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a/Content/Localization/Game/en/Game.locres b/Content/Localization/Game/en/Game.locres index 8c7127e5c..2a34bb299 100644 Binary files a/Content/Localization/Game/en/Game.locres and b/Content/Localization/Game/en/Game.locres differ diff --git a/Content/Localization/Game/en/Game.po b/Content/Localization/Game/en/Game.po index 90348da52..f1cc569be 100644 --- a/Content/Localization/Game/en/Game.po +++ b/Content/Localization/Game/en/Game.po @@ -4,8 +4,8 @@ msgid "" msgstr "" "Project-Id-Version: Game\n" -"POT-Creation-Date: 2026-09-20 19:15\n" -"PO-Revision-Date: 2026-09-20 19:15\n" +"POT-Creation-Date: 2026-09-24 07:56\n" +"PO-Revision-Date: 2026-09-24 07:56\n" "Language-Team: \n" "Language: en\n" "MIME-Version: 1.0\n" @@ -578,49 +578,91 @@ msgstr "Lesser Mana Stone" #: /Game/BP/DataAsset/Artifact/DA_Artifact_A043_SmelingSalts.DA_Artifact_A043_SmelingSalts.mDescription msgctxt ",A49118234BDFD14414CA899AC9101F44" msgid "전투 시작 시, 자신에게 제어 면역을 3 부여합니다." -msgstr "전투 시작 시, 자신에게 제어 면역을 3 부여합니다." +msgstr "At the start of combat, grants yourself 3 stacks of Control Immunity." #. Key: 9D84487840C81B5E8E421AB52FDCB802 #. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A043_SmelingSalts.DA_Artifact_A043_SmelingSalts.mName #: /Game/BP/DataAsset/Artifact/DA_Artifact_A043_SmelingSalts.DA_Artifact_A043_SmelingSalts.mName msgctxt ",9D84487840C81B5E8E421AB52FDCB802" msgid "각성 소금" -msgstr "각성 소금" +msgstr "Smelling Salts" #. Key: 23527D6E4FBB2651103240BFABAB46B2 #. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A044_VineRoot.DA_Artifact_A044_VineRoot.mDescription #: /Game/BP/DataAsset/Artifact/DA_Artifact_A044_VineRoot.DA_Artifact_A044_VineRoot.mDescription msgctxt ",23527D6E4FBB2651103240BFABAB46B2" msgid "턴 종료 시, 자신의 턴 동안 이동 하지 않았다면, 자신에게 강제 이동 면역을 2 부여합니다." -msgstr "턴 종료 시, 자신의 턴 동안 이동 하지 않았다면, 자신에게 강제 이동 면역을 2 부여합니다." +msgstr "At the end of your turn, if you did not move during that turn, grants yourself 2 stacks of Forced Movement Immunity." #. Key: 3CD32F654A03B4250F12C3AE59417F4F #. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A044_VineRoot.DA_Artifact_A044_VineRoot.mName #: /Game/BP/DataAsset/Artifact/DA_Artifact_A044_VineRoot.DA_Artifact_A044_VineRoot.mName msgctxt ",3CD32F654A03B4250F12C3AE59417F4F" msgid "넝쿨 뿌리" -msgstr "넝쿨 뿌리" +msgstr "Vine Root" #. Key: 864CA6C7435AD98CC59B6DA260478C49 #. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A045_PainKiller.DA_Artifact_A045_PainKiller.mDescription #: /Game/BP/DataAsset/Artifact/DA_Artifact_A045_PainKiller.DA_Artifact_A045_PainKiller.mDescription msgctxt ",864CA6C7435AD98CC59B6DA260478C49" -msgid "턴 중료 시, 체력이 50% 이하라면 자신에게 쇠약 면역을 2 부여합니다." -msgstr "턴 중료 시, 체력이 50% 이하라면 자신에게 쇠약 면역을 2 부여합니다." +msgid "턴 종료 시, 체력이 50% 이하라면 자신에게 쇠약 면역을 2 부여합니다." +msgstr "At the end of your turn, if your HP is at or below 50%, grants yourself 2 stacks of Weakening Immunity." #. Key: 0930ED7244258EE0992F9A9E38282B80 #. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A045_PainKiller.DA_Artifact_A045_PainKiller.mName #: /Game/BP/DataAsset/Artifact/DA_Artifact_A045_PainKiller.DA_Artifact_A045_PainKiller.mName msgctxt ",0930ED7244258EE0992F9A9E38282B80" msgid "진통제" -msgstr "진통제" +msgstr "Painkiller" + +#. Key: 73821AC74148829F555B3C819627C769 +#. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A046_BrokenClock.DA_Artifact_A046_BrokenClock.mDescription +#: /Game/BP/DataAsset/Artifact/DA_Artifact_A046_BrokenClock.DA_Artifact_A046_BrokenClock.mDescription +msgctxt ",73821AC74148829F555B3C819627C769" +msgid "턴 시작 시, 3회 째라면 스킬 재사용 대기시간이 1 감소합니다." +msgstr "At the start of every third turn, reduces skill cooldowns by 1." + +#. Key: DE557EE74760245C2CFE54BBC57D95A1 +#. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A046_BrokenClock.DA_Artifact_A046_BrokenClock.mName +#: /Game/BP/DataAsset/Artifact/DA_Artifact_A046_BrokenClock.DA_Artifact_A046_BrokenClock.mName +msgctxt ",DE557EE74760245C2CFE54BBC57D95A1" +msgid "고장난 시계" +msgstr "Broken Clock" + +#. Key: 4A3030494AD8D63422112FB8F6E9C5CC +#. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A047_MagicHat.DA_Artifact_A047_MagicHat.mDescription +#: /Game/BP/DataAsset/Artifact/DA_Artifact_A047_MagicHat.DA_Artifact_A047_MagicHat.mDescription +msgctxt ",4A3030494AD8D63422112FB8F6E9C5CC" +msgid "효과 적용 종료 시, 대상의 체력이 0이하가 되었다면, 스킬 재사용 대기시간이 3 감소합니다." +msgstr "After an effect is applied, if the target has 0 HP or less, reduces skill cooldowns by 3." + +#. Key: A62C7D644B3A487D97CB0EBFBFE6A0EF +#. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A047_MagicHat.DA_Artifact_A047_MagicHat.mName +#: /Game/BP/DataAsset/Artifact/DA_Artifact_A047_MagicHat.DA_Artifact_A047_MagicHat.mName +msgctxt ",A62C7D644B3A487D97CB0EBFBFE6A0EF" +msgid "마법 모자" +msgstr "Magic Hat" + +#. Key: F68A888542FCB383C28DE182180747B5 +#. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A048_Inkpot.DA_Artifact_A048_Inkpot.mDescription +#: /Game/BP/DataAsset/Artifact/DA_Artifact_A048_Inkpot.DA_Artifact_A048_Inkpot.mDescription +msgctxt ",F68A888542FCB383C28DE182180747B5" +msgid "스킬 사용 시, 5회 째 사용할 때마다 스킬 재사용 대기시간이 1 감소합니다." +msgstr "On every fifth skill use, reduces skill cooldowns by 1." + +#. Key: 8DE9EEFB442237936C8C2D865CC0CC1C +#. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A048_Inkpot.DA_Artifact_A048_Inkpot.mName +#: /Game/BP/DataAsset/Artifact/DA_Artifact_A048_Inkpot.DA_Artifact_A048_Inkpot.mName +msgctxt ",8DE9EEFB442237936C8C2D865CC0CC1C" +msgid "잉크병" +msgstr "Inkpot" #. Key: 79458D0F4B162D84BC01A59F3BA287F6 #. SourceLocation: /Game/BP/DataAsset/CombatTargetObstacle/DA_Barrel_ExplosionGimmick.DA_Barrel_ExplosionGimmick.mDisplayName #: /Game/BP/DataAsset/CombatTargetObstacle/DA_Barrel_ExplosionGimmick.DA_Barrel_ExplosionGimmick.mDisplayName msgctxt ",79458D0F4B162D84BC01A59F3BA287F6" -msgid "화약통" -msgstr "Explosive Barrel" +msgid "Explosion Barrel" +msgstr "Explosion Barrel" #. Key: 54613FF7435635437189C0ACB78087F7 #. SourceLocation: /Game/BP/DataAsset/CombatTargetObstacle/DA_BlackHoleTotemGimmick.DA_BlackHoleTotemGimmick.mDisplayName @@ -704,7 +746,7 @@ msgstr "Ghoul's Fury" #: /Game/BP/DataAsset/Equipment/DA_Equipment_A002_RottenRegeneration.DA_Equipment_A002_RottenRegeneration.mDescription msgctxt ",7F3E1DDD40324EABB4ED4FB8637EEC5D" msgid "스킬 사용 시, 체력을 10 회복합니다.\r\n기절, 속박에 걸리지 않습니다." -msgstr "스킬 사용 시, 체력을 10 회복합니다.\r\n기절, 속박에 걸리지 않습니다." +msgstr "Restores 10 HP when using a skill.\r\nImmune to Stun and Root." #. Key: 7D8B51E24AF8D178D285F588B53429E1 #. SourceLocation: /Game/BP/DataAsset/Equipment/DA_Equipment_A002_RottenRegeneration.DA_Equipment_A002_RottenRegeneration.mName @@ -760,14 +802,28 @@ msgstr "Jack's Scythe" #: /Game/BP/DataAsset/Equipment/DA_Equipment_A006_Chunk.DA_Equipment_A006_Chunk.mDescription msgctxt ",340563DF4DE492C006C25F90B9747773" msgid "강제로 이동시킬 수 없습니다." -msgstr "강제로 이동시킬 수 없습니다." +msgstr "Cannot be forcibly moved." #. Key: CC4CBD8B43E0D4117D16FD89293B1F0C #. SourceLocation: /Game/BP/DataAsset/Equipment/DA_Equipment_A006_Chunk.DA_Equipment_A006_Chunk.mName #: /Game/BP/DataAsset/Equipment/DA_Equipment_A006_Chunk.DA_Equipment_A006_Chunk.mName msgctxt ",CC4CBD8B43E0D4117D16FD89293B1F0C" msgid "무거움" -msgstr "무거움" +msgstr "Heavy" + +#. Key: 52AC6B4E426F409940C0F3AE4F1A802E +#. SourceLocation: /Game/BP/DataAsset/Equipment/DA_Equipment_A007_Ghost.DA_Equipment_A007_Ghost.mDescription +#: /Game/BP/DataAsset/Equipment/DA_Equipment_A007_Ghost.DA_Equipment_A007_Ghost.mDescription +msgctxt ",52AC6B4E426F409940C0F3AE4F1A802E" +msgid "상태이상에 걸리지 않습니다." +msgstr "Immune to status ailments." + +#. Key: BEEEFCF9486186C7F17380981CFFA37C +#. SourceLocation: /Game/BP/DataAsset/Equipment/DA_Equipment_A007_Ghost.DA_Equipment_A007_Ghost.mName +#: /Game/BP/DataAsset/Equipment/DA_Equipment_A007_Ghost.DA_Equipment_A007_Ghost.mName +msgctxt ",BEEEFCF9486186C7F17380981CFFA37C" +msgid "유령" +msgstr "Ghost" #. Key: 65D880F245C83280B41946BD97A388DF #. SourceLocation: /Game/BP/DataAsset/Obstacle/Common/DA_EmptyObstacle.DA_EmptyObstacle.mDisplayName @@ -1446,21 +1502,42 @@ msgstr "Gain 2 Exhaustion at the start of combat." #: /Game/BP/DataAsset/Passive/DA_Passive_P043.DA_Passive_P043.mDescription msgctxt ",E232C1A94E258B745579FBBB4A2098D3" msgid "전투 시작 시, 자신에게 제어 면역을 3 부여합니다." -msgstr "전투 시작 시, 자신에게 제어 면역을 3 부여합니다." +msgstr "At the start of combat, grants yourself 3 stacks of Control Immunity." #. Key: DF6CCA7B40EA815885DA61943F9EDE6C #. SourceLocation: /Game/BP/DataAsset/Passive/DA_Passive_P044.DA_Passive_P044.mDescription #: /Game/BP/DataAsset/Passive/DA_Passive_P044.DA_Passive_P044.mDescription msgctxt ",DF6CCA7B40EA815885DA61943F9EDE6C" msgid "턴 종료 시, 자신의 턴 동안 이동 하지 않았다면, 자신에게 강제 이동 면역을 2 부여합니다." -msgstr "턴 종료 시, 자신의 턴 동안 이동 하지 않았다면, 자신에게 강제 이동 면역을 2 부여합니다." +msgstr "At the end of your turn, if you did not move during that turn, grants yourself 2 stacks of Forced Movement Immunity." #. Key: 12CE6CE647BC9466B93D21A554AE7A15 #. SourceLocation: /Game/BP/DataAsset/Passive/DA_Passive_P045.DA_Passive_P045.mDescription #: /Game/BP/DataAsset/Passive/DA_Passive_P045.DA_Passive_P045.mDescription msgctxt ",12CE6CE647BC9466B93D21A554AE7A15" msgid "턴 중료 시, 체력이 50% 이하라면 자신에게 쇠약 면역을 2 부여합니다." -msgstr "턴 중료 시, 체력이 50% 이하라면 자신에게 쇠약 면역을 2 부여합니다." +msgstr "At the end of your turn, if your HP is at or below 50%, grants yourself 2 stacks of Weakening Immunity." + +#. Key: B3F1361A43E557DA273C07A0801BCE1D +#. SourceLocation: /Game/BP/DataAsset/Passive/DA_Passive_P046.DA_Passive_P046.mDescription +#: /Game/BP/DataAsset/Passive/DA_Passive_P046.DA_Passive_P046.mDescription +msgctxt ",B3F1361A43E557DA273C07A0801BCE1D" +msgid "턴 시작 시, 3회 째라면 스킬 재사용 대기시간이 1 감소합니다." +msgstr "At the start of every third turn, reduces skill cooldowns by 1." + +#. Key: CC8B771B450D75FB207E569AD04BD5A8 +#. SourceLocation: /Game/BP/DataAsset/Passive/DA_Passive_P047.DA_Passive_P047.mDescription +#: /Game/BP/DataAsset/Passive/DA_Passive_P047.DA_Passive_P047.mDescription +msgctxt ",CC8B771B450D75FB207E569AD04BD5A8" +msgid "효과 적용 종료 시, 대상의 체력이 0이하가 되었다면, 스킬 재사용 대기시간이 3 감소합니다." +msgstr "After an effect is applied, if the target has 0 HP or less, reduces skill cooldowns by 3." + +#. Key: 7CB1C2D44F426340E0640CA290DA9F9D +#. SourceLocation: /Game/BP/DataAsset/Passive/DA_Passive_P048.DA_Passive_P048.mDescription +#: /Game/BP/DataAsset/Passive/DA_Passive_P048.DA_Passive_P048.mDescription +msgctxt ",7CB1C2D44F426340E0640CA290DA9F9D" +msgid "스킬 사용 시, 5회 째 사용할 때마다 스킬 재사용 대기시간이 1 감소합니다." +msgstr "On every fifth skill use, reduces skill cooldowns by 1." #. Key: 2DC3489240D5807EBE56018D55C41684 #. SourceLocation: /Game/BP/DataAsset/Passive/DA_Passive_ReceivingEffect_Defense_3.DA_Passive_ReceivingEffect_Defense_3.mDescription @@ -1572,14 +1649,21 @@ msgstr "When hit, gain 5 Armor." #: /Game/BP/DataAsset/Passive/Monster/DA_MonsterPassive_P005_Heavy.DA_MonsterPassive_P005_Heavy.mDescription msgctxt ",A8C71BE242679B3126E09CBCA88CDBBB" msgid "강제로 이동시킬 수 없습니다." -msgstr "강제로 이동시킬 수 없습니다." +msgstr "Cannot be forcibly moved." #. Key: 65A95708457ABC11C2B96E981982B092 #. SourceLocation: /Game/BP/DataAsset/Passive/Monster/DA_MonsterPassive_P006_NoBrain.DA_MonsterPassive_P006_NoBrain.mDescription #: /Game/BP/DataAsset/Passive/Monster/DA_MonsterPassive_P006_NoBrain.DA_MonsterPassive_P006_NoBrain.mDescription msgctxt ",65A95708457ABC11C2B96E981982B092" msgid "기절, 속박에 걸리지 않습니다." -msgstr "기절, 속박에 걸리지 않습니다." +msgstr "Immune to Stun and Root." + +#. Key: E777B96E4C7ABDE94B11C9A6EC22A628 +#. SourceLocation: /Game/BP/DataAsset/Passive/Monster/DA_MonsterPassive_P007_Ghost.DA_MonsterPassive_P007_Ghost.mDescription +#: /Game/BP/DataAsset/Passive/Monster/DA_MonsterPassive_P007_Ghost.DA_MonsterPassive_P007_Ghost.mDescription +msgctxt ",E777B96E4C7ABDE94B11C9A6EC22A628" +msgid "상태이상에 걸리지 않습니다." +msgstr "Immune to status ailments." #. Key: DAF8C7E3429395E9A134439F0A52ADA9 #. SourceLocation: /Game/BP/DataAsset/Skill/Common/DA_Common_Attack_Common_CoveringFire.DA_Common_Attack_Common_CoveringFire.mName @@ -1644,6 +1728,13 @@ msgctxt ",4A6D37CC418F089541EBF19E45A336C8" msgid "화이트홀" msgstr "White Hole" +#. Key: 8B8C71E047C12CB42A991DA6C6570E46 +#. SourceLocation: /Game/BP/DataAsset/Skill/Common/DA_Common_Move_Rare_Leap.DA_Common_Move_Rare_Leap.mName +#: /Game/BP/DataAsset/Skill/Common/DA_Common_Move_Rare_Leap.DA_Common_Move_Rare_Leap.mName +msgctxt ",8B8C71E047C12CB42A991DA6C6570E46" +msgid "도약" +msgstr "Leap" + #. Key: F742548B49BE186CCE49D18FA518B68E #. SourceLocation: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Common_FancyFootwork.DA_Common_Spell_Common_FancyFootwork.mName #: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Common_FancyFootwork.DA_Common_Spell_Common_FancyFootwork.mName @@ -1679,6 +1770,13 @@ msgctxt ",61086B4E48A408A8A7A9D481D487FF9E" msgid "강화" msgstr "Fortification" +#. Key: 9F7762A64BEC537C13801EB53598C455 +#. SourceLocation: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Epic_HourglassTurn.DA_Common_Spell_Epic_HourglassTurn.mName +#: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Epic_HourglassTurn.DA_Common_Spell_Epic_HourglassTurn.mName +msgctxt ",9F7762A64BEC537C13801EB53598C455" +msgid "모래 시계 돌리기" +msgstr "Turn the Hourglass" + #. Key: 0D0C22BF4AF123F5F79971825460A31E #. SourceLocation: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Epic_Move.DA_Common_Spell_Epic_Move.mName #: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Epic_Move.DA_Common_Spell_Epic_Move.mName @@ -1691,7 +1789,7 @@ msgstr "Move" #: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Rare_Passion.DA_Common_Spell_Rare_Passion.mName msgctxt ",60A454584E4B3F31292ADBA2C8D730C5" msgid "열정" -msgstr "열정" +msgstr "Passion" #. Key: BB9E52CD456ECEDC18C1D895C1230BA7 #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage1/Eagle/DA_Eagle_Attack.DA_Eagle_Attack.mName @@ -1712,7 +1810,7 @@ msgstr "Eye Peck" #: /Game/BP/DataAsset/Skill/Enemy/Stage1/Eagle/DA_Eagle_Fly.DA_Eagle_Fly.mName msgctxt ",942E244C4432DDB5B182CC8D21CCA9B1" msgid "날기" -msgstr "날기" +msgstr "Fly" #. Key: 8429CE8B42B9BDED4B645B89BF083AE3 #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage1/Eagle/DA_Eagle_WindyWing.DA_Eagle_WindyWing.mName @@ -1915,7 +2013,7 @@ msgstr "Blade Wind" #: /Game/BP/DataAsset/Skill/Enemy/Stage2/HatchetBird/DA_HatchetBird_Move_Fly.DA_HatchetBird_Move_Fly.mName msgctxt ",F2D2DBB74B5C38278EE7C784C2EB8B6B" msgid "날기" -msgstr "날기" +msgstr "Fly" #. Key: 78242B044347011D203F1AAC7A9A411E #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage2/HatchetBird/DA_HatchetBird_Spell_Haste.DA_HatchetBird_Spell_Haste.mName @@ -2001,6 +2099,13 @@ msgctxt ",B40FAB4B4B345D7656487E93BF60A75B" msgid "포효" msgstr "Howl" +#. Key: 17ED0AA54BFC96200BC847942A70A1A3 +#. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage2/Skeleton_Golem/DA_Skeleton_Golem_ImpactLeap.DA_Skeleton_Golem_ImpactLeap.mName +#: /Game/BP/DataAsset/Skill/Enemy/Stage2/Skeleton_Golem/DA_Skeleton_Golem_ImpactLeap.DA_Skeleton_Golem_ImpactLeap.mName +msgctxt ",17ED0AA54BFC96200BC847942A70A1A3" +msgid "충격 도약" +msgstr "Impact Leap" + #. Key: 0936ABD04F5E80223644A0834B9E8244 #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage2/Skeleton_Golem/DA_Skeleton_Golem_Kick.DA_Skeleton_Golem_Kick.mName #: /Game/BP/DataAsset/Skill/Enemy/Stage2/Skeleton_Golem/DA_Skeleton_Golem_Kick.DA_Skeleton_Golem_Kick.mName @@ -2104,21 +2209,21 @@ msgstr "Offering" #: /Game/BP/DataAsset/Skill/Enemy/Stage3/Ghost/DA_Ghost_Boo.DA_Ghost_Boo.mName msgctxt ",965DED1D41B83DA585D40382393D29C5" msgid "우우" -msgstr "우우" +msgstr "Boo" #. Key: 75BDB9DD45EE48005EE6719FF551D909 #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage3/Ghost/DA_Ghost_Sob.DA_Ghost_Sob.mName #: /Game/BP/DataAsset/Skill/Enemy/Stage3/Ghost/DA_Ghost_Sob.DA_Ghost_Sob.mName msgctxt ",75BDB9DD45EE48005EE6719FF551D909" msgid "흐느낌" -msgstr "흐느낌" +msgstr "Sob" #. Key: D5DBCB8A481C46576E6D2EA44244CA22 #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage3/Ghost/DA_Ghost_Teleport.DA_Ghost_Teleport.mName #: /Game/BP/DataAsset/Skill/Enemy/Stage3/Ghost/DA_Ghost_Teleport.DA_Ghost_Teleport.mName msgctxt ",D5DBCB8A481C46576E6D2EA44244CA22" msgid "텔레포트" -msgstr "텔레포트" +msgstr "Teleport" #. Key: 58B9886F4D5F9300A1EAD1B45B59F4E8 #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage3/Ghoul/DA_Ghoul_Attack_Bite.DA_Ghoul_Attack_Bite.mName @@ -2253,6 +2358,13 @@ msgctxt ",976B1CA94EF59B2D0BC609B088490B5A" msgid "모래 뿌리기" msgstr "Sand Toss" +#. Key: 1E6BDAB44BCFA585540C538EFD1837C5 +#. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Rogue/DA_Skeleton_Rogue_Move_FlashStep.DA_Skeleton_Rogue_Move_FlashStep.mName +#: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Rogue/DA_Skeleton_Rogue_Move_FlashStep.DA_Skeleton_Rogue_Move_FlashStep.mName +msgctxt ",1E6BDAB44BCFA585540C538EFD1837C5" +msgid "순보" +msgstr "Flash Step" + #. Key: 3272345B4A1DDFAB9999618F1B40E8E4 #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Warrior/DA_Skeleton_Warrior_Attack_PushAttack.DA_Skeleton_Warrior_Attack_PushAttack.mName #: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Warrior/DA_Skeleton_Warrior_Attack_PushAttack.DA_Skeleton_Warrior_Attack_PushAttack.mName @@ -2274,6 +2386,13 @@ msgctxt ",230DAABE477BCCFB6C59D78908AF7734" msgid "강타" msgstr "Heavy Strike" +#. Key: 54E9E2A64A3EF00F2D73DFBD3789F9B0 +#. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Warrior/DA_Skeleton_Warrior_ImpactLeap.DA_Skeleton_Warrior_ImpactLeap.mName +#: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Warrior/DA_Skeleton_Warrior_ImpactLeap.DA_Skeleton_Warrior_ImpactLeap.mName +msgctxt ",54E9E2A64A3EF00F2D73DFBD3789F9B0" +msgid "충격 도약" +msgstr "Impact Leap" + #. Key: 109D3ECD4076880A38CFE69DF880E876 #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Warrior/DA_Skeleton_Warrior_Spell_Rage.DA_Skeleton_Warrior_Spell_Rage.mName #: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Warrior/DA_Skeleton_Warrior_Spell_Rage.DA_Skeleton_Warrior_Spell_Rage.mName @@ -2435,6 +2554,13 @@ msgctxt ",3FC2019A4ACE262F9429DABA566D1FBB" msgid "훨윈드" msgstr "Whirlwind" +#. Key: BD8EF739457917EED9FBD0A3BDAAAFAC +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Barbarian/DA_Barbarian_Move_Epic_ImpactLeap.DA_Barbarian_Move_Epic_ImpactLeap.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Barbarian/DA_Barbarian_Move_Epic_ImpactLeap.DA_Barbarian_Move_Epic_ImpactLeap.mName +msgctxt ",BD8EF739457917EED9FBD0A3BDAAAFAC" +msgid "충격 도약" +msgstr "Impact Leap" + #. Key: 0FB44FE6446A80EE3357BDB38EA9BE89 #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Barbarian/DA_Barbarian_Spell_Common_Fear.DA_Barbarian_Spell_Common_Fear.mName #: /Game/BP/DataAsset/Skill/Mercenary/Barbarian/DA_Barbarian_Spell_Common_Fear.DA_Barbarian_Spell_Common_Fear.mName @@ -2468,7 +2594,7 @@ msgstr "Meditation" #: /Game/BP/DataAsset/Skill/Mercenary/Barbarian/DA_Barbarian_Spell_Epic_Unstoppable.DA_Barbarian_Spell_Epic_Unstoppable.mName msgctxt ",6AB5F90A406AE9BC57E861ADEA2BE9BB" msgid "저지 불가" -msgstr "저지 불가" +msgstr "Unstoppable" #. Key: 38B4E17042D9CA31297F11B6B6515059 #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Barbarian/DA_Barbarian_Spell_Rare_BloodWall.DA_Barbarian_Spell_Rare_BloodWall.mName @@ -2582,6 +2708,13 @@ msgctxt ",930AA6CD482E22148F40F7A82D524A46" msgid "독구름" msgstr "Poison Cloud" +#. Key: 4571C9B445366B946B1C8A859D10B206 +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Druid/DA_Druid_Spell_Epic_BlessingOfTime.DA_Druid_Spell_Epic_BlessingOfTime.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Druid/DA_Druid_Spell_Epic_BlessingOfTime.DA_Druid_Spell_Epic_BlessingOfTime.mName +msgctxt ",4571C9B445366B946B1C8A859D10B206" +msgid "시간의 축복" +msgstr "Blessing of Time" + #. Key: 79F9D5E448B105C5182AAEB5B231991B #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Druid/DA_Druid_Spell_Epic_FlashFruit.DA_Druid_Spell_Epic_FlashFruit.mName #: /Game/BP/DataAsset/Skill/Mercenary/Druid/DA_Druid_Spell_Epic_FlashFruit.DA_Druid_Spell_Epic_FlashFruit.mName @@ -2629,7 +2762,7 @@ msgstr "Faith" #: /Game/BP/DataAsset/Skill/Mercenary/Druid/DA_Druid_Spell_Rare_ImmunityBoost.DA_Druid_Spell_Rare_ImmunityBoost.mName msgctxt ",4216869C40F1CBC51B3607BECD01C719" msgid "면역력 증진" -msgstr "면역력 증진" +msgstr "Immunity Boost" #. Key: 1CBF9AB042E43F5FF8B6678C37D00A07 #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Druid/DA_Druid_Spell_Rare_Prayer.DA_Druid_Spell_Rare_Prayer.mName @@ -2743,6 +2876,13 @@ msgctxt ",8CD748794A959830CC1BC28924CD3B40" msgid "회전 베기" msgstr "Spinning Slash" +#. Key: FC30220B45CA3F19A4DAA1AED3661E8C +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Knight/DA_Knight_Move_Common_GuardianCharge.DA_Knight_Move_Common_GuardianCharge.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Knight/DA_Knight_Move_Common_GuardianCharge.DA_Knight_Move_Common_GuardianCharge.mName +msgctxt ",FC30220B45CA3F19A4DAA1AED3661E8C" +msgid "수호 돌격" +msgstr "Guardian Charge" + #. Key: 0EE1C53A48F082065A5CD49A20F292F5 #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Knight/DA_Knight_Spell_Common_Block.DA_Knight_Spell_Common_Block.mName #: /Game/BP/DataAsset/Skill/Mercenary/Knight/DA_Knight_Spell_Common_Block.DA_Knight_Spell_Common_Block.mName @@ -2925,6 +3065,13 @@ msgctxt "SkillNames,Mage.ThunderStorm" msgid "벼락 폭풍" msgstr "Thunderstorm" +#. Key: 1DDE84294BBC3B614AF52291C0A37F44 +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Move_Epic_Teleport.DA_Mage_Move_Epic_Teleport.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Move_Epic_Teleport.DA_Mage_Move_Epic_Teleport.mName +msgctxt ",1DDE84294BBC3B614AF52291C0A37F44" +msgid "순간이동" +msgstr "Teleport" + #. Key: F82A1B16498215B98D0F2597C10FC203 #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Spell_Common_Gust.DA_Mage_Spell_Common_Gust.mName #: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Spell_Common_Gust.DA_Mage_Spell_Common_Gust.mName @@ -2960,6 +3107,20 @@ msgctxt ",1B782957494A25B0656C77846DD49EDF" msgid "마법 장벽" msgstr "Magic Barrier" +#. Key: CA4A0FAD49B332EA55F6B1B0FA1B155E +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Spell_Epic_TickTock.DA_Mage_Spell_Epic_TickTock.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Spell_Epic_TickTock.DA_Mage_Spell_Epic_TickTock.mName +msgctxt ",CA4A0FAD49B332EA55F6B1B0FA1B155E" +msgid "똑딱" +msgstr "Tick-Tock" + +#. Key: 0E9A769446391E0EF05A6688B0F63502 +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Spell_Rare_TimeAcceleration.DA_Mage_Spell_Rare_TimeAcceleration.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Spell_Rare_TimeAcceleration.DA_Mage_Spell_Rare_TimeAcceleration.mName +msgctxt ",0E9A769446391E0EF05A6688B0F63502" +msgid "시간 가속" +msgstr "Time Acceleration" + #. Key: A482DF92454637EF78C6CD8BD1922F3E #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Ranger/DA_Ranger_Attack_Common_Disarm.DA_Ranger_Attack_Common_Disarm.mName #: /Game/BP/DataAsset/Skill/Mercenary/Ranger/DA_Ranger_Attack_Common_Disarm.DA_Ranger_Attack_Common_Disarm.mName @@ -3219,6 +3380,20 @@ msgctxt ",E56043D14CD1CA4EA669629BB0BF3634" msgid "칼갈기" msgstr "Sharpen Blade" +#. Key: A931024340831279EA06E288356EBEB4 +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Move_FlashStep.DA_Rogue_Move_FlashStep.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Move_FlashStep.DA_Rogue_Move_FlashStep.mName +msgctxt ",A931024340831279EA06E288356EBEB4" +msgid "순보" +msgstr "Flash Step" + +#. Key: 5213A4FF4FAF6C3E09821791D50F596C +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Epic_Cheat.DA_Rogue_Spell_Epic_Cheat.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Epic_Cheat.DA_Rogue_Spell_Epic_Cheat.mName +msgctxt ",5213A4FF4FAF6C3E09821791D50F596C" +msgid "사기" +msgstr "Cheat" + #. Key: D34E45444D8889195424DFADFE72BEDE #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Epic_Doping.DA_Rogue_Spell_Epic_Doping.mName #: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Epic_Doping.DA_Rogue_Spell_Epic_Doping.mName @@ -3233,13 +3408,6 @@ msgctxt ",4E54F0E849151674F8D78D8820C2A244" msgid "회피" msgstr "Evasion" -#. Key: 60314B094FDC9F7EDB24FEB950738DB9 -#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Epic_SleightOfHand.DA_Rogue_Spell_Epic_SleightOfHand.mName -#: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Epic_SleightOfHand.DA_Rogue_Spell_Epic_SleightOfHand.mName -msgctxt ",60314B094FDC9F7EDB24FEB950738DB9" -msgid "손기술" -msgstr "Sleight of Hand" - #. Key: Rogue.LegSweep #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Rare_LegSweep.DA_Rogue_Spell_Rare_LegSweep.mName #: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Rare_LegSweep.DA_Rogue_Spell_Rare_LegSweep.mName @@ -3254,6 +3422,13 @@ msgctxt ",BD3F00D5461E9872A817BC92E6547246" msgid "모래 뿌리기" msgstr "Sand Toss" +#. Key: 60314B094FDC9F7EDB24FEB950738DB9 +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Rare_SleightOfHand.DA_Rogue_Spell_Rare_SleightOfHand.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Rare_SleightOfHand.DA_Rogue_Spell_Rare_SleightOfHand.mName +msgctxt ",60314B094FDC9F7EDB24FEB950738DB9" +msgid "손기술" +msgstr "Sleight of Hand" + #. Key: AE209B3847CEC8895AC92884CFC83A76 #. SourceLocation: /Game/BP/DataAsset/Unit/EnemyUnit/Stage1/DA_EagleUnit.DA_EagleUnit.mDisplayName #: /Game/BP/DataAsset/Unit/EnemyUnit/Stage1/DA_EagleUnit.DA_EagleUnit.mDisplayName @@ -6433,8 +6608,8 @@ msgid "{0}\n{1}" msgstr "{0}\n{1}" #. Key: CurrentCombatArea -#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(1393) -#: Source/P_RD/GameMode/CombatGameMode.cpp(1393) +#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(1405) +#: Source/P_RD/GameMode/CombatGameMode.cpp(1405) msgctxt "CombatGameMode,CurrentCombatArea" msgid "현재 전투 지역" msgstr "Current Combat Area" @@ -6468,43 +6643,43 @@ msgid "EMPTY" msgstr "EMPTY" #. Key: ArtifactFallbackName -#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2294) -#: Source/P_RD/GameMode/CombatGameMode.cpp(2294) +#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2306) +#: Source/P_RD/GameMode/CombatGameMode.cpp(2306) msgctxt "CombatGameMode,ArtifactFallbackName" msgid "Artifact {0}" msgstr "Artifact {0}" #. Key: MovedTiles -#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2496) -#: Source/P_RD/GameMode/CombatGameMode.cpp(2496) +#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2508) +#: Source/P_RD/GameMode/CombatGameMode.cpp(2508) msgctxt "CombatFloatingLog,MovedTiles" msgid "이동 {0}칸" msgstr "Move {0} tiles" #. Key: EnteredBoard -#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2503) -#: Source/P_RD/GameMode/CombatGameMode.cpp(2503) +#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2515) +#: Source/P_RD/GameMode/CombatGameMode.cpp(2515) msgctxt "CombatFloatingLog,EnteredBoard" msgid "등장" msgstr "Entrance" #. Key: ExitedBoard -#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2510) -#: Source/P_RD/GameMode/CombatGameMode.cpp(2510) +#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2522) +#: Source/P_RD/GameMode/CombatGameMode.cpp(2522) msgctxt "CombatFloatingLog,ExitedBoard" msgid "전투불능" msgstr "Defeated" #. Key: VictoryRewardTitle -#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2777) -#: Source/P_RD/GameMode/CombatGameMode.cpp(2777) +#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2789) +#: Source/P_RD/GameMode/CombatGameMode.cpp(2789) msgctxt "CombatGameMode,VictoryRewardTitle" msgid "전투 보상" msgstr "Battle Rewards" #. Key: UnknownRewardMercenary -#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2820) -#: Source/P_RD/GameMode/CombatGameMode.cpp(2820) +#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2832) +#: Source/P_RD/GameMode/CombatGameMode.cpp(2832) msgctxt "CombatGameMode,UnknownRewardMercenary" msgid "Mercenary" msgstr "Mercenary" @@ -6649,125 +6824,146 @@ msgctxt "FrontendGameMode,RangerDesc" msgid "먼 거리에서 활로 적을 솎아내는 명사수.\n가까이 붙기 전에 승부를 낸다." msgstr "A sharpshooter who picks off enemies from afar with a bow.\nSettles the fight before they can close in." +#. Key: PartyArtifact +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(1001) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(1001) +msgctxt "RoomGameModeBase,PartyArtifact" +msgid "Party-wide effect" +msgstr "Party-wide effect" + #. Key: MonsterRoomTitle -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(142) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(142) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(144) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(144) msgctxt "RoomGameModeBase,MonsterRoomTitle" msgid "Monster" msgstr "Monster" #. Key: EliteRoomTitle -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(144) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(144) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(146) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(146) msgctxt "RoomGameModeBase,EliteRoomTitle" msgid "Elite" msgstr "Elite" #. Key: BossRoomTitle -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(146) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(146) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(148) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(148) msgctxt "RoomGameModeBase,BossRoomTitle" msgid "Boss" msgstr "Boss" #. Key: ShopRoomTitle -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(148) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(148) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(150) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(150) msgctxt "RoomGameModeBase,ShopRoomTitle" msgid "Shop" msgstr "Shop" #. Key: TreasureRoomTitle -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(150) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(150) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(152) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(152) msgctxt "RoomGameModeBase,TreasureRoomTitle" msgid "Treasure" msgstr "Treasure" #. Key: UnknownRoomTitle -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(152) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(152) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(154) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(154) msgctxt "RoomGameModeBase,UnknownRoomTitle" msgid "Unknown" msgstr "Unknown" #. Key: MapRoomDescription -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(163) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(163) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(165) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(165) msgctxt "RoomGameModeBase,MapRoomDescription" msgid "Row {0}, Column {1}. Next routes: {2}" msgstr "Row {0}, Column {1}. Next routes: {2}" #. Key: StartPointDescription -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(176) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(176) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(178) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(178) msgctxt "RoomGameModeBase,StartPointDescription" msgid "Routes: {0}" msgstr "Routes: {0}" #. Key: RosterJobKnight -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(207) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(207) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(209) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(209) msgctxt "RoomGameModeBase,RosterJobKnight" msgid "기사" msgstr "Knight" #. Key: RosterJobMage -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(208) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(208) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(210) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(210) msgctxt "RoomGameModeBase,RosterJobMage" msgid "마법사" msgstr "Mage" #. Key: RosterJobRanger -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(209) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(209) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(211) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(211) msgctxt "RoomGameModeBase,RosterJobRanger" msgid "궁수" msgstr "Ranger" #. Key: RosterJobRogue -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(210) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(210) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(212) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(212) msgctxt "RoomGameModeBase,RosterJobRogue" msgid "도적" msgstr "Rogue" #. Key: RosterJobBarbarian -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(211) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(211) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(213) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(213) msgctxt "RoomGameModeBase,RosterJobBarbarian" msgid "야만전사" msgstr "Barbarian" #. Key: RosterJobDruid -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(212) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(212) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(214) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(214) msgctxt "RoomGameModeBase,RosterJobDruid" msgid "드루이드" msgstr "Druid" +#. Key: SaveAndExitFailed +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(399) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(399) +msgctxt "RoomGameModeBase,SaveAndExitFailed" +msgid "저장 후 종료에 실패했습니다." +msgstr "Failed to save and exit." + +#. Key: AbandonRunFailed +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(400) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(400) +msgctxt "RoomGameModeBase,AbandonRunFailed" +msgid "런 포기 요청에 실패했습니다." +msgstr "Failed to abandon the run." + +#. Key: SavingRun +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(411) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(411) +msgctxt "RoomGameModeBase,SavingRun" +msgid "저장 중..." +msgstr "Saving..." + #. Key: StartPointTitle -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(554) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(554) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(626) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(626) msgctxt "RoomGameModeBase,StartPointTitle" msgid "Start" msgstr "Start" #. Key: ArtifactFallbackName -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(925) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(925) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(997) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(997) msgctxt "RoomGameModeBase,ArtifactFallbackName" msgid "Artifact {0}" msgstr "Artifact {0}" -#. Key: PartyArtifact -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(929) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(929) -msgctxt "RoomGameModeBase,PartyArtifact" -msgid "Party-wide effect" -msgstr "Party-wide effect" - #. Key: MercenaryLevel #. SourceLocation: Source/P_RD/GameMode/ShopGameMode.cpp(325) #: Source/P_RD/GameMode/ShopGameMode.cpp(325) @@ -7070,281 +7266,274 @@ msgid "잊힌 성채" msgstr "Forgotten Citadel" #. Key: MercenaryMoveSummary -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2051) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2051) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2044) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2044) msgctxt "CombatLayoutHUD,MercenaryMoveSummary" msgid "이동" msgstr "Move" #. Key: PartySlotEmpty -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2120) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2120) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2113) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2113) msgctxt "CombatLayoutHUD,PartySlotEmpty" msgid "빈 자리" msgstr "Empty Slot" #. Key: PreviousTurns -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2567) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2567) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2560) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2560) msgctxt "CombatLayoutHUD,PreviousTurns" msgid "이전 차례 보기" msgstr "View previous turns" #. Key: NextTurns -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2569) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2569) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2562) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2562) msgctxt "CombatLayoutHUD,NextTurns" msgid "다음 차례 보기" msgstr "View upcoming turns" #. Key: Move -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2682) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2682) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2675) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2675) msgctxt "CombatLayoutHUD,Move" msgid "이동" msgstr "Move" #. Key: MoveCostPerTileShort -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2683) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2683) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2676) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2676) msgctxt "CombatLayoutHUD,MoveCostPerTileShort" msgid "1/칸" msgstr "1/tile" #. Key: MoveCost -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2684) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2684) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2677) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2677) msgctxt "CombatLayoutHUD,MoveCost" msgid "AP 1/칸" msgstr "AP 1/tile" #. Key: SkillCost -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2728) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2728) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2721) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2721) msgctxt "CombatLayoutHUD,SkillCost" msgid "AP {0}" msgstr "AP {0}" #. Key: SkillCardDamage -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2780) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2780) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2773) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2773) msgctxt "CombatLayoutHUD,SkillCardDamage" msgid "피해 {0}~{1}" msgstr "DMG {0}~{1}" #. Key: CombatObjectiveRemaining -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2946) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2946) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2939) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2939) msgctxt "CombatLayoutHUD,CombatObjectiveRemaining" msgid "모든 적 처치 — 남은 적 {0}" msgstr "Defeat all enemies — {0} remaining" #. Key: MercenaryInventoryPageTitle -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2972) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2972) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2965) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2965) msgctxt "CombatHUD,MercenaryInventoryPageTitle" msgid "인벤토리" msgstr "Inventory" #. Key: MercenaryPageTitle -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2973) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2973) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2966) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2966) msgctxt "CombatHUD,MercenaryPageTitle" msgid "용병" msgstr "Mercenaries" #. Key: ArtifactFallbackName -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3004) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3004) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2997) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2997) msgctxt "CombatHUD,ArtifactFallbackName" msgid "Artifact" msgstr "Artifact" #. Key: BattleStart -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3445) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3445) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3438) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3438) msgctxt "CombatAnnouncement,BattleStart" msgid "BATTLE START" msgstr "BATTLE START" #. Key: Round -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3512) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3512) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3505) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3505) msgctxt "CombatAnnouncement,Round" msgid "ROUND {0}" msgstr "ROUND {0}" #. Key: EndTurn -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3844) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3844) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3837) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3837) msgctxt "CombatLayoutHUD,EndTurn" msgid "턴 종료" msgstr "End Turn" #. Key: CancelAim -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3847) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3847) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3840) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3840) msgctxt "CombatLayoutHUD,CancelAim" msgid "취소" msgstr "Cancel" -#. Key: SavingRun -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4890) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4890) -msgctxt "CombatLayoutHUD,SavingRun" -msgid "저장 중..." -msgstr "Saving..." - #. Key: SaveAndExitFailed -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4949) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4949) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4874) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4874) msgctxt "CombatLayoutHUD,SaveAndExitFailed" msgid "저장 후 종료에 실패했습니다." msgstr "Failed to save and exit." #. Key: AbandonRunFailed -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4973) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4973) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4898) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4898) msgctxt "CombatLayoutHUD,AbandonRunFailed" msgid "런 포기 요청에 실패했습니다." msgstr "Failed to abandon the run." #. Key: MonsterTabSkills -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5657) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5657) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5571) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5571) msgctxt "CombatLayoutHUD,MonsterTabSkills" msgid "스킬" msgstr "Skills" #. Key: MonsterTabNoSkills -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5658) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5658) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5572) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5572) msgctxt "CombatLayoutHUD,MonsterTabNoSkills" msgid "스킬 · 없음" msgstr "Skills · None" #. Key: MonsterEquipmentHeading -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5736) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5736) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5650) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5650) msgctxt "CombatLayoutHUD,MonsterEquipmentHeading" msgid "장비 · 눌러서 자세히" msgstr "Equipment · Tap for details" #. Key: MonsterEquipmentEmpty -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5737) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5737) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5651) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5651) msgctxt "CombatLayoutHUD,MonsterEquipmentEmpty" msgid "장비 · 없음" msgstr "Equipment · None" #. Key: UnitDetailLevel -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6302) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6302) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6216) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6216) msgctxt "CombatLayoutHUD,UnitDetailLevel" msgid "Lv.{0}" msgstr "Lv.{0}" #. Key: UnitDetailAlly -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6307) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6307) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6221) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6221) msgctxt "CombatLayoutHUD,UnitDetailAlly" msgid "아군" msgstr "Ally" #. Key: UnitDetailEnemy -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6308) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6308) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6222) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6222) msgctxt "CombatLayoutHUD,UnitDetailEnemy" msgid "적" msgstr "Enemy" #. Key: UnitDetailIdentityAndHp -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6310) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6310) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6224) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6224) msgctxt "CombatLayoutHUD,UnitDetailIdentityAndHp" msgid "{0} · {1} · HP {2}/{3}" msgstr "{0} · {1} · HP {2}/{3}" #. Key: UnitDetailWithDefense -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6316) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6316) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6230) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6230) msgctxt "CombatLayoutHUD,UnitDetailWithDefense" msgid "{0} · 방어 {1}" msgstr "{0} · Defense {1}" #. Key: DetailChipLevel -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6338) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6338) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6252) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6252) msgctxt "CombatLayoutHUD,DetailChipLevel" msgid "레벨" msgstr "Level" #. Key: DetailChipHp -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6341) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6341) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6255) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6255) msgctxt "CombatLayoutHUD,DetailChipHp" msgid "HP" msgstr "HP" #. Key: DetailChipDefense -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6343) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6343) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6257) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6257) msgctxt "CombatLayoutHUD,DetailChipDefense" msgid "방어" msgstr "Defense" #. Key: DetailChipSpeed -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6345) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6345) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6259) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6259) msgctxt "CombatLayoutHUD,DetailChipSpeed" msgid "속도" msgstr "Speed" #. Key: DetailChipAp -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6347) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6347) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6261) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6261) msgctxt "CombatLayoutHUD,DetailChipAp" msgid "AP" msgstr "AP" #. Key: UnitDetailChipCritical -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6348) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6348) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6262) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6262) msgctxt "CombatLayoutHUD,UnitDetailChipCritical" msgid "치명타" msgstr "Crit" #. Key: UnitDetailPassiveLine -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6355) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6355) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6269) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6269) msgctxt "CombatLayoutHUD,UnitDetailPassiveLine" msgid "· {0}" msgstr "· {0}" #. Key: UnitDetailNoPassives -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6358) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6358) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6272) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6272) msgctxt "CombatLayoutHUD,UnitDetailNoPassives" msgid "패시브 없음" msgstr "No passives" #. Key: UnitDetailEnemyThreatLegend -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6364) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6364) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6278) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6278) msgctxt "CombatLayoutHUD,UnitDetailEnemyThreatLegend" msgid "{0}\n\n판의 표시는 이 적이 한 턴에 닿는 곳이다.\n테두리 밴드 = 이동 범위, 채움 = 공격 범위." msgstr "{0}\n\nThe board shows every tile this enemy can reach in one turn.\nBorder band = movement range, fill = attack range." #. Key: MoveDetailTitle -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6692) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6692) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6604) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6604) msgctxt "CombatLayoutHUD,MoveDetailTitle" msgid "이동" msgstr "Move" #. Key: MoveDetailDescription -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6693) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6693) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6605) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6605) msgctxt "CombatLayoutHUD,MoveDetailDescription" msgid "한 칸 옮길 때마다 행동력을 1 씁니다. (최대 {0}칸 이동 가능)\n\n이동할 칸을 터치하여 고른 후, 마지막 칸을 다시 터치하여 이동을 확정합니다." msgstr "Moving one tile costs 1 AP. (Up to {0} tiles)\n\nTap a tile to choose a destination, then tap the final tile again to confirm movement." @@ -8505,36 +8694,36 @@ msgid "(mock reward)" msgstr "(mock reward)" #. Key: ChestOpen -#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1860) -#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1860) +#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1861) +#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1861) msgctxt "RewardConcept03Widget,ChestOpen" msgid "상자 열기" msgstr "Open Chest" #. Key: ChestOpenHint -#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1864) -#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1864) +#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1865) +#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1865) msgctxt "RewardConcept03Widget,ChestOpenHint" msgid "상자를 눌러 여세요" msgstr "Tap the chest to open it" #. Key: ClaimSelectedOne -#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1869) -#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1869) +#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1870) +#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1870) msgctxt "RewardConcept03Widget,ClaimSelectedOne" msgid "선택한 1개 받기" msgstr "Claim Selected Item" #. Key: Confirm -#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1869) -#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1869) +#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1870) +#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1870) msgctxt "RewardConcept03Widget,Confirm" msgid "확정" msgstr "Confirm" #. Key: SelectedArtifact -#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1920) -#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1920) +#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1921) +#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1921) msgctxt "RewardConcept03Widget,SelectedArtifact" msgid "선택됨" msgstr "Selected" @@ -9289,197 +9478,197 @@ msgid "Cancel" msgstr "Cancel" #. Key: SkillNoteOwned -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1285) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1285) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1277) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1277) msgctxt "ShopUIWidgetBase,SkillNoteOwned" msgid "{0} 전용 · 이미 보유" msgstr "{0} only · Owned" #. Key: SkillNoteOtherJob -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1288) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1288) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1280) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1280) msgctxt "ShopUIWidgetBase,SkillNoteOtherJob" msgid "{0} 전용 · 장착 불가" msgstr "{0} only · Cannot equip" #. Key: SkillNoteUnowned -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1291) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1291) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1283) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1283) msgctxt "ShopUIWidgetBase,SkillNoteUnowned" msgid "{0} 전용 · 미보유 용병" msgstr "{0} only · No mercenary owned" #. Key: SkillNoteCommon -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1297) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1297) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1289) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1289) msgctxt "ShopUIWidgetBase,SkillNoteCommon" msgid "공용 스킬" msgstr "Common skill" #. Key: SkillNoteJob -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1298) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1298) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1290) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1290) msgctxt "ShopUIWidgetBase,SkillNoteJob" msgid "{0} 전용" msgstr "{0} only" #. Key: SoldOut -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1581) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1581) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1573) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1573) msgctxt "ShopUIWidgetBase,SoldOut" msgid "품절" msgstr "Sold Out" #. Key: RailOwned -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1585) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1585) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1577) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1577) msgctxt "ShopUIWidgetBase,RailOwned" msgid "보유" msgstr "Owned" #. Key: RailPrice -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1589) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1589) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1581) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1581) msgctxt "ShopUIWidgetBase,RailPrice" msgid "{0} G" msgstr "{0} G" #. Key: SelectedJobUnitCount -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1683) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1683) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1675) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1675) msgctxt "ShopUIWidgetBase,SelectedJobUnitCount" msgid "{0}/{1}" msgstr "{0}/{1}" #. Key: RestPrice -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1792) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1792) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1784) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1784) msgctxt "ShopUIWidgetBase,RestPrice" msgid "{0} G" msgstr "{0} G" #. Key: RestUsed -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1877) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1877) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1869) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1869) msgctxt "ShopUIWidgetBase,RestUsed" msgid "휴식 완료" msgstr "Rest Complete" #. Key: RestNotAffordable -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1881) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1881) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1873) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1873) msgctxt "ShopUIWidgetBase,RestNotAffordable" msgid "골드 부족" msgstr "Not enough Gold" #. Key: RestNow -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1885) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1885) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1877) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1877) msgctxt "ShopUIWidgetBase,RestNow" msgid "휴식하기" msgstr "Rest" #. Key: NoShopItems -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1898) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1898) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1890) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1890) msgctxt "ShopUIWidgetBase,NoShopItems" msgid "판매 상품이 없습니다" msgstr "No items for sale" #. Key: NoSelectedPrice -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1906) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1906) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1898) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1898) msgctxt "ShopUIWidgetBase,NoSelectedPrice" msgid "-" msgstr "-" #. Key: Unavailable -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1914) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1914) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1906) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1906) msgctxt "ShopUIWidgetBase,Unavailable" msgid "구매 불가" msgstr "Unavailable" #. Key: SelectedSoldOut -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1951) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1951) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1943) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1943) msgctxt "ShopUIWidgetBase,SelectedSoldOut" msgid "품절" msgstr "Sold Out" #. Key: SelectedPrice -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1952) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1952) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1944) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1944) msgctxt "ShopUIWidgetBase,SelectedPrice" msgid "{0} G" msgstr "{0} G" #. Key: BuySoldOut -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1977) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1977) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1969) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1969) msgctxt "ShopUIWidgetBase,BuySoldOut" msgid "품절" msgstr "Sold Out" #. Key: BuyNotAffordable -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1981) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1981) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1973) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1973) msgctxt "ShopUIWidgetBase,BuyNotAffordable" msgid "골드 부족" msgstr "Not enough Gold" #. Key: BuySelectTarget -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1985) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1985) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1977) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1977) msgctxt "ShopUIWidgetBase,BuySelectTarget" msgid "대상 선택" msgstr "Select Target" #. Key: BuyAlreadyOwned -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1989) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1989) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1981) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1981) msgctxt "ShopUIWidgetBase,BuyAlreadyOwned" msgid "이미 보유" msgstr "Owned" #. Key: BuyOtherJob -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1993) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1993) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1985) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1985) msgctxt "ShopUIWidgetBase,BuyOtherJob" msgid "직업 불일치" msgstr "Wrong job" #. Key: BuyUnownedTarget -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1997) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1997) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1989) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1989) msgctxt "ShopUIWidgetBase,BuyUnownedTarget" msgid "미보유 용병" msgstr "No Mercenary Owned" #. Key: EquipSelectedSkill -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2007) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2007) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1999) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1999) msgctxt "ShopUIWidgetBase,EquipSelectedSkill" msgid "장착" msgstr "Equip" #. Key: ReplaceSelectedSkill -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2008) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2008) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2000) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2000) msgctxt "ShopUIWidgetBase,ReplaceSelectedSkill" msgid "교체" msgstr "Replace" #. Key: BuySelected -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2012) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2012) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2004) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2004) msgctxt "ShopUIWidgetBase,BuySelected" msgid "구매" msgstr "Buy" #. Key: GoldAmount -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2049) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2049) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2041) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2041) msgctxt "ShopUIWidgetBase,GoldAmount" msgid "{0} G" msgstr "{0} G" @@ -9491,6 +9680,13 @@ msgctxt "ShopUIWidgetBase,Leave" msgid "나가기" msgstr "Leave" +#. Key: [{0}] +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2109) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2109) +msgctxt "ShopUIWidgetBase,[{0}]" +msgid "[{0}]" +msgstr "[{0}]" + #. Key: Shop #. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(211) #: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(211) @@ -9498,34 +9694,27 @@ msgctxt "ShopUIWidgetBase,Shop" msgid "상점" msgstr "Shop" -#. Key: [{0}] -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2117) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2117) -msgctxt "ShopUIWidgetBase,[{0}]" -msgid "[{0}]" -msgstr "[{0}]" - -#. Key: ArtifactTab -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(215) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(215) -msgctxt "ShopUIWidgetBase,ArtifactTab" -msgid "아티팩트" -msgstr "Artifacts" - #. Key: Sold Out -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2154) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2154) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2146) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2146) msgctxt "ShopUIWidgetBase,Sold Out" msgid "Sold Out" msgstr "Sold Out" #. Key: {0} G -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2155) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2155) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2147) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2147) msgctxt "ShopUIWidgetBase,{0} G" msgid "{0} G" msgstr "{0} G" +#. Key: ArtifactTab +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(215) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(215) +msgctxt "ShopUIWidgetBase,ArtifactTab" +msgid "아티팩트" +msgstr "Artifacts" + #. Key: SkillTab #. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(219) #: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(219) @@ -9548,22 +9737,22 @@ msgid "용병 고용" msgstr "Hire Mercenaries" #. Key: [{0}] {1} Lv.{2} -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2290) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2290) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2282) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2282) msgctxt "ShopUIWidgetBase,[{0}] {1} Lv.{2}" msgid "[{0}] {1} Lv.{2}" msgstr "[{0}] {1} Lv.{2}" #. Key: S{0}: {1} -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2304) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2304) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2296) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2296) msgctxt "ShopUIWidgetBase,S{0}: {1}" msgid "S{0}: {1}" msgstr "S{0}: {1}" #. Key: - -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2306) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2306) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2298) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2298) msgctxt "ShopUIWidgetBase,-" msgid "-" msgstr "-" @@ -9590,82 +9779,89 @@ msgid "인벤토리" msgstr "Inventory" #. Key: ArtifactFallbackDescription -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2468) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2468) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2460) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2460) msgctxt "ShopUIWidgetBase,ArtifactFallbackDescription" msgid "파티 전체에 적용되는 아티팩트입니다." msgstr "This Artifact applies to the entire party." #. Key: SkillFallbackDescription -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2469) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2469) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2461) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2461) msgctxt "ShopUIWidgetBase,SkillFallbackDescription" msgid "선택한 용병의 스킬 슬롯에 장착합니다." msgstr "Equips to the selected mercenary's skill slot." #. Key: ArtifactDetailType -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2522) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2522) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2514) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2514) msgctxt "ShopUIWidgetBase,ArtifactDetailType" msgid "아티팩트 · 파티 공용" msgstr "Artifact · Party-wide" #. Key: SkillDetailType -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2523) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2523) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2515) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2515) msgctxt "ShopUIWidgetBase,SkillDetailType" msgid "스킬 · {0}" msgstr "Skill · {0}" #. Key: ArtifactEffectHeading -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2526) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2526) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2518) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2518) msgctxt "ShopUIWidgetBase,ArtifactEffectHeading" msgid "효과" msgstr "Effect" #. Key: SkillEffectHeading -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2527) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2527) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2519) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2519) msgctxt "ShopUIWidgetBase,SkillEffectHeading" msgid "스킬 효과" msgstr "Skill Effects" #. Key: LevelUpTitle -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2691) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2691) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2680) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2680) msgctxt "ShopUIWidgetBase,LevelUpTitle" msgid "레벨업" msgstr "Level Up" #. Key: LevelUpNoCandidates -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2710) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2710) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2699) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2699) msgctxt "ShopUIWidgetBase,LevelUpNoCandidates" msgid "배울 수 있는 새 스킬이 없습니다" msgstr "There are no new skills available to learn" #. Key: LevelUpChooseOne -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2711) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2711) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2700) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2700) msgctxt "ShopUIWidgetBase,LevelUpChooseOne" msgid "1개 선택" msgstr "Choose 1" #. Key: LevelUpSkip -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2716) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2716) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2705) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2705) msgctxt "ShopUIWidgetBase,LevelUpSkip" msgid "받지 않기" msgstr "Skip Reward" #. Key: LevelUpEquip -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2718) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2718) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2707) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2707) msgctxt "ShopUIWidgetBase,LevelUpEquip" msgid "선택하여 장착" msgstr "Select and Equip" +#. Key: OwnedSkillFallbackDescription +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(848) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(848) +msgctxt "ShopUIWidgetBase,OwnedSkillFallbackDescription" +msgid "현재 장착 중인 스킬입니다." +msgstr "This skill is currently equipped." + #. Key: ShopJobKnight #. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(85) #: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(85) @@ -9673,13 +9869,6 @@ msgctxt "ShopUIWidgetBase,ShopJobKnight" msgid "기사" msgstr "Knight" -#. Key: OwnedSkillFallbackDescription -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(852) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(852) -msgctxt "ShopUIWidgetBase,OwnedSkillFallbackDescription" -msgid "현재 장착 중인 스킬입니다." -msgstr "This skill is currently equipped." - #. Key: ShopJobRanger #. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(86) #: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(86) diff --git a/Content/Localization/Game/ko/Game.archive b/Content/Localization/Game/ko/Game.archive index 6124608c9..a6a5eb4c7 100644 Binary files a/Content/Localization/Game/ko/Game.archive and b/Content/Localization/Game/ko/Game.archive differ diff --git a/Content/Localization/Game/ko/Game.locres b/Content/Localization/Game/ko/Game.locres index 8fdc07c10..83071ab0b 100644 Binary files a/Content/Localization/Game/ko/Game.locres and b/Content/Localization/Game/ko/Game.locres differ diff --git a/Content/Localization/Game/ko/Game.po b/Content/Localization/Game/ko/Game.po index 0af0c2c6c..efd349447 100644 --- a/Content/Localization/Game/ko/Game.po +++ b/Content/Localization/Game/ko/Game.po @@ -4,8 +4,8 @@ msgid "" msgstr "" "Project-Id-Version: Game\n" -"POT-Creation-Date: 2026-09-20 19:15\n" -"PO-Revision-Date: 2026-09-20 19:15\n" +"POT-Creation-Date: 2026-09-24 07:56\n" +"PO-Revision-Date: 2026-09-24 07:56\n" "Language-Team: \n" "Language: ko\n" "MIME-Version: 1.0\n" @@ -577,50 +577,92 @@ msgstr "작은 마법석" #. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A043_SmelingSalts.DA_Artifact_A043_SmelingSalts.mDescription #: /Game/BP/DataAsset/Artifact/DA_Artifact_A043_SmelingSalts.DA_Artifact_A043_SmelingSalts.mDescription msgctxt ",A49118234BDFD14414CA899AC9101F44" -msgid "전투 시작 시, 자신에게 제어 면역을 3 부여합니다." +msgid "At the start of combat, grants yourself 3 stacks of Control Immunity." msgstr "전투 시작 시, 자신에게 제어 면역을 3 부여합니다." #. Key: 9D84487840C81B5E8E421AB52FDCB802 #. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A043_SmelingSalts.DA_Artifact_A043_SmelingSalts.mName #: /Game/BP/DataAsset/Artifact/DA_Artifact_A043_SmelingSalts.DA_Artifact_A043_SmelingSalts.mName msgctxt ",9D84487840C81B5E8E421AB52FDCB802" -msgid "각성 소금" +msgid "Smelling Salts" msgstr "각성 소금" #. Key: 23527D6E4FBB2651103240BFABAB46B2 #. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A044_VineRoot.DA_Artifact_A044_VineRoot.mDescription #: /Game/BP/DataAsset/Artifact/DA_Artifact_A044_VineRoot.DA_Artifact_A044_VineRoot.mDescription msgctxt ",23527D6E4FBB2651103240BFABAB46B2" -msgid "턴 종료 시, 자신의 턴 동안 이동 하지 않았다면, 자신에게 강제 이동 면역을 2 부여합니다." +msgid "At the end of your turn, if you did not move during that turn, grants yourself 2 stacks of Forced Movement Immunity." msgstr "턴 종료 시, 자신의 턴 동안 이동 하지 않았다면, 자신에게 강제 이동 면역을 2 부여합니다." #. Key: 3CD32F654A03B4250F12C3AE59417F4F #. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A044_VineRoot.DA_Artifact_A044_VineRoot.mName #: /Game/BP/DataAsset/Artifact/DA_Artifact_A044_VineRoot.DA_Artifact_A044_VineRoot.mName msgctxt ",3CD32F654A03B4250F12C3AE59417F4F" -msgid "넝쿨 뿌리" +msgid "Vine Root" msgstr "넝쿨 뿌리" #. Key: 864CA6C7435AD98CC59B6DA260478C49 #. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A045_PainKiller.DA_Artifact_A045_PainKiller.mDescription #: /Game/BP/DataAsset/Artifact/DA_Artifact_A045_PainKiller.DA_Artifact_A045_PainKiller.mDescription msgctxt ",864CA6C7435AD98CC59B6DA260478C49" -msgid "턴 중료 시, 체력이 50% 이하라면 자신에게 쇠약 면역을 2 부여합니다." -msgstr "턴 중료 시, 체력이 50% 이하라면 자신에게 쇠약 면역을 2 부여합니다." +msgid "At the end of your turn, if your HP is at or below 50%, grants yourself 2 stacks of Weakening Immunity." +msgstr "At the end of your turn, if your HP is at or below 50%, grants yourself 2 stacks of Weakening Immunity." #. Key: 0930ED7244258EE0992F9A9E38282B80 #. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A045_PainKiller.DA_Artifact_A045_PainKiller.mName #: /Game/BP/DataAsset/Artifact/DA_Artifact_A045_PainKiller.DA_Artifact_A045_PainKiller.mName msgctxt ",0930ED7244258EE0992F9A9E38282B80" -msgid "진통제" +msgid "Painkiller" msgstr "진통제" +#. Key: 73821AC74148829F555B3C819627C769 +#. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A046_BrokenClock.DA_Artifact_A046_BrokenClock.mDescription +#: /Game/BP/DataAsset/Artifact/DA_Artifact_A046_BrokenClock.DA_Artifact_A046_BrokenClock.mDescription +msgctxt ",73821AC74148829F555B3C819627C769" +msgid "At the start of every third turn, reduces skill cooldowns by 1." +msgstr "" + +#. Key: DE557EE74760245C2CFE54BBC57D95A1 +#. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A046_BrokenClock.DA_Artifact_A046_BrokenClock.mName +#: /Game/BP/DataAsset/Artifact/DA_Artifact_A046_BrokenClock.DA_Artifact_A046_BrokenClock.mName +msgctxt ",DE557EE74760245C2CFE54BBC57D95A1" +msgid "Broken Clock" +msgstr "" + +#. Key: 4A3030494AD8D63422112FB8F6E9C5CC +#. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A047_MagicHat.DA_Artifact_A047_MagicHat.mDescription +#: /Game/BP/DataAsset/Artifact/DA_Artifact_A047_MagicHat.DA_Artifact_A047_MagicHat.mDescription +msgctxt ",4A3030494AD8D63422112FB8F6E9C5CC" +msgid "After an effect is applied, if the target has 0 HP or less, reduces skill cooldowns by 3." +msgstr "" + +#. Key: A62C7D644B3A487D97CB0EBFBFE6A0EF +#. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A047_MagicHat.DA_Artifact_A047_MagicHat.mName +#: /Game/BP/DataAsset/Artifact/DA_Artifact_A047_MagicHat.DA_Artifact_A047_MagicHat.mName +msgctxt ",A62C7D644B3A487D97CB0EBFBFE6A0EF" +msgid "Magic Hat" +msgstr "" + +#. Key: F68A888542FCB383C28DE182180747B5 +#. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A048_Inkpot.DA_Artifact_A048_Inkpot.mDescription +#: /Game/BP/DataAsset/Artifact/DA_Artifact_A048_Inkpot.DA_Artifact_A048_Inkpot.mDescription +msgctxt ",F68A888542FCB383C28DE182180747B5" +msgid "On every fifth skill use, reduces skill cooldowns by 1." +msgstr "" + +#. Key: 8DE9EEFB442237936C8C2D865CC0CC1C +#. SourceLocation: /Game/BP/DataAsset/Artifact/DA_Artifact_A048_Inkpot.DA_Artifact_A048_Inkpot.mName +#: /Game/BP/DataAsset/Artifact/DA_Artifact_A048_Inkpot.DA_Artifact_A048_Inkpot.mName +msgctxt ",8DE9EEFB442237936C8C2D865CC0CC1C" +msgid "Inkpot" +msgstr "" + #. Key: 79458D0F4B162D84BC01A59F3BA287F6 #. SourceLocation: /Game/BP/DataAsset/CombatTargetObstacle/DA_Barrel_ExplosionGimmick.DA_Barrel_ExplosionGimmick.mDisplayName #: /Game/BP/DataAsset/CombatTargetObstacle/DA_Barrel_ExplosionGimmick.DA_Barrel_ExplosionGimmick.mDisplayName msgctxt ",79458D0F4B162D84BC01A59F3BA287F6" -msgid "Explosive Barrel" -msgstr "화약통" +msgid "Explosion Barrel" +msgstr "폭발통" #. Key: 54613FF7435635437189C0ACB78087F7 #. SourceLocation: /Game/BP/DataAsset/CombatTargetObstacle/DA_BlackHoleTotemGimmick.DA_BlackHoleTotemGimmick.mDisplayName @@ -703,7 +745,7 @@ msgstr "구울의 분노" #. SourceLocation: /Game/BP/DataAsset/Equipment/DA_Equipment_A002_RottenRegeneration.DA_Equipment_A002_RottenRegeneration.mDescription #: /Game/BP/DataAsset/Equipment/DA_Equipment_A002_RottenRegeneration.DA_Equipment_A002_RottenRegeneration.mDescription msgctxt ",7F3E1DDD40324EABB4ED4FB8637EEC5D" -msgid "스킬 사용 시, 체력을 10 회복합니다.\r\n기절, 속박에 걸리지 않습니다." +msgid "Restores 10 HP when using a skill.\r\nImmune to Stun and Root." msgstr "스킬 사용 시, 체력을 10 회복합니다.\r\n기절, 속박에 걸리지 않습니다." #. Key: 7D8B51E24AF8D178D285F588B53429E1 @@ -759,16 +801,30 @@ msgstr "잭의 낫" #. SourceLocation: /Game/BP/DataAsset/Equipment/DA_Equipment_A006_Chunk.DA_Equipment_A006_Chunk.mDescription #: /Game/BP/DataAsset/Equipment/DA_Equipment_A006_Chunk.DA_Equipment_A006_Chunk.mDescription msgctxt ",340563DF4DE492C006C25F90B9747773" -msgid "강제로 이동시킬 수 없습니다." +msgid "Cannot be forcibly moved." msgstr "강제로 이동시킬 수 없습니다." #. Key: CC4CBD8B43E0D4117D16FD89293B1F0C #. SourceLocation: /Game/BP/DataAsset/Equipment/DA_Equipment_A006_Chunk.DA_Equipment_A006_Chunk.mName #: /Game/BP/DataAsset/Equipment/DA_Equipment_A006_Chunk.DA_Equipment_A006_Chunk.mName msgctxt ",CC4CBD8B43E0D4117D16FD89293B1F0C" -msgid "무거움" +msgid "Heavy" msgstr "무거움" +#. Key: 52AC6B4E426F409940C0F3AE4F1A802E +#. SourceLocation: /Game/BP/DataAsset/Equipment/DA_Equipment_A007_Ghost.DA_Equipment_A007_Ghost.mDescription +#: /Game/BP/DataAsset/Equipment/DA_Equipment_A007_Ghost.DA_Equipment_A007_Ghost.mDescription +msgctxt ",52AC6B4E426F409940C0F3AE4F1A802E" +msgid "Immune to status ailments." +msgstr "상태이상에 걸리지 않습니다." + +#. Key: BEEEFCF9486186C7F17380981CFFA37C +#. SourceLocation: /Game/BP/DataAsset/Equipment/DA_Equipment_A007_Ghost.DA_Equipment_A007_Ghost.mName +#: /Game/BP/DataAsset/Equipment/DA_Equipment_A007_Ghost.DA_Equipment_A007_Ghost.mName +msgctxt ",BEEEFCF9486186C7F17380981CFFA37C" +msgid "Ghost" +msgstr "유령" + #. Key: 65D880F245C83280B41946BD97A388DF #. SourceLocation: /Game/BP/DataAsset/Obstacle/Common/DA_EmptyObstacle.DA_EmptyObstacle.mDisplayName #: /Game/BP/DataAsset/Obstacle/Common/DA_EmptyObstacle.DA_EmptyObstacle.mDisplayName @@ -1445,23 +1501,44 @@ msgstr "전투 시작 시, 자신에게 탈진 2를 부여합니다." #. SourceLocation: /Game/BP/DataAsset/Passive/DA_Passive_P043.DA_Passive_P043.mDescription #: /Game/BP/DataAsset/Passive/DA_Passive_P043.DA_Passive_P043.mDescription msgctxt ",E232C1A94E258B745579FBBB4A2098D3" -msgid "전투 시작 시, 자신에게 제어 면역을 3 부여합니다." +msgid "At the start of combat, grants yourself 3 stacks of Control Immunity." msgstr "전투 시작 시, 자신에게 제어 면역을 3 부여합니다." #. Key: DF6CCA7B40EA815885DA61943F9EDE6C #. SourceLocation: /Game/BP/DataAsset/Passive/DA_Passive_P044.DA_Passive_P044.mDescription #: /Game/BP/DataAsset/Passive/DA_Passive_P044.DA_Passive_P044.mDescription msgctxt ",DF6CCA7B40EA815885DA61943F9EDE6C" -msgid "턴 종료 시, 자신의 턴 동안 이동 하지 않았다면, 자신에게 강제 이동 면역을 2 부여합니다." +msgid "At the end of your turn, if you did not move during that turn, grants yourself 2 stacks of Forced Movement Immunity." msgstr "턴 종료 시, 자신의 턴 동안 이동 하지 않았다면, 자신에게 강제 이동 면역을 2 부여합니다." #. Key: 12CE6CE647BC9466B93D21A554AE7A15 #. SourceLocation: /Game/BP/DataAsset/Passive/DA_Passive_P045.DA_Passive_P045.mDescription #: /Game/BP/DataAsset/Passive/DA_Passive_P045.DA_Passive_P045.mDescription msgctxt ",12CE6CE647BC9466B93D21A554AE7A15" -msgid "턴 중료 시, 체력이 50% 이하라면 자신에게 쇠약 면역을 2 부여합니다." +msgid "At the end of your turn, if your HP is at or below 50%, grants yourself 2 stacks of Weakening Immunity." msgstr "턴 중료 시, 체력이 50% 이하라면 자신에게 쇠약 면역을 2 부여합니다." +#. Key: B3F1361A43E557DA273C07A0801BCE1D +#. SourceLocation: /Game/BP/DataAsset/Passive/DA_Passive_P046.DA_Passive_P046.mDescription +#: /Game/BP/DataAsset/Passive/DA_Passive_P046.DA_Passive_P046.mDescription +msgctxt ",B3F1361A43E557DA273C07A0801BCE1D" +msgid "At the start of every third turn, reduces skill cooldowns by 1." +msgstr "" + +#. Key: CC8B771B450D75FB207E569AD04BD5A8 +#. SourceLocation: /Game/BP/DataAsset/Passive/DA_Passive_P047.DA_Passive_P047.mDescription +#: /Game/BP/DataAsset/Passive/DA_Passive_P047.DA_Passive_P047.mDescription +msgctxt ",CC8B771B450D75FB207E569AD04BD5A8" +msgid "After an effect is applied, if the target has 0 HP or less, reduces skill cooldowns by 3." +msgstr "" + +#. Key: 7CB1C2D44F426340E0640CA290DA9F9D +#. SourceLocation: /Game/BP/DataAsset/Passive/DA_Passive_P048.DA_Passive_P048.mDescription +#: /Game/BP/DataAsset/Passive/DA_Passive_P048.DA_Passive_P048.mDescription +msgctxt ",7CB1C2D44F426340E0640CA290DA9F9D" +msgid "On every fifth skill use, reduces skill cooldowns by 1." +msgstr "" + #. Key: 2DC3489240D5807EBE56018D55C41684 #. SourceLocation: /Game/BP/DataAsset/Passive/DA_Passive_ReceivingEffect_Defense_3.DA_Passive_ReceivingEffect_Defense_3.mDescription #: /Game/BP/DataAsset/Passive/DA_Passive_ReceivingEffect_Defense_3.DA_Passive_ReceivingEffect_Defense_3.mDescription @@ -1571,16 +1648,23 @@ msgstr "피격 시, 자신에게 방어도 5을 부여합니다." #. SourceLocation: /Game/BP/DataAsset/Passive/Monster/DA_MonsterPassive_P005_Heavy.DA_MonsterPassive_P005_Heavy.mDescription #: /Game/BP/DataAsset/Passive/Monster/DA_MonsterPassive_P005_Heavy.DA_MonsterPassive_P005_Heavy.mDescription msgctxt ",A8C71BE242679B3126E09CBCA88CDBBB" -msgid "강제로 이동시킬 수 없습니다." +msgid "Cannot be forcibly moved." msgstr "강제로 이동시킬 수 없습니다." #. Key: 65A95708457ABC11C2B96E981982B092 #. SourceLocation: /Game/BP/DataAsset/Passive/Monster/DA_MonsterPassive_P006_NoBrain.DA_MonsterPassive_P006_NoBrain.mDescription #: /Game/BP/DataAsset/Passive/Monster/DA_MonsterPassive_P006_NoBrain.DA_MonsterPassive_P006_NoBrain.mDescription msgctxt ",65A95708457ABC11C2B96E981982B092" -msgid "기절, 속박에 걸리지 않습니다." +msgid "Immune to Stun and Root." msgstr "기절, 속박에 걸리지 않습니다." +#. Key: E777B96E4C7ABDE94B11C9A6EC22A628 +#. SourceLocation: /Game/BP/DataAsset/Passive/Monster/DA_MonsterPassive_P007_Ghost.DA_MonsterPassive_P007_Ghost.mDescription +#: /Game/BP/DataAsset/Passive/Monster/DA_MonsterPassive_P007_Ghost.DA_MonsterPassive_P007_Ghost.mDescription +msgctxt ",E777B96E4C7ABDE94B11C9A6EC22A628" +msgid "Immune to status ailments." +msgstr "상태이상에 걸리지 않습니다." + #. Key: DAF8C7E3429395E9A134439F0A52ADA9 #. SourceLocation: /Game/BP/DataAsset/Skill/Common/DA_Common_Attack_Common_CoveringFire.DA_Common_Attack_Common_CoveringFire.mName #: /Game/BP/DataAsset/Skill/Common/DA_Common_Attack_Common_CoveringFire.DA_Common_Attack_Common_CoveringFire.mName @@ -1644,6 +1728,13 @@ msgctxt ",4A6D37CC418F089541EBF19E45A336C8" msgid "White Hole" msgstr "화이트홀" +#. Key: 8B8C71E047C12CB42A991DA6C6570E46 +#. SourceLocation: /Game/BP/DataAsset/Skill/Common/DA_Common_Move_Rare_Leap.DA_Common_Move_Rare_Leap.mName +#: /Game/BP/DataAsset/Skill/Common/DA_Common_Move_Rare_Leap.DA_Common_Move_Rare_Leap.mName +msgctxt ",8B8C71E047C12CB42A991DA6C6570E46" +msgid "Leap" +msgstr "도약" + #. Key: F742548B49BE186CCE49D18FA518B68E #. SourceLocation: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Common_FancyFootwork.DA_Common_Spell_Common_FancyFootwork.mName #: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Common_FancyFootwork.DA_Common_Spell_Common_FancyFootwork.mName @@ -1679,6 +1770,13 @@ msgctxt ",61086B4E48A408A8A7A9D481D487FF9E" msgid "Fortification" msgstr "강화" +#. Key: 9F7762A64BEC537C13801EB53598C455 +#. SourceLocation: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Epic_HourglassTurn.DA_Common_Spell_Epic_HourglassTurn.mName +#: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Epic_HourglassTurn.DA_Common_Spell_Epic_HourglassTurn.mName +msgctxt ",9F7762A64BEC537C13801EB53598C455" +msgid "Turn the Hourglass" +msgstr "" + #. Key: 0D0C22BF4AF123F5F79971825460A31E #. SourceLocation: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Epic_Move.DA_Common_Spell_Epic_Move.mName #: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Epic_Move.DA_Common_Spell_Epic_Move.mName @@ -1690,7 +1788,7 @@ msgstr "이동" #. SourceLocation: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Rare_Passion.DA_Common_Spell_Rare_Passion.mName #: /Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Rare_Passion.DA_Common_Spell_Rare_Passion.mName msgctxt ",60A454584E4B3F31292ADBA2C8D730C5" -msgid "열정" +msgid "Passion" msgstr "열정" #. Key: BB9E52CD456ECEDC18C1D895C1230BA7 @@ -1711,7 +1809,7 @@ msgstr "눈 쪼기" #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage1/Eagle/DA_Eagle_Fly.DA_Eagle_Fly.mName #: /Game/BP/DataAsset/Skill/Enemy/Stage1/Eagle/DA_Eagle_Fly.DA_Eagle_Fly.mName msgctxt ",942E244C4432DDB5B182CC8D21CCA9B1" -msgid "날기" +msgid "Fly" msgstr "날기" #. Key: 8429CE8B42B9BDED4B645B89BF083AE3 @@ -1914,7 +2012,7 @@ msgstr "칼날 바람" #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage2/HatchetBird/DA_HatchetBird_Move_Fly.DA_HatchetBird_Move_Fly.mName #: /Game/BP/DataAsset/Skill/Enemy/Stage2/HatchetBird/DA_HatchetBird_Move_Fly.DA_HatchetBird_Move_Fly.mName msgctxt ",F2D2DBB74B5C38278EE7C784C2EB8B6B" -msgid "날기" +msgid "Fly" msgstr "날기" #. Key: 78242B044347011D203F1AAC7A9A411E @@ -2001,6 +2099,13 @@ msgctxt ",B40FAB4B4B345D7656487E93BF60A75B" msgid "Howl" msgstr "포효" +#. Key: 17ED0AA54BFC96200BC847942A70A1A3 +#. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage2/Skeleton_Golem/DA_Skeleton_Golem_ImpactLeap.DA_Skeleton_Golem_ImpactLeap.mName +#: /Game/BP/DataAsset/Skill/Enemy/Stage2/Skeleton_Golem/DA_Skeleton_Golem_ImpactLeap.DA_Skeleton_Golem_ImpactLeap.mName +msgctxt ",17ED0AA54BFC96200BC847942A70A1A3" +msgid "Impact Leap" +msgstr "충격 도약" + #. Key: 0936ABD04F5E80223644A0834B9E8244 #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage2/Skeleton_Golem/DA_Skeleton_Golem_Kick.DA_Skeleton_Golem_Kick.mName #: /Game/BP/DataAsset/Skill/Enemy/Stage2/Skeleton_Golem/DA_Skeleton_Golem_Kick.DA_Skeleton_Golem_Kick.mName @@ -2103,21 +2208,21 @@ msgstr "제물" #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage3/Ghost/DA_Ghost_Boo.DA_Ghost_Boo.mName #: /Game/BP/DataAsset/Skill/Enemy/Stage3/Ghost/DA_Ghost_Boo.DA_Ghost_Boo.mName msgctxt ",965DED1D41B83DA585D40382393D29C5" -msgid "우우" +msgid "Boo" msgstr "우우" #. Key: 75BDB9DD45EE48005EE6719FF551D909 #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage3/Ghost/DA_Ghost_Sob.DA_Ghost_Sob.mName #: /Game/BP/DataAsset/Skill/Enemy/Stage3/Ghost/DA_Ghost_Sob.DA_Ghost_Sob.mName msgctxt ",75BDB9DD45EE48005EE6719FF551D909" -msgid "흐느낌" +msgid "Sob" msgstr "흐느낌" #. Key: D5DBCB8A481C46576E6D2EA44244CA22 #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage3/Ghost/DA_Ghost_Teleport.DA_Ghost_Teleport.mName #: /Game/BP/DataAsset/Skill/Enemy/Stage3/Ghost/DA_Ghost_Teleport.DA_Ghost_Teleport.mName msgctxt ",D5DBCB8A481C46576E6D2EA44244CA22" -msgid "텔레포트" +msgid "Teleport" msgstr "텔레포트" #. Key: 58B9886F4D5F9300A1EAD1B45B59F4E8 @@ -2253,6 +2358,13 @@ msgctxt ",976B1CA94EF59B2D0BC609B088490B5A" msgid "Sand Toss" msgstr "모래 뿌리기" +#. Key: 1E6BDAB44BCFA585540C538EFD1837C5 +#. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Rogue/DA_Skeleton_Rogue_Move_FlashStep.DA_Skeleton_Rogue_Move_FlashStep.mName +#: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Rogue/DA_Skeleton_Rogue_Move_FlashStep.DA_Skeleton_Rogue_Move_FlashStep.mName +msgctxt ",1E6BDAB44BCFA585540C538EFD1837C5" +msgid "Flash Step" +msgstr "순보" + #. Key: 3272345B4A1DDFAB9999618F1B40E8E4 #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Warrior/DA_Skeleton_Warrior_Attack_PushAttack.DA_Skeleton_Warrior_Attack_PushAttack.mName #: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Warrior/DA_Skeleton_Warrior_Attack_PushAttack.DA_Skeleton_Warrior_Attack_PushAttack.mName @@ -2274,6 +2386,13 @@ msgctxt ",230DAABE477BCCFB6C59D78908AF7734" msgid "Heavy Strike" msgstr "강타" +#. Key: 54E9E2A64A3EF00F2D73DFBD3789F9B0 +#. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Warrior/DA_Skeleton_Warrior_ImpactLeap.DA_Skeleton_Warrior_ImpactLeap.mName +#: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Warrior/DA_Skeleton_Warrior_ImpactLeap.DA_Skeleton_Warrior_ImpactLeap.mName +msgctxt ",54E9E2A64A3EF00F2D73DFBD3789F9B0" +msgid "Impact Leap" +msgstr "충격 도약" + #. Key: 109D3ECD4076880A38CFE69DF880E876 #. SourceLocation: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Warrior/DA_Skeleton_Warrior_Spell_Rage.DA_Skeleton_Warrior_Spell_Rage.mName #: /Game/BP/DataAsset/Skill/Enemy/Stage3/Skeleton_Warrior/DA_Skeleton_Warrior_Spell_Rage.DA_Skeleton_Warrior_Spell_Rage.mName @@ -2435,6 +2554,13 @@ msgctxt ",3FC2019A4ACE262F9429DABA566D1FBB" msgid "Whirlwind" msgstr "훨윈드" +#. Key: BD8EF739457917EED9FBD0A3BDAAAFAC +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Barbarian/DA_Barbarian_Move_Epic_ImpactLeap.DA_Barbarian_Move_Epic_ImpactLeap.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Barbarian/DA_Barbarian_Move_Epic_ImpactLeap.DA_Barbarian_Move_Epic_ImpactLeap.mName +msgctxt ",BD8EF739457917EED9FBD0A3BDAAAFAC" +msgid "Impact Leap" +msgstr "충격 도약" + #. Key: 0FB44FE6446A80EE3357BDB38EA9BE89 #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Barbarian/DA_Barbarian_Spell_Common_Fear.DA_Barbarian_Spell_Common_Fear.mName #: /Game/BP/DataAsset/Skill/Mercenary/Barbarian/DA_Barbarian_Spell_Common_Fear.DA_Barbarian_Spell_Common_Fear.mName @@ -2467,7 +2593,7 @@ msgstr "명상" #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Barbarian/DA_Barbarian_Spell_Epic_Unstoppable.DA_Barbarian_Spell_Epic_Unstoppable.mName #: /Game/BP/DataAsset/Skill/Mercenary/Barbarian/DA_Barbarian_Spell_Epic_Unstoppable.DA_Barbarian_Spell_Epic_Unstoppable.mName msgctxt ",6AB5F90A406AE9BC57E861ADEA2BE9BB" -msgid "저지 불가" +msgid "Unstoppable" msgstr "저지 불가" #. Key: 38B4E17042D9CA31297F11B6B6515059 @@ -2582,6 +2708,13 @@ msgctxt ",930AA6CD482E22148F40F7A82D524A46" msgid "Poison Cloud" msgstr "독구름" +#. Key: 4571C9B445366B946B1C8A859D10B206 +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Druid/DA_Druid_Spell_Epic_BlessingOfTime.DA_Druid_Spell_Epic_BlessingOfTime.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Druid/DA_Druid_Spell_Epic_BlessingOfTime.DA_Druid_Spell_Epic_BlessingOfTime.mName +msgctxt ",4571C9B445366B946B1C8A859D10B206" +msgid "Blessing of Time" +msgstr "" + #. Key: 79F9D5E448B105C5182AAEB5B231991B #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Druid/DA_Druid_Spell_Epic_FlashFruit.DA_Druid_Spell_Epic_FlashFruit.mName #: /Game/BP/DataAsset/Skill/Mercenary/Druid/DA_Druid_Spell_Epic_FlashFruit.DA_Druid_Spell_Epic_FlashFruit.mName @@ -2628,7 +2761,7 @@ msgstr "믿음" #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Druid/DA_Druid_Spell_Rare_ImmunityBoost.DA_Druid_Spell_Rare_ImmunityBoost.mName #: /Game/BP/DataAsset/Skill/Mercenary/Druid/DA_Druid_Spell_Rare_ImmunityBoost.DA_Druid_Spell_Rare_ImmunityBoost.mName msgctxt ",4216869C40F1CBC51B3607BECD01C719" -msgid "면역력 증진" +msgid "Immunity Boost" msgstr "면역력 증진" #. Key: 1CBF9AB042E43F5FF8B6678C37D00A07 @@ -2743,6 +2876,13 @@ msgctxt ",8CD748794A959830CC1BC28924CD3B40" msgid "Spinning Slash" msgstr "회전 베기" +#. Key: FC30220B45CA3F19A4DAA1AED3661E8C +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Knight/DA_Knight_Move_Common_GuardianCharge.DA_Knight_Move_Common_GuardianCharge.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Knight/DA_Knight_Move_Common_GuardianCharge.DA_Knight_Move_Common_GuardianCharge.mName +msgctxt ",FC30220B45CA3F19A4DAA1AED3661E8C" +msgid "Guardian Charge" +msgstr "수호 돌격" + #. Key: 0EE1C53A48F082065A5CD49A20F292F5 #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Knight/DA_Knight_Spell_Common_Block.DA_Knight_Spell_Common_Block.mName #: /Game/BP/DataAsset/Skill/Mercenary/Knight/DA_Knight_Spell_Common_Block.DA_Knight_Spell_Common_Block.mName @@ -2925,6 +3065,13 @@ msgctxt "SkillNames,Mage.ThunderStorm" msgid "Thunderstorm" msgstr "벼락 폭풍" +#. Key: 1DDE84294BBC3B614AF52291C0A37F44 +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Move_Epic_Teleport.DA_Mage_Move_Epic_Teleport.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Move_Epic_Teleport.DA_Mage_Move_Epic_Teleport.mName +msgctxt ",1DDE84294BBC3B614AF52291C0A37F44" +msgid "Teleport" +msgstr "순간이동" + #. Key: F82A1B16498215B98D0F2597C10FC203 #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Spell_Common_Gust.DA_Mage_Spell_Common_Gust.mName #: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Spell_Common_Gust.DA_Mage_Spell_Common_Gust.mName @@ -2960,6 +3107,20 @@ msgctxt ",1B782957494A25B0656C77846DD49EDF" msgid "Magic Barrier" msgstr "마법 장벽" +#. Key: CA4A0FAD49B332EA55F6B1B0FA1B155E +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Spell_Epic_TickTock.DA_Mage_Spell_Epic_TickTock.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Spell_Epic_TickTock.DA_Mage_Spell_Epic_TickTock.mName +msgctxt ",CA4A0FAD49B332EA55F6B1B0FA1B155E" +msgid "Tick-Tock" +msgstr "" + +#. Key: 0E9A769446391E0EF05A6688B0F63502 +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Spell_Rare_TimeAcceleration.DA_Mage_Spell_Rare_TimeAcceleration.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Spell_Rare_TimeAcceleration.DA_Mage_Spell_Rare_TimeAcceleration.mName +msgctxt ",0E9A769446391E0EF05A6688B0F63502" +msgid "Time Acceleration" +msgstr "" + #. Key: A482DF92454637EF78C6CD8BD1922F3E #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Ranger/DA_Ranger_Attack_Common_Disarm.DA_Ranger_Attack_Common_Disarm.mName #: /Game/BP/DataAsset/Skill/Mercenary/Ranger/DA_Ranger_Attack_Common_Disarm.DA_Ranger_Attack_Common_Disarm.mName @@ -3219,6 +3380,20 @@ msgctxt ",E56043D14CD1CA4EA669629BB0BF3634" msgid "Sharpen Blade" msgstr "칼갈기" +#. Key: A931024340831279EA06E288356EBEB4 +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Move_FlashStep.DA_Rogue_Move_FlashStep.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Move_FlashStep.DA_Rogue_Move_FlashStep.mName +msgctxt ",A931024340831279EA06E288356EBEB4" +msgid "Flash Step" +msgstr "순보" + +#. Key: 5213A4FF4FAF6C3E09821791D50F596C +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Epic_Cheat.DA_Rogue_Spell_Epic_Cheat.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Epic_Cheat.DA_Rogue_Spell_Epic_Cheat.mName +msgctxt ",5213A4FF4FAF6C3E09821791D50F596C" +msgid "Cheat" +msgstr "" + #. Key: D34E45444D8889195424DFADFE72BEDE #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Epic_Doping.DA_Rogue_Spell_Epic_Doping.mName #: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Epic_Doping.DA_Rogue_Spell_Epic_Doping.mName @@ -3233,13 +3408,6 @@ msgctxt ",4E54F0E849151674F8D78D8820C2A244" msgid "Evasion" msgstr "회피" -#. Key: 60314B094FDC9F7EDB24FEB950738DB9 -#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Epic_SleightOfHand.DA_Rogue_Spell_Epic_SleightOfHand.mName -#: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Epic_SleightOfHand.DA_Rogue_Spell_Epic_SleightOfHand.mName -msgctxt ",60314B094FDC9F7EDB24FEB950738DB9" -msgid "Sleight of Hand" -msgstr "손기술" - #. Key: Rogue.LegSweep #. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Rare_LegSweep.DA_Rogue_Spell_Rare_LegSweep.mName #: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Rare_LegSweep.DA_Rogue_Spell_Rare_LegSweep.mName @@ -3254,6 +3422,13 @@ msgctxt ",BD3F00D5461E9872A817BC92E6547246" msgid "Sand Toss" msgstr "모래 뿌리기" +#. Key: 60314B094FDC9F7EDB24FEB950738DB9 +#. SourceLocation: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Rare_SleightOfHand.DA_Rogue_Spell_Rare_SleightOfHand.mName +#: /Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Rare_SleightOfHand.DA_Rogue_Spell_Rare_SleightOfHand.mName +msgctxt ",60314B094FDC9F7EDB24FEB950738DB9" +msgid "Sleight of Hand" +msgstr "손기술" + #. Key: AE209B3847CEC8895AC92884CFC83A76 #. SourceLocation: /Game/BP/DataAsset/Unit/EnemyUnit/Stage1/DA_EagleUnit.DA_EagleUnit.mDisplayName #: /Game/BP/DataAsset/Unit/EnemyUnit/Stage1/DA_EagleUnit.DA_EagleUnit.mDisplayName @@ -6276,7 +6451,7 @@ msgstr "시전자가 바라보는 방향으로 {0}칸 밀어냅니다." #: Source/P_RD/DataAsset/SkillData/SkillEffectLayer/SkillEffectLayer_ReduceCooldown.cpp(36) msgctxt "SkillEffectLayer_ReduceCooldown,ReduceCooldownDesc" msgid "Reduces cooldown by {0}." -msgstr "" +msgstr "쿨다운을 {0} 감소시킵니다." #. Key: RootName #. SourceLocation: Source/P_RD/DataAsset/SkillData/SkillEffectLayer/SkillEffectLayer_Root.cpp(20) @@ -6433,8 +6608,8 @@ msgid "{0}\n{1}" msgstr "{0}\n{1}" #. Key: CurrentCombatArea -#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(1393) -#: Source/P_RD/GameMode/CombatGameMode.cpp(1393) +#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(1405) +#: Source/P_RD/GameMode/CombatGameMode.cpp(1405) msgctxt "CombatGameMode,CurrentCombatArea" msgid "Current Combat Area" msgstr "현재 전투 지역" @@ -6468,43 +6643,43 @@ msgid "EMPTY" msgstr "EMPTY" #. Key: ArtifactFallbackName -#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2294) -#: Source/P_RD/GameMode/CombatGameMode.cpp(2294) +#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2306) +#: Source/P_RD/GameMode/CombatGameMode.cpp(2306) msgctxt "CombatGameMode,ArtifactFallbackName" msgid "Artifact {0}" msgstr "아티팩트 {0}" #. Key: MovedTiles -#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2496) -#: Source/P_RD/GameMode/CombatGameMode.cpp(2496) +#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2508) +#: Source/P_RD/GameMode/CombatGameMode.cpp(2508) msgctxt "CombatFloatingLog,MovedTiles" msgid "Move {0} tiles" msgstr "이동 {0}칸" #. Key: EnteredBoard -#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2503) -#: Source/P_RD/GameMode/CombatGameMode.cpp(2503) +#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2515) +#: Source/P_RD/GameMode/CombatGameMode.cpp(2515) msgctxt "CombatFloatingLog,EnteredBoard" msgid "Entrance" msgstr "등장" #. Key: ExitedBoard -#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2510) -#: Source/P_RD/GameMode/CombatGameMode.cpp(2510) +#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2522) +#: Source/P_RD/GameMode/CombatGameMode.cpp(2522) msgctxt "CombatFloatingLog,ExitedBoard" msgid "Defeated" msgstr "전투불능" #. Key: VictoryRewardTitle -#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2777) -#: Source/P_RD/GameMode/CombatGameMode.cpp(2777) +#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2789) +#: Source/P_RD/GameMode/CombatGameMode.cpp(2789) msgctxt "CombatGameMode,VictoryRewardTitle" msgid "Battle Rewards" msgstr "전투 보상" #. Key: UnknownRewardMercenary -#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2820) -#: Source/P_RD/GameMode/CombatGameMode.cpp(2820) +#. SourceLocation: Source/P_RD/GameMode/CombatGameMode.cpp(2832) +#: Source/P_RD/GameMode/CombatGameMode.cpp(2832) msgctxt "CombatGameMode,UnknownRewardMercenary" msgid "Mercenary" msgstr "용병" @@ -6649,125 +6824,146 @@ msgctxt "FrontendGameMode,RangerDesc" msgid "A sharpshooter who picks off enemies from afar with a bow.\nSettles the fight before they can close in." msgstr "먼 거리에서 활로 적을 솎아내는 명사수.\n가까이 붙기 전에 승부를 낸다." +#. Key: PartyArtifact +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(1001) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(1001) +msgctxt "RoomGameModeBase,PartyArtifact" +msgid "Party-wide effect" +msgstr "파티 전체 효과" + #. Key: MonsterRoomTitle -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(142) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(142) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(144) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(144) msgctxt "RoomGameModeBase,MonsterRoomTitle" msgid "Monster" msgstr "몬스터" #. Key: EliteRoomTitle -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(144) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(144) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(146) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(146) msgctxt "RoomGameModeBase,EliteRoomTitle" msgid "Elite" msgstr "엘리트" #. Key: BossRoomTitle -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(146) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(146) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(148) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(148) msgctxt "RoomGameModeBase,BossRoomTitle" msgid "Boss" msgstr "보스" #. Key: ShopRoomTitle -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(148) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(148) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(150) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(150) msgctxt "RoomGameModeBase,ShopRoomTitle" msgid "Shop" msgstr "상점" #. Key: TreasureRoomTitle -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(150) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(150) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(152) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(152) msgctxt "RoomGameModeBase,TreasureRoomTitle" msgid "Treasure" msgstr "보물" #. Key: UnknownRoomTitle -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(152) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(152) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(154) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(154) msgctxt "RoomGameModeBase,UnknownRoomTitle" msgid "Unknown" msgstr "알 수 없음" #. Key: MapRoomDescription -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(163) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(163) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(165) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(165) msgctxt "RoomGameModeBase,MapRoomDescription" msgid "Row {0}, Column {1}. Next routes: {2}" msgstr "{0}행 {1}열. 다음 경로: {2}" #. Key: StartPointDescription -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(176) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(176) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(178) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(178) msgctxt "RoomGameModeBase,StartPointDescription" msgid "Routes: {0}" msgstr "경로: {0}" #. Key: RosterJobKnight -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(207) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(207) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(209) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(209) msgctxt "RoomGameModeBase,RosterJobKnight" msgid "Knight" msgstr "기사" #. Key: RosterJobMage -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(208) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(208) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(210) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(210) msgctxt "RoomGameModeBase,RosterJobMage" msgid "Mage" msgstr "마법사" #. Key: RosterJobRanger -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(209) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(209) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(211) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(211) msgctxt "RoomGameModeBase,RosterJobRanger" msgid "Ranger" msgstr "궁수" #. Key: RosterJobRogue -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(210) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(210) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(212) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(212) msgctxt "RoomGameModeBase,RosterJobRogue" msgid "Rogue" msgstr "도적" #. Key: RosterJobBarbarian -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(211) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(211) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(213) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(213) msgctxt "RoomGameModeBase,RosterJobBarbarian" msgid "Barbarian" msgstr "야만전사" #. Key: RosterJobDruid -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(212) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(212) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(214) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(214) msgctxt "RoomGameModeBase,RosterJobDruid" msgid "Druid" msgstr "드루이드" +#. Key: SaveAndExitFailed +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(399) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(399) +msgctxt "RoomGameModeBase,SaveAndExitFailed" +msgid "Failed to save and exit." +msgstr "" + +#. Key: AbandonRunFailed +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(400) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(400) +msgctxt "RoomGameModeBase,AbandonRunFailed" +msgid "Failed to abandon the run." +msgstr "" + +#. Key: SavingRun +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(411) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(411) +msgctxt "RoomGameModeBase,SavingRun" +msgid "Saving..." +msgstr "" + #. Key: StartPointTitle -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(554) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(554) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(626) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(626) msgctxt "RoomGameModeBase,StartPointTitle" msgid "Start" msgstr "시작" #. Key: ArtifactFallbackName -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(925) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(925) +#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(997) +#: Source/P_RD/GameMode/RoomGameModeBase.cpp(997) msgctxt "RoomGameModeBase,ArtifactFallbackName" msgid "Artifact {0}" msgstr "아티팩트 {0}" -#. Key: PartyArtifact -#. SourceLocation: Source/P_RD/GameMode/RoomGameModeBase.cpp(929) -#: Source/P_RD/GameMode/RoomGameModeBase.cpp(929) -msgctxt "RoomGameModeBase,PartyArtifact" -msgid "Party-wide effect" -msgstr "파티 전체 효과" - #. Key: MercenaryLevel #. SourceLocation: Source/P_RD/GameMode/ShopGameMode.cpp(325) #: Source/P_RD/GameMode/ShopGameMode.cpp(325) @@ -7070,281 +7266,274 @@ msgid "Forgotten Citadel" msgstr "잊힌 성채" #. Key: MercenaryMoveSummary -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2051) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2051) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2044) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2044) msgctxt "CombatLayoutHUD,MercenaryMoveSummary" msgid "Move" msgstr "이동" #. Key: PartySlotEmpty -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2120) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2120) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2113) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2113) msgctxt "CombatLayoutHUD,PartySlotEmpty" msgid "Empty Slot" msgstr "빈 자리" #. Key: PreviousTurns -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2567) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2567) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2560) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2560) msgctxt "CombatLayoutHUD,PreviousTurns" msgid "View previous turns" msgstr "이전 차례 보기" #. Key: NextTurns -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2569) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2569) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2562) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2562) msgctxt "CombatLayoutHUD,NextTurns" msgid "View upcoming turns" msgstr "다음 차례 보기" #. Key: Move -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2682) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2682) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2675) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2675) msgctxt "CombatLayoutHUD,Move" msgid "Move" msgstr "이동" #. Key: MoveCostPerTileShort -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2683) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2683) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2676) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2676) msgctxt "CombatLayoutHUD,MoveCostPerTileShort" msgid "1/tile" msgstr "1/칸" #. Key: MoveCost -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2684) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2684) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2677) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2677) msgctxt "CombatLayoutHUD,MoveCost" msgid "AP 1/tile" msgstr "AP 1/칸" #. Key: SkillCost -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2728) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2728) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2721) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2721) msgctxt "CombatLayoutHUD,SkillCost" msgid "AP {0}" msgstr "AP {0}" #. Key: SkillCardDamage -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2780) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2780) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2773) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2773) msgctxt "CombatLayoutHUD,SkillCardDamage" msgid "DMG {0}~{1}" msgstr "피해 {0}~{1}" #. Key: CombatObjectiveRemaining -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2946) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2946) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2939) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2939) msgctxt "CombatLayoutHUD,CombatObjectiveRemaining" msgid "Defeat all enemies — {0} remaining" msgstr "모든 적 처치 — 남은 적 {0}" #. Key: MercenaryInventoryPageTitle -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2972) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2972) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2965) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2965) msgctxt "CombatHUD,MercenaryInventoryPageTitle" msgid "Inventory" msgstr "인벤토리" #. Key: MercenaryPageTitle -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2973) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2973) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2966) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2966) msgctxt "CombatHUD,MercenaryPageTitle" msgid "Mercenaries" msgstr "용병" #. Key: ArtifactFallbackName -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3004) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3004) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2997) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(2997) msgctxt "CombatHUD,ArtifactFallbackName" msgid "Artifact" msgstr "아티팩트" #. Key: BattleStart -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3445) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3445) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3438) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3438) msgctxt "CombatAnnouncement,BattleStart" msgid "BATTLE START" msgstr "BATTLE START" #. Key: Round -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3512) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3512) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3505) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3505) msgctxt "CombatAnnouncement,Round" msgid "ROUND {0}" msgstr "ROUND {0}" #. Key: EndTurn -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3844) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3844) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3837) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3837) msgctxt "CombatLayoutHUD,EndTurn" msgid "End Turn" msgstr "턴 종료" #. Key: CancelAim -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3847) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3847) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3840) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(3840) msgctxt "CombatLayoutHUD,CancelAim" msgid "Cancel" msgstr "취소" -#. Key: SavingRun -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4890) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4890) -msgctxt "CombatLayoutHUD,SavingRun" -msgid "Saving..." -msgstr "저장 중..." - #. Key: SaveAndExitFailed -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4949) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4949) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4874) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4874) msgctxt "CombatLayoutHUD,SaveAndExitFailed" msgid "Failed to save and exit." msgstr "저장 후 종료에 실패했습니다." #. Key: AbandonRunFailed -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4973) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4973) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4898) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(4898) msgctxt "CombatLayoutHUD,AbandonRunFailed" msgid "Failed to abandon the run." msgstr "런 포기 요청에 실패했습니다." #. Key: MonsterTabSkills -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5657) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5657) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5571) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5571) msgctxt "CombatLayoutHUD,MonsterTabSkills" msgid "Skills" msgstr "스킬" #. Key: MonsterTabNoSkills -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5658) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5658) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5572) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5572) msgctxt "CombatLayoutHUD,MonsterTabNoSkills" msgid "Skills · None" msgstr "스킬 · 없음" #. Key: MonsterEquipmentHeading -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5736) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5736) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5650) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5650) msgctxt "CombatLayoutHUD,MonsterEquipmentHeading" msgid "Equipment · Tap for details" msgstr "장비 · 눌러서 자세히" #. Key: MonsterEquipmentEmpty -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5737) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5737) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5651) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(5651) msgctxt "CombatLayoutHUD,MonsterEquipmentEmpty" msgid "Equipment · None" msgstr "장비 · 없음" #. Key: UnitDetailLevel -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6302) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6302) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6216) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6216) msgctxt "CombatLayoutHUD,UnitDetailLevel" msgid "Lv.{0}" msgstr "Lv.{0}" #. Key: UnitDetailAlly -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6307) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6307) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6221) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6221) msgctxt "CombatLayoutHUD,UnitDetailAlly" msgid "Ally" msgstr "아군" #. Key: UnitDetailEnemy -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6308) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6308) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6222) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6222) msgctxt "CombatLayoutHUD,UnitDetailEnemy" msgid "Enemy" msgstr "적" #. Key: UnitDetailIdentityAndHp -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6310) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6310) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6224) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6224) msgctxt "CombatLayoutHUD,UnitDetailIdentityAndHp" msgid "{0} · {1} · HP {2}/{3}" msgstr "{0} · {1} · HP {2}/{3}" #. Key: UnitDetailWithDefense -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6316) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6316) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6230) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6230) msgctxt "CombatLayoutHUD,UnitDetailWithDefense" msgid "{0} · Defense {1}" msgstr "{0} · 방어 {1}" #. Key: DetailChipLevel -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6338) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6338) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6252) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6252) msgctxt "CombatLayoutHUD,DetailChipLevel" msgid "Level" msgstr "레벨" #. Key: DetailChipHp -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6341) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6341) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6255) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6255) msgctxt "CombatLayoutHUD,DetailChipHp" msgid "HP" msgstr "HP" #. Key: DetailChipDefense -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6343) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6343) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6257) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6257) msgctxt "CombatLayoutHUD,DetailChipDefense" msgid "Defense" msgstr "방어" #. Key: DetailChipSpeed -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6345) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6345) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6259) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6259) msgctxt "CombatLayoutHUD,DetailChipSpeed" msgid "Speed" msgstr "속도" #. Key: DetailChipAp -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6347) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6347) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6261) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6261) msgctxt "CombatLayoutHUD,DetailChipAp" msgid "AP" msgstr "AP" #. Key: UnitDetailChipCritical -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6348) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6348) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6262) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6262) msgctxt "CombatLayoutHUD,UnitDetailChipCritical" msgid "Crit" msgstr "치명타" #. Key: UnitDetailPassiveLine -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6355) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6355) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6269) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6269) msgctxt "CombatLayoutHUD,UnitDetailPassiveLine" msgid "· {0}" msgstr "· {0}" #. Key: UnitDetailNoPassives -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6358) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6358) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6272) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6272) msgctxt "CombatLayoutHUD,UnitDetailNoPassives" msgid "No passives" msgstr "패시브 없음" #. Key: UnitDetailEnemyThreatLegend -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6364) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6364) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6278) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6278) msgctxt "CombatLayoutHUD,UnitDetailEnemyThreatLegend" msgid "{0}\n\nThe board shows every tile this enemy can reach in one turn.\nBorder band = movement range, fill = attack range." msgstr "{0}\n\n판의 표시는 이 적이 한 턴에 닿는 곳이다.\n테두리 밴드 = 이동 범위, 채움 = 공격 범위." #. Key: MoveDetailTitle -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6692) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6692) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6604) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6604) msgctxt "CombatLayoutHUD,MoveDetailTitle" msgid "Move" msgstr "이동" #. Key: MoveDetailDescription -#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6693) -#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6693) +#. SourceLocation: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6605) +#: Source/P_RD/UI/Combat/CombatLayoutHUDWidget.cpp(6605) msgctxt "CombatLayoutHUD,MoveDetailDescription" msgid "Moving one tile costs 1 AP. (Up to {0} tiles)\n\nTap a tile to choose a destination, then tap the final tile again to confirm movement." msgstr "1칸 이동할 때마다 1 AP가 소모됩니다. (최대 {0}칸)\n\n이동할 타일을 눌러 목적지를 선택하고, 마지막 타일을 다시 눌러 이동을 확정하세요." @@ -8505,36 +8694,36 @@ msgid "(mock reward)" msgstr "(목업 보상)" #. Key: ChestOpen -#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1860) -#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1860) +#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1861) +#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1861) msgctxt "RewardConcept03Widget,ChestOpen" msgid "Open Chest" msgstr "상자 열기" #. Key: ChestOpenHint -#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1864) -#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1864) +#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1865) +#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1865) msgctxt "RewardConcept03Widget,ChestOpenHint" msgid "Tap the chest to open it" msgstr "상자를 눌러 여세요" #. Key: ClaimSelectedOne -#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1869) -#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1869) +#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1870) +#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1870) msgctxt "RewardConcept03Widget,ClaimSelectedOne" msgid "Claim Selected Item" msgstr "선택한 1개 받기" #. Key: Confirm -#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1869) -#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1869) +#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1870) +#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1870) msgctxt "RewardConcept03Widget,Confirm" msgid "Confirm" msgstr "확정" #. Key: SelectedArtifact -#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1920) -#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1920) +#. SourceLocation: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1921) +#: Source/P_RD/UI/Reward/RewardConcept03Widget.cpp(1921) msgctxt "RewardConcept03Widget,SelectedArtifact" msgid "Selected" msgstr "선택됨" @@ -9289,197 +9478,197 @@ msgid "Cancel" msgstr "취소" #. Key: SkillNoteOwned -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1285) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1285) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1277) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1277) msgctxt "ShopUIWidgetBase,SkillNoteOwned" msgid "{0} only · Owned" msgstr "{0} 전용 · 이미 보유" #. Key: SkillNoteOtherJob -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1288) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1288) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1280) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1280) msgctxt "ShopUIWidgetBase,SkillNoteOtherJob" msgid "{0} only · Cannot equip" msgstr "{0} 전용 · 장착 불가" #. Key: SkillNoteUnowned -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1291) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1291) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1283) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1283) msgctxt "ShopUIWidgetBase,SkillNoteUnowned" msgid "{0} only · No mercenary owned" msgstr "{0} 전용 · 미보유 용병" #. Key: SkillNoteCommon -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1297) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1297) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1289) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1289) msgctxt "ShopUIWidgetBase,SkillNoteCommon" msgid "Common skill" msgstr "공용 스킬" #. Key: SkillNoteJob -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1298) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1298) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1290) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1290) msgctxt "ShopUIWidgetBase,SkillNoteJob" msgid "{0} only" msgstr "{0} 전용" #. Key: SoldOut -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1581) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1581) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1573) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1573) msgctxt "ShopUIWidgetBase,SoldOut" msgid "Sold Out" msgstr "품절" #. Key: RailOwned -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1585) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1585) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1577) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1577) msgctxt "ShopUIWidgetBase,RailOwned" msgid "Owned" msgstr "보유" #. Key: RailPrice -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1589) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1589) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1581) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1581) msgctxt "ShopUIWidgetBase,RailPrice" msgid "{0} G" msgstr "{0} G" #. Key: SelectedJobUnitCount -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1683) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1683) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1675) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1675) msgctxt "ShopUIWidgetBase,SelectedJobUnitCount" msgid "{0}/{1}" msgstr "{0}/{1}" #. Key: RestPrice -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1792) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1792) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1784) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1784) msgctxt "ShopUIWidgetBase,RestPrice" msgid "{0} G" msgstr "{0} G" #. Key: RestUsed -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1877) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1877) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1869) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1869) msgctxt "ShopUIWidgetBase,RestUsed" msgid "Rest Complete" msgstr "휴식 완료" #. Key: RestNotAffordable -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1881) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1881) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1873) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1873) msgctxt "ShopUIWidgetBase,RestNotAffordable" msgid "Not enough Gold" msgstr "골드 부족" #. Key: RestNow -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1885) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1885) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1877) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1877) msgctxt "ShopUIWidgetBase,RestNow" msgid "Rest" msgstr "휴식하기" #. Key: NoShopItems -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1898) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1898) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1890) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1890) msgctxt "ShopUIWidgetBase,NoShopItems" msgid "No items for sale" msgstr "판매 상품이 없습니다" #. Key: NoSelectedPrice -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1906) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1906) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1898) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1898) msgctxt "ShopUIWidgetBase,NoSelectedPrice" msgid "-" msgstr "-" #. Key: Unavailable -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1914) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1914) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1906) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1906) msgctxt "ShopUIWidgetBase,Unavailable" msgid "Unavailable" msgstr "구매 불가" #. Key: SelectedSoldOut -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1951) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1951) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1943) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1943) msgctxt "ShopUIWidgetBase,SelectedSoldOut" msgid "Sold Out" msgstr "품절" #. Key: SelectedPrice -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1952) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1952) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1944) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1944) msgctxt "ShopUIWidgetBase,SelectedPrice" msgid "{0} G" msgstr "{0} G" #. Key: BuySoldOut -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1977) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1977) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1969) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1969) msgctxt "ShopUIWidgetBase,BuySoldOut" msgid "Sold Out" msgstr "품절" #. Key: BuyNotAffordable -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1981) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1981) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1973) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1973) msgctxt "ShopUIWidgetBase,BuyNotAffordable" msgid "Not enough Gold" msgstr "골드 부족" #. Key: BuySelectTarget -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1985) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1985) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1977) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1977) msgctxt "ShopUIWidgetBase,BuySelectTarget" msgid "Select Target" msgstr "대상 선택" #. Key: BuyAlreadyOwned -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1989) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1989) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1981) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1981) msgctxt "ShopUIWidgetBase,BuyAlreadyOwned" msgid "Owned" msgstr "이미 보유" #. Key: BuyOtherJob -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1993) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1993) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1985) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1985) msgctxt "ShopUIWidgetBase,BuyOtherJob" msgid "Wrong job" msgstr "직업 불일치" #. Key: BuyUnownedTarget -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1997) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1997) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1989) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1989) msgctxt "ShopUIWidgetBase,BuyUnownedTarget" msgid "No Mercenary Owned" msgstr "미보유 용병" #. Key: EquipSelectedSkill -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2007) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2007) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1999) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(1999) msgctxt "ShopUIWidgetBase,EquipSelectedSkill" msgid "Equip" msgstr "장착" #. Key: ReplaceSelectedSkill -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2008) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2008) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2000) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2000) msgctxt "ShopUIWidgetBase,ReplaceSelectedSkill" msgid "Replace" msgstr "교체" #. Key: BuySelected -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2012) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2012) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2004) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2004) msgctxt "ShopUIWidgetBase,BuySelected" msgid "Buy" msgstr "구매" #. Key: GoldAmount -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2049) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2049) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2041) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2041) msgctxt "ShopUIWidgetBase,GoldAmount" msgid "{0} G" msgstr "{0} G" @@ -9491,6 +9680,13 @@ msgctxt "ShopUIWidgetBase,Leave" msgid "Leave" msgstr "나가기" +#. Key: [{0}] +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2109) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2109) +msgctxt "ShopUIWidgetBase,[{0}]" +msgid "[{0}]" +msgstr "[{0}]" + #. Key: Shop #. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(211) #: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(211) @@ -9498,34 +9694,27 @@ msgctxt "ShopUIWidgetBase,Shop" msgid "Shop" msgstr "상점" -#. Key: [{0}] -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2117) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2117) -msgctxt "ShopUIWidgetBase,[{0}]" -msgid "[{0}]" -msgstr "[{0}]" - -#. Key: ArtifactTab -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(215) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(215) -msgctxt "ShopUIWidgetBase,ArtifactTab" -msgid "Artifacts" -msgstr "아티팩트" - #. Key: Sold Out -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2154) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2154) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2146) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2146) msgctxt "ShopUIWidgetBase,Sold Out" msgid "Sold Out" msgstr "품절" #. Key: {0} G -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2155) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2155) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2147) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2147) msgctxt "ShopUIWidgetBase,{0} G" msgid "{0} G" msgstr "{0} G" +#. Key: ArtifactTab +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(215) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(215) +msgctxt "ShopUIWidgetBase,ArtifactTab" +msgid "Artifacts" +msgstr "아티팩트" + #. Key: SkillTab #. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(219) #: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(219) @@ -9548,22 +9737,22 @@ msgid "Hire Mercenaries" msgstr "용병 고용" #. Key: [{0}] {1} Lv.{2} -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2290) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2290) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2282) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2282) msgctxt "ShopUIWidgetBase,[{0}] {1} Lv.{2}" msgid "[{0}] {1} Lv.{2}" msgstr "[{0}] {1} Lv.{2}" #. Key: S{0}: {1} -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2304) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2304) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2296) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2296) msgctxt "ShopUIWidgetBase,S{0}: {1}" msgid "S{0}: {1}" msgstr "S{0}: {1}" #. Key: - -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2306) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2306) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2298) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2298) msgctxt "ShopUIWidgetBase,-" msgid "-" msgstr "-" @@ -9590,82 +9779,89 @@ msgid "Inventory" msgstr "인벤토리" #. Key: ArtifactFallbackDescription -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2468) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2468) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2460) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2460) msgctxt "ShopUIWidgetBase,ArtifactFallbackDescription" msgid "This Artifact applies to the entire party." msgstr "파티 전체에 적용되는 아티팩트입니다." #. Key: SkillFallbackDescription -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2469) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2469) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2461) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2461) msgctxt "ShopUIWidgetBase,SkillFallbackDescription" msgid "Equips to the selected mercenary's skill slot." msgstr "선택한 용병의 스킬 슬롯에 장착합니다." #. Key: ArtifactDetailType -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2522) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2522) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2514) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2514) msgctxt "ShopUIWidgetBase,ArtifactDetailType" msgid "Artifact · Party-wide" msgstr "아티팩트 · 파티 공용" #. Key: SkillDetailType -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2523) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2523) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2515) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2515) msgctxt "ShopUIWidgetBase,SkillDetailType" msgid "Skill · {0}" msgstr "스킬 · {0}" #. Key: ArtifactEffectHeading -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2526) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2526) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2518) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2518) msgctxt "ShopUIWidgetBase,ArtifactEffectHeading" msgid "Effect" msgstr "효과" #. Key: SkillEffectHeading -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2527) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2527) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2519) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2519) msgctxt "ShopUIWidgetBase,SkillEffectHeading" msgid "Skill Effects" msgstr "스킬 효과" #. Key: LevelUpTitle -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2691) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2691) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2680) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2680) msgctxt "ShopUIWidgetBase,LevelUpTitle" msgid "Level Up" msgstr "레벨업" #. Key: LevelUpNoCandidates -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2710) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2710) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2699) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2699) msgctxt "ShopUIWidgetBase,LevelUpNoCandidates" msgid "There are no new skills available to learn" msgstr "배울 수 있는 새 스킬이 없습니다" #. Key: LevelUpChooseOne -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2711) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2711) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2700) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2700) msgctxt "ShopUIWidgetBase,LevelUpChooseOne" msgid "Choose 1" msgstr "1개 선택" #. Key: LevelUpSkip -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2716) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2716) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2705) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2705) msgctxt "ShopUIWidgetBase,LevelUpSkip" msgid "Skip Reward" msgstr "받지 않기" #. Key: LevelUpEquip -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2718) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2718) +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2707) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(2707) msgctxt "ShopUIWidgetBase,LevelUpEquip" msgid "Select and Equip" msgstr "선택하여 장착" +#. Key: OwnedSkillFallbackDescription +#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(848) +#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(848) +msgctxt "ShopUIWidgetBase,OwnedSkillFallbackDescription" +msgid "This skill is currently equipped." +msgstr "현재 장착 중인 스킬입니다." + #. Key: ShopJobKnight #. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(85) #: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(85) @@ -9673,13 +9869,6 @@ msgctxt "ShopUIWidgetBase,ShopJobKnight" msgid "Knight" msgstr "기사" -#. Key: OwnedSkillFallbackDescription -#. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(852) -#: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(852) -msgctxt "ShopUIWidgetBase,OwnedSkillFallbackDescription" -msgid "This skill is currently equipped." -msgstr "현재 장착 중인 스킬입니다." - #. Key: ShopJobRanger #. SourceLocation: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(86) #: Source/P_RD/UI/Shop/ShopUIWidgetBase.cpp(86) diff --git a/Source/P_RDEditor/Commandlet/RefreshPullDescriptionsCommandlet.cpp b/Source/P_RDEditor/Commandlet/RefreshPullDescriptionsCommandlet.cpp index a8e4ab965..50bc59fe5 100644 --- a/Source/P_RDEditor/Commandlet/RefreshPullDescriptionsCommandlet.cpp +++ b/Source/P_RDEditor/Commandlet/RefreshPullDescriptionsCommandlet.cpp @@ -19,6 +19,8 @@ int32 URefreshPullDescriptionsCommandlet::Main(const FString& Params) { FInternationalization::Get().SetCurrentCulture(TEXT("ko")); const bool bApply = FParse::Param(*Params, TEXT("Apply")); + FString SelectedAsset; + FParse::Value(*Params, TEXT("Asset="), SelectedAsset); auto& Registry = FModuleManager::LoadModuleChecked(TEXT("AssetRegistry")).Get(); Registry.ScanPathsSynchronous({TEXT("/Game/BP/DataAsset/Skill")}, true); TArray Assets; @@ -27,12 +29,17 @@ int32 URefreshPullDescriptionsCommandlet::Main(const FString& Params) for (const FAssetData& Asset : Assets) { auto* Skill = Cast(Asset.GetAsset()); - if (!Skill || !Skill->mDescription.ToString().Contains(TEXT("대상을 시전자 옆까지 끌어옵니다."))) continue; + if (!Skill) continue; + if (!SelectedAsset.IsEmpty()) + { + if (Skill->GetPathName() != SelectedAsset) continue; + } + else if (!Skill->mDescription.ToString().Contains(TEXT("대상을 시전자 옆까지 끌어옵니다."))) continue; bool bHasPull = false; for (const auto& Phase : Skill->mSkillPhaseLayers) for (const auto& Layer : Phase.mSkillEffectLayers) bHasPull |= Layer.IsValid() && Layer.GetScriptStruct()->IsChildOf(FSkillEffectLayer_Pull::StaticStruct()); - if (!bHasPull) continue; + if (SelectedAsset.IsEmpty() && !bHasPull) continue; const FText Description = Skill->MakeDescription(); if (Description.IsEmpty() || Description.ToString().Contains(TEXT("대상을 시전자 옆까지 끌어옵니다."))) return 1; UE_LOG(LogTemp, Display, TEXT("RefreshPullDescriptions %s: %s -> %s"), @@ -46,5 +53,5 @@ int32 URefreshPullDescriptionsCommandlet::Main(const FString& Params) ++Changed; } UE_LOG(LogTemp, Display, TEXT("RefreshPullDescriptions: %d %s"), Changed, bApply ? TEXT("saved") : TEXT("would change")); - return 0; + return !SelectedAsset.IsEmpty() && Changed != 1 ? 1 : 0; } diff --git a/Source/P_RDEditor/Commandlet/RefreshPullDescriptionsCommandlet.h b/Source/P_RDEditor/Commandlet/RefreshPullDescriptionsCommandlet.h index ed1d8d29b..fd7b5a109 100644 --- a/Source/P_RDEditor/Commandlet/RefreshPullDescriptionsCommandlet.h +++ b/Source/P_RDEditor/Commandlet/RefreshPullDescriptionsCommandlet.h @@ -4,6 +4,7 @@ #include "RefreshPullDescriptionsCommandlet.generated.h" // Preview stale generated pull descriptions; pass -Apply to save replacements. +// Use -Asset= to regenerate one explicitly selected skill. UCLASS() class URefreshPullDescriptionsCommandlet : public UCommandlet { diff --git a/SourceArt/UI/ReleaseIcons/BlessingOfTime.png b/SourceArt/UI/ReleaseIcons/BlessingOfTime.png new file mode 100644 index 000000000..22ca1a1e8 Binary files /dev/null and b/SourceArt/UI/ReleaseIcons/BlessingOfTime.png differ diff --git a/SourceArt/UI/ReleaseIcons/BrokenClock.png b/SourceArt/UI/ReleaseIcons/BrokenClock.png new file mode 100644 index 000000000..27001bbe9 Binary files /dev/null and b/SourceArt/UI/ReleaseIcons/BrokenClock.png differ diff --git a/SourceArt/UI/ReleaseIcons/Cheat.png b/SourceArt/UI/ReleaseIcons/Cheat.png new file mode 100644 index 000000000..37a66f0db Binary files /dev/null and b/SourceArt/UI/ReleaseIcons/Cheat.png differ diff --git a/SourceArt/UI/ReleaseIcons/HourglassTurn.png b/SourceArt/UI/ReleaseIcons/HourglassTurn.png new file mode 100644 index 000000000..ccb9d4bf8 Binary files /dev/null and b/SourceArt/UI/ReleaseIcons/HourglassTurn.png differ diff --git a/SourceArt/UI/ReleaseIcons/Inkpot.png b/SourceArt/UI/ReleaseIcons/Inkpot.png new file mode 100644 index 000000000..0290b214b Binary files /dev/null and b/SourceArt/UI/ReleaseIcons/Inkpot.png differ diff --git a/SourceArt/UI/ReleaseIcons/MagicHat.png b/SourceArt/UI/ReleaseIcons/MagicHat.png new file mode 100644 index 000000000..a416c538b Binary files /dev/null and b/SourceArt/UI/ReleaseIcons/MagicHat.png differ diff --git a/SourceArt/UI/ReleaseIcons/TickTock.png b/SourceArt/UI/ReleaseIcons/TickTock.png new file mode 100644 index 000000000..29148b781 Binary files /dev/null and b/SourceArt/UI/ReleaseIcons/TickTock.png differ diff --git a/SourceArt/UI/ReleaseIcons/TimeAcceleration.png b/SourceArt/UI/ReleaseIcons/TimeAcceleration.png new file mode 100644 index 000000000..d2519ae8c Binary files /dev/null and b/SourceArt/UI/ReleaseIcons/TimeAcceleration.png differ diff --git a/Tools/Localization/README.md b/Tools/Localization/README.md index 7bd2e3ce1..f040f025a 100644 --- a/Tools/Localization/README.md +++ b/Tools/Localization/README.md @@ -45,6 +45,8 @@ svnversion .\Content\SVN ## 에셋 이름 변경 +특정 스킬에 예전 FText 원문이 저장된 경우에는 `-run=RefreshPullDescriptions -Asset=<전체 오브젝트 경로> -Apply`로 해당 스킬의 설명만 재생성할 수 있습니다. 예: `-Asset=/Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Attack_Rare_SharpenBlade.DA_Rogue_Attack_Rare_SharpenBlade`. 대상이 없으면 실패하며, `-Apply`를 생략하면 미리보기만 수행합니다. + 파일 탐색기에서 `.uasset` 이름만 바꾸지 말고 Unreal Editor의 이름 변경 기능을 사용합니다. 저장된 참조를 갱신하고 이전 redirector의 참조가 남지 않았는지 확인한 다음 번역을 재수집합니다. 이미 배포한 스킬의 에셋 이름을 바꾼 경우에는 저장된 `FPrimaryAssetId`도 고려해야 합니다. 골렘의 `DA_Goelm_*` → `DA_Golem_*` 변경은 `DefaultGame.ini`의 `PrimaryAssetIdRedirects`로 이전 ID를 유지하며, `GolemSkillReferences` 테스트가 실제 에셋 및 유닛 참조와 함께 검사합니다. diff --git a/Tools/import_release_icons.py b/Tools/import_release_icons.py new file mode 100644 index 000000000..668acda89 --- /dev/null +++ b/Tools/import_release_icons.py @@ -0,0 +1,51 @@ +"""Import beta 15 icons and bind the eight new production data assets.""" +from pathlib import Path +import json +import unreal + +unreal.SystemLibrary.execute_console_command(None, 'Interchange.FeatureFlags.Import.PNG 0') +source = Path(unreal.Paths.project_dir()) / 'SourceArt/UI/ReleaseIcons' +destination = '/Game/BP/ReleaseIcons' +targets = [ + ('BrokenClock', '/Game/BP/DataAsset/Artifact/DA_Artifact_A046_BrokenClock'), + ('MagicHat', '/Game/BP/DataAsset/Artifact/DA_Artifact_A047_MagicHat'), + ('Inkpot', '/Game/BP/DataAsset/Artifact/DA_Artifact_A048_Inkpot'), + ('HourglassTurn', '/Game/BP/DataAsset/Skill/Common/DA_Common_Spell_Epic_HourglassTurn'), + ('BlessingOfTime', '/Game/BP/DataAsset/Skill/Mercenary/Druid/DA_Druid_Spell_Epic_BlessingOfTime'), + ('TickTock', '/Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Spell_Epic_TickTock'), + ('TimeAcceleration', '/Game/BP/DataAsset/Skill/Mercenary/Mage/DA_Mage_Spell_Rare_TimeAcceleration'), + ('Cheat', '/Game/BP/DataAsset/Skill/Mercenary/Rogue/DA_Rogue_Spell_Epic_Cheat'), +] +report = [] +for name, asset_path in targets: + filename = source / (name + '.png') + data = unreal.load_asset(asset_path) + if not filename.is_file() or data is None: + raise RuntimeError('Missing source image or data asset: ' + name) + task = unreal.AssetImportTask() + task.filename = str(filename) + task.destination_path = destination + task.destination_name = 'T_Beta15_' + name + task.automated = True + task.factory = unreal.TextureFactory() + task.replace_existing = True + task.save = False + unreal.AssetToolsHelpers.get_asset_tools().import_asset_tasks([task]) + texture = unreal.load_asset(destination + '/' + task.destination_name) + if not isinstance(texture, unreal.Texture2D): + raise RuntimeError('Texture import failed: ' + name) + texture.set_editor_property('compression_settings', unreal.TextureCompressionSettings.TC_EDITOR_ICON) + texture.set_editor_property('lod_group', unreal.TextureGroup.TEXTUREGROUP_UI) + texture.set_editor_property('mip_gen_settings', unreal.TextureMipGenSettings.TMGS_NO_MIPMAPS) + texture.set_editor_property('srgb', True) + texture.set_editor_property('max_texture_size', 512) + if not unreal.EditorAssetLibrary.save_loaded_asset(texture): + raise RuntimeError('Texture save failed: ' + name) + data.set_editor_property('mIcon', texture) + if not unreal.EditorAssetLibrary.save_loaded_asset(data): + raise RuntimeError('Data asset save failed: ' + name) + report.append({'asset': data.get_path_name(), 'icon': texture.get_path_name()}) + unreal.log('RELEASE_ICON_MAPPED ' + name) +report_path = Path(unreal.Paths.project_saved_dir()) / 'ReleaseIconBindings.json' +report_path.write_text(json.dumps(report, ensure_ascii=False, indent=2), encoding='utf-8') +unreal.log('RELEASE_ICON_IMPORT_COMPLETE count=%d report=%s' % (len(report), report_path))