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Document engine and game internals #1

Description

@Sheph

Right now there's almost no documentation on how engine works, need to describe:

  • Object and component model (i.e. Scene, SceneObject, Component classes, etc.)
  • Level, object and scene instances loading and processing
  • Graphics, Lighting, Animation, Particle Effects and Audio, at least short summary
  • Configuration file processing, user data
  • Input Manager, Controller Context, etc.
  • Scripting (there're some docs that are generated by ldoc on game build, but these are somewhat outdated, need to update)
  • Something else...

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