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Copy pathGameWindow.java
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160 lines (130 loc) · 4.67 KB
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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/**
* Main game window frame that contains InfoPanel and GamePanel.
* Handles keyboard input for player movement and game controls.
*/
public class GameWindow extends JFrame
implements ActionListener, KeyListener {
// UI Components
private Container c;
private JPanel mainPanel;
private JPanel buttonPanel;
private GamePanel gamePanel;
private InfoPanel infoPanel;
// Buttons
private JButton startB;
private JButton pauseB;
private JButton exitB;
// Managers
private SoundManager soundManager;
public GameWindow() {
setTitle("Coin Collector");
setSize(800, 700);
soundManager = SoundManager.getInstance();
mainPanel = new JPanel();
mainPanel.setLayout(new BorderLayout());
mainPanel.setBackground(Color.BLACK);
infoPanel = new InfoPanel();
gamePanel = new GamePanel(infoPanel);
createButtonPanel();
// Add panels to main panel
mainPanel.add(infoPanel, BorderLayout.NORTH);
mainPanel.add(gamePanel, BorderLayout.CENTER);
mainPanel.add(buttonPanel, BorderLayout.SOUTH);
// Set up keyboard input
mainPanel.addKeyListener(this);
// Add main panel to window
c = getContentPane();
c.add(mainPanel);
// Set window properties
setResizable(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
}
private void createButtonPanel() {
buttonPanel = new JPanel();
buttonPanel.setBackground(Color.DARK_GRAY);
startB = new JButton("Start");
pauseB = new JButton("Pause");
exitB = new JButton("Exit");
startB.addActionListener(this);
pauseB.addActionListener(this);
exitB.addActionListener(this);
buttonPanel.add(startB);
buttonPanel.add(pauseB);
buttonPanel.add(exitB);
}
private void updateInfoPanel() {
PlayerSprite player = gamePanel.getPlayer();
if (player != null) {
infoPanel.updatePlayerPosition(player.getWorldX(), player.getWorldY());
}
infoPanel.updateFPS(gamePanel.getFPS());
infoPanel.updateCollectibles(gamePanel.getCollectedCount(), gamePanel.getTotalCollectibles());
infoPanel.updateActiveEffects(gamePanel.getActiveEffectName());
}
@Override
public void actionPerformed(ActionEvent e) {
String command = e.getActionCommand();
if (command.equals(startB.getText())) {
if (gamePanel.isGameOver()) {
gamePanel.resetGame();
} else if (!gamePanel.isGameRunning()) {
gamePanel.startGame();
}
mainPanel.requestFocus();
}
if (command.equals(pauseB.getText())) {
gamePanel.pauseGame();
if (gamePanel.isGamePaused()) {
pauseB.setText("Resume");
} else {
pauseB.setText("Pause");
}
mainPanel.requestFocus();
}
if (command.equals(exitB.getText())) {
System.exit(0);
}
mainPanel.requestFocus();
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
// Arrow keys
if (keyCode == KeyEvent.VK_LEFT || keyCode == KeyEvent.VK_A) {
gamePanel.setLeftKeyPressed(true);
}
if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_D) {
gamePanel.setRightKeyPressed(true);
}
if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_W) {
gamePanel.setUpKeyPressed(true);
}
if (keyCode == KeyEvent.VK_DOWN || keyCode == KeyEvent.VK_S) {
gamePanel.setDownKeyPressed(true);
}
}
@Override
public void keyReleased(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_LEFT || keyCode == KeyEvent.VK_A) {
gamePanel.setLeftKeyPressed(false);
}
if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_D) {
gamePanel.setRightKeyPressed(false);
}
if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_W) {
gamePanel.setUpKeyPressed(false);
}
if (keyCode == KeyEvent.VK_DOWN || keyCode == KeyEvent.VK_S) {
gamePanel.setDownKeyPressed(false);
}
}
@Override
public void keyTyped(KeyEvent e) {
// Not used
}
}