Skip to content

NPE if player isn't connected #33

Description

@Time6628

CodeChicken/EnderStorage tries to send a packet to the player before the player is connected, so the player is null which causes the server to crash.

Crash report: https://gist.github.com/Time6628/5839e1cf184ecc79871228025a5ba184

Pull request from 1.7.10 with the same/similar NPE: Chicken-Bones/CodeChickenLib#54

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions