitle ("Space Invaders");
setSize (800, 650);
scoreManager = ScoreManager.getInstance();
soundManager = SoundManager.getInstance();
// create labels
scoreL = new JLabel ("Score: ");
livesL = new JLabel ("Lives: ");
levelL = new JLabel ("Level: ");
// create text fields and set their colour, etc.
scoreTF = new JTextField(10);
livesTF = new JTextField(5);
levelTF = new JTextField(5);
scoreTF.setEditable(false);
livesTF.setEditable(false);
levelTF.setEditable(false);
scoreTF.setBackground(Color.CYAN);
livesTF.setBackground(Color.YELLOW);
levelTF.setBackground(Color.GREEN);
updateScoreDisplay();
// create buttons
startB = new JButton ("Start");
pauseB = new JButton ("Pause");
exitB = new JButton ("Exit");
// add listener to each button (same as the current object)
startB.addActionListener(this);
pauseB.addActionListener(this);
exitB.addActionListener(this);
// create mainPanel
mainPanel = new JPanel();
FlowLayout flowLayout = new FlowLayout();
mainPanel.setLayout(flowLayout);
GridLayout gridLayout;
// create the gamePanel for game entities
gamePanel = new GamePanel();
gamePanel.setPreferredSize(new Dimension(580, 500));
// create infoPanel
JPanel infoPanel = new JPanel();
gridLayout = new GridLayout(1, 6);
infoPanel.setLayout(gridLayout);
infoPanel.setBackground(Color.ORANGE);
// add user interface objects to infoPanel
infoPanel.add (scoreL);
infoPanel.add (scoreTF);
infoPanel.add (livesL);
infoPanel.add (livesTF);
infoPanel.add (levelL);
infoPanel.add (levelTF);
// create buttonPanel
JPanel buttonPanel = new JPanel();
gridLayout = new GridLayout(1, 3);
buttonPanel.setLayout(gridLayout);
// add buttons to buttonPanel
buttonPanel.add (startB);
buttonPanel.add (pauseB);
buttonPanel.add (exitB);
// add sub-panels with GUI objects to mainPanel and set its colour
mainPanel.add(infoPanel);
mainPanel.add(gamePanel);
mainPanel.add(buttonPanel);
mainPanel.setBackground(Color.BLACK);
// set up mainPanel to respond to keyboard
mainPanel.addKeyListener(this);
// add mainPanel to window surface
c = getContentPane();
c.add(mainPanel);
// set properties of window
setResizable(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
// Create game timer for collision checking and updates
gameTimer = new Timer(50, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (gamePanel.isGameRunning() && !gamePanel.isGamePaused()) {
gamePanel.checkCollisions();
updateScoreDisplay();
}
}
});
// Create timer for alien firing - increased fire rate (500ms instead of 2000ms)
alienFireTimer = new Timer(500, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (gamePanel.isGameRunning() && !gamePanel.isGamePaused()) {
gamePanel.fireAlienBullets();
}
}
});
// Create timer for smooth player movement (updates based on key state)
movementTimer = new Timer(30, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (gamePanel.isGameRunning() && !gamePanel.isGamePaused()) {
gamePanel.updatePlayerMovement();
}
}
});
}
// implement single method in ActionListener interface
public void actionPerformed(ActionEvent e) {
String command = e.getActionCommand();
if (command.equals(startB.getText())) {
// Check if game is over to reset properly
if (gamePanel.isGameOver()) {
gamePanel.resetGame();
} else {
scoreManager.reset();
gamePanel.startGame();
}
updateScoreDisplay();
gamePanel.drawGameEntities();
gameTimer.start();
alienFireTimer.start();
movementTimer.start();
mainPanel.requestFocus();
}
if (command.equals(pauseB.getText())) {
gamePanel.pauseGame();
if (gamePanel.isGamePaused()) {
pauseB.setText("Resume");
gameTimer.stop();
alienFireTimer.stop();
movementTimer.stop();
}
else {
pauseB.setText("Pause");
gameTimer.start();
alienFireTimer.start();
movementTimer.start();
}
mainPanel.requestFocus();
}
if (command.equals(exitB.getText()))
System.exit(0);
mainPanel.requestFocus();
}
// implement methods in KeyListener interface
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_RIGHT) {
gamePanel.setRightKeyPressed(true);
}
if (keyCode == KeyEvent.VK_LEFT) {
gamePanel.setLeftKeyPressed(true);
}
if (keyCode == KeyEvent.VK_SPACE) {
gamePanel.firePlayerBullet();
}
}
public void keyReleased(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_RIGHT) {
gamePanel.setRightKeyPressed(false);
}
if (keyCode == KeyEvent.VK_LEFT) {
gamePanel.setLeftKeyPressed(false);
}
}
public void keyTyped(KeyEvent e) {
}
private void updateScoreDisplay() {
scoreTF.setText(String.valueOf(scoreManager.getScore()));
livesTF.setText(String.valueOf(scoreManager.getLives()));
levelTF.setText(String.valueOf(scoreManager.getLevel()));
}
}