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Offscreen rendering fps (Tao backend) #57

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@mtpdog

Overall, the new WebView with the Tao backend is very good!

However, we’ve noticed a noticeable performance degradation compared to previous versions (at least on Mac). It’s not as smooth as before, especially in WebGL games or maps. It definitely no longer renders at 120 FPS.

Is this caused by offscreen rendering costs, or are there internal settings that limit the frame rate to around 30 FPS? If so, could the max_fps API be made public?

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