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148 lines (130 loc) · 5.55 KB
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package com.zergatul.cheatutils.modules;
import com.zergatul.cheatutils.concurrent.*;
import com.zergatul.cheatutils.controllers.*;
import com.zergatul.cheatutils.font.FontBackendHolders;
import com.zergatul.cheatutils.modules.automation.*;
import com.zergatul.cheatutils.modules.automation.schematica.Schematica;
import com.zergatul.cheatutils.modules.esp.*;
import com.zergatul.cheatutils.modules.esp.block.BlockEsp;
import com.zergatul.cheatutils.modules.esp.block.BlockFinder;
import com.zergatul.cheatutils.modules.esp.entity.EntityEsp;
import com.zergatul.cheatutils.modules.hacks.*;
import com.zergatul.cheatutils.modules.scripting.*;
import com.zergatul.cheatutils.modules.utilities.*;
import com.zergatul.cheatutils.modules.visuals.*;
import com.zergatul.cheatutils.scripting.ScriptExecutionManager;
import com.zergatul.cheatutils.scripting.ScriptRuntimeFailureHandler;
public class Modules {
public static void register() {
register(ScriptExecutionManager.instance);
register(ScriptRuntimeFailureHandler.instance);
//Order dependent modules -> legacy method, use Event.event.add(function, priority) for new modules, use the priority value instead
//==========================
//===========================
register(FakeRotation.instance);
register(BlockEventsProcessor.instance);
register(NetworkPacketsController.instance);
register(SpeedCounterController.instance);
register(BlockFinder.instance);
register(PreRenderGuiExecutor.instance);
register(AutoTotem.instance);
register(AutoEat.instance);
register(NoFall.instance);
register(Scaffold.instance);
register(ElytraBounce.instance);
register(ParkourAssist.instance);
register(LockInputsController.instance);
register(AutoCraft.instance);
register(BlockEsp.instance);
register(ProjectilePath.instance);
register(EndCityChunks.instance);
register(AutoBucket.instance);
register(WorldDownload.INSTANCE);
register(EntityTitle.instance);
register(ContainerButtonsController.instance);
register(TeleportHack.instance);
register(WorldMarkers.instance);
register(TpsCounterController.instance);
register(BlockAutomation.instance);
register(PlayerInfoController.instance);
register(FlyHack.instance);
register(FreeCam.instance);
register(AutoFish.instance);
register(ChunkOverlayController.instance);
register(StatusOverlay.instance);
register(AutoCriticals.instance);
register(LightLevel.instance);
register(ElytraFly.instance);
register(AdvancedTooltips.instance);
register(Zoom.instance);
register(ShulkerTooltip.instance);
register(ArmorOverlay.instance);
register(Fog.instance);
register(AutoAttack.instance);
register(Exec.instance);
register(VillagerRoller.instance);
register(AutoHotbar.instance);
register(AreaMine.instance);
register(ServerPlugins.instance);
register(BedrockBreaker.instance);
register(Containers.instance);
register(AntiHunger.instance);
register(Schematica.instance);
register(AimAssist.instance);
register(LockInputs.instance);
register(LogoutSpots.instance);
register(AutoTool.instance);
register(AirPlace.instance);
register(ContainerSummary.instance);
register(CrystalAura.instance);
register(FullBright.instance);
register(InvMove.instance);
register(HitboxSize.instance);
register(BetterStatusEffects.instance);
register(BoatHack.INSTANCE);
register(Blink.instance);
register(PigHack.INSTANCE);
register(AutoDrop.INSTANCE);
register(EditorConfig.INSTANCE);
register(BobHurt.INSTANCE);
register(AntiRespawnReset.INSTANCE);
register(FastBreak.INSTANCE);
register(Reach.INSTANCE);
register(Performance.INSTANCE);
register(McpServer.INSTANCE);
register(StepUp.INSTANCE);
register(BlockEntityDistance.INSTANCE);
register(HandsView.INSTANCE);
register(Core.INSTANCE);
register(ChatUtilities.INSTANCE);
register(ContainerButtons.INSTANCE);
register(Chunks.INSTANCE);
register(NewChunks.INSTANCE);
register(UserName.INSTANCE);
register(DeathCoordinates.INSTANCE);
register(MiniMap.INSTANCE);
register(ElytraTunnel.INSTANCE);
register(Movement.INSTANCE);
register(Debugging.INSTANCE);
register(EventsScripting.instance);
register(Privacy.instance);
register(ClientTickEndExecutor.instance);
register(InGameTickEndExecutor.instance);
// new order independent modules
//==========================================
register(AfterPlayerAiStepExecutor.instance);
register(AfterSendPlayerPosExecutor.instance);
register(KillAura.instance);
register(SpearRange.instance);
register(AutoStunner.instance);
register(BreachSwap.instance);
//===========================================
}
public static void registerKeyBindings() {
register(KeyBindings.instance);
}
public static void lateRegister() {
register(EntityEsp.instance);
}
private static void register(Object instance) {}
}