diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index 0eb9a30aa..6d1280eef 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -26,114 +26,114 @@ mWorldWidgetClasses[8]=None mWorldWidgetClasses[9]=None mWorldWidgetClasses[10]=/Script/UMG.WidgetBlueprintGeneratedClass'/Game/UI/CombatLayouts/WBP_MercenaryHire_Marchbound.WBP_MercenaryHire_Marchbound_C' mWorldWidgetClasses[11]=None -+mSubsystemModelViewMappings=(mModelClass="/Script/P_RD.SRPGCombatModel",mViewClass="/Script/P_RD.SRPGCombatSubsystem") -+mSubsystemModelViewMappings=(mModelClass="/Script/P_RD.SRPGCommandRouterModel",mViewClass="/Script/P_RD.SRPGCommandRouterSubsystem") +mSubsystemModelViewMappings=(mModelClass="/Script/P_RD.TacticalFrameworkModel",mViewClass="/Script/P_RD.TacticalFrameworkSubsystem") -+mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_TorchObstacleModel.BP_TorchObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_TorchObstacle.BP_TorchObstacle_C") 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-+mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage3/BP_Skeleton_RogueUnitModel.BP_Skeleton_RogueUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage3/BP_Skeleton_RogueUnit.BP_Skeleton_RogueUnit_C") -+mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage3/BP_Skeleton_MageUnitModel.BP_Skeleton_MageUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage3/BP_Skeleton_MageUnit.BP_Skeleton_MageUnit_C") -+mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Common/BP_EmptyObstacleModel.BP_EmptyObstacleModel_C",mViewClass="/Game/BP/Obstacle/Common/BP_EmptyObstacle.BP_EmptyObstacle_C") -+mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage1/BP_BoxObstacleModel_01.BP_BoxObstacleModel_01_C",mViewClass="/Game/BP/Obstacle/Stage1/BP_BoxObstacle_01.BP_BoxObstacle_01_C") 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++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage2/BP_HatchetBirdUnitModel.BP_HatchetBirdUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage2/BP_HatchetBirdUnit.BP_HatchetBirdUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage2/BP_BatUnitModel.BP_BatUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage2/BP_BatUnit.BP_BatUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage2/BP_SkeletonGolemUnitModel.BP_SkeletonGolemUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage2/BP_SkeletonGolemUnit.BP_SkeletonGolemUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage2/BP_SkeletonMeleeUnitModel.BP_SkeletonMeleeUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage2/BP_SkeletonMeleeUnit.BP_SkeletonMeleeUnit_C") ++mWorldModelViewMappings=(mModelClass="/Script/P_RD.TileMapModel",mViewClass="/Game/BP/TileMap/BP_TileMap.BP_TileMap_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Player/BP_KnightPlayerUnitModel.BP_KnightPlayerUnitModel_C",mViewClass="/Game/BP/Pawn/Player/BP_KnightPlayerUnit.BP_KnightPlayerUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/BP_TestEnemyUnitModel.BP_TestEnemyUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/BP_TestEnemyUnit.BP_TestEnemyUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage2/BP_SkeletonRangedUnitModel.BP_SkeletonRangedUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage2/BP_SkeletonRangedUnit.BP_SkeletonRangedUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage1/BP_EagleUnitModel.BP_EagleUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage1/BP_EagleUnit.BP_EagleUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage1/BP_GolemUnitModel.BP_GolemUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage1/BP_GolemUnit.BP_GolemUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage1/BP_LeshyUnitModel.BP_LeshyUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage1/BP_LeshyUnit.BP_LeshyUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage1/BP_MushroomUnitModel.BP_MushroomUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage1/BP_MushroomUnit.BP_MushroomUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage1/BP_SlimeUnitModel.BP_SlimeUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage1/BP_SlimeUnit.BP_SlimeUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage1/BP_SpiderUnitModel.BP_SpiderUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage1/BP_SpiderUnit.BP_SpiderUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage1/BP_WerewolfUnitModel.BP_WerewolfUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage1/BP_WerewolfUnit.BP_WerewolfUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Player/BP_RangerPlayerUnitModel.BP_RangerPlayerUnitModel_C",mViewClass="/Game/BP/Pawn/Player/BP_RangerPlayerUnit.BP_RangerPlayerUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Player/BP_MagePlayerUnitModel.BP_MagePlayerUnitModel_C",mViewClass="/Game/BP/Pawn/Player/BP_MagePlayerUnit.BP_MagePlayerUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Player/BP_BarbarianPlayerUnitModel.BP_BarbarianPlayerUnitModel_C",mViewClass="/Game/BP/Pawn/Player/BP_BarbarianPlayerUnit.BP_BarbarianPlayerUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Player/BP_RoguePlayerUnitModel.BP_RoguePlayerUnitModel_C",mViewClass="/Game/BP/Pawn/Player/BP_RoguePlayerUnit.BP_RoguePlayerUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Player/BP_DruidPlayerUnitModel.BP_DruidPlayerUnitModel_C",mViewClass="/Game/BP/Pawn/Player/BP_DruidPlayerUnit.BP_DruidPlayerUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage1/BP_StumpUnitModel.BP_StumpUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage1/BP_StumpUnit.BP_StumpUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage1/BP_BoxObstacleModel.BP_BoxObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage1/BP_BoxObstacle.BP_BoxObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage1/BP_BarrelObstacleModel.BP_BarrelObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage1/BP_BarrelObstacle.BP_BarrelObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage1/BP_StumpObstacleModel.BP_StumpObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage1/BP_StumpObstacle.BP_StumpObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage1/BP_LamppostObstacleModel.BP_LamppostObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage1/BP_LamppostObstacle.BP_LamppostObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage1/BP_RockObstacleModel_00.BP_RockObstacleModel_00_C",mViewClass="/Game/BP/Obstacle/Stage1/BP_RockObstacle_00.BP_RockObstacle_00_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_WhiteHoleTotemGimmickModel.BP_WhiteHoleTotemGimmickModel_C",mViewClass="/Game/BP/Obstacle/BP_WhiteHoleTotemGimmick.BP_WhiteHoleTotemGimmick_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_CrossBowTotemGimmickModel.BP_CrossBowTotemGimmickModel_C",mViewClass="/Game/BP/Obstacle/BP_CrossBowTotemGimmick.BP_CrossBowTotemGimmick_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_FireTotemGimmickModel.BP_FireTotemGimmickModel_C",mViewClass="/Game/BP/Obstacle/BP_FireTotemGimmick.BP_FireTotemGimmick_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_HealTotemGimmickModel.BP_HealTotemGimmickModel_C",mViewClass="/Game/BP/Obstacle/BP_HealTotemGimmick.BP_HealTotemGimmick_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_BoobyTrapGimmickModel.BP_BoobyTrapGimmickModel_C",mViewClass="/Game/BP/Obstacle/BP_BoobyTrapGimmick.BP_BoobyTrapGimmick_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_StunTrapGimmickModel.BP_StunTrapGimmickModel_C",mViewClass="/Game/BP/Obstacle/BP_StunTrapGimmick.BP_StunTrapGimmick_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_PushPlateGimmickModel.BP_PushPlateGimmickModel_C",mViewClass="/Game/BP/Obstacle/BP_PushPlateGimmick.BP_PushPlateGimmick_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_FirePuddleGimmickModel.BP_FirePuddleGimmickModel_C",mViewClass="/Game/BP/Obstacle/BP_FirePuddleGimmick.BP_FirePuddleGimmick_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_PoisonPuddleGimmickModel.BP_PoisonPuddleGimmickModel_C",mViewClass="/Game/BP/Obstacle/BP_PoisonPuddleGimmick.BP_PoisonPuddleGimmick_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage2/BP_Slime_ExplosionUnitModel.BP_Slime_ExplosionUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage2/BP_Slime_ExplosionUnit.BP_Slime_ExplosionUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_BlackHoleTotemGimmickModel.BP_BlackHoleTotemGimmickModel_C",mViewClass="/Game/BP/Obstacle/BP_BlackHoleTotemGimmick.BP_BlackHoleTotemGimmick_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_Barrel_ExplosionGimmickModel.BP_Barrel_ExplosionGimmickModel_C",mViewClass="/Game/BP/Obstacle/BP_Barrel_ExplosionGimmick.BP_Barrel_ExplosionGimmick_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage1/BP_FemObstacleModel.BP_FemObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage1/BP_FemObstacle.BP_FemObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage1/BP_CrystalObstacleModel.BP_CrystalObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage1/BP_CrystalObstacle.BP_CrystalObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage2/BP_SkeletonBirdUnitModel.BP_SkeletonBirdUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage2/BP_SkeletonBirdUnit.BP_SkeletonBirdUnit_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_BarrelObstacleModel_01.BP_BarrelObstacleModel_01_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_BarrelObstacle_01.BP_BarrelObstacle_01_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_BarrelObstacleModel_02.BP_BarrelObstacleModel_02_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_BarrelObstacle_02.BP_BarrelObstacle_02_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_BookcaseObstacleModel_00.BP_BookcaseObstacleModel_00_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_BookcaseObstacle_00.BP_BookcaseObstacle_00_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_BoxObstacleModel_02.BP_BoxObstacleModel_02_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_BoxObstacle_02.BP_BoxObstacle_02_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_ChairObstacleModel.BP_ChairObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_ChairObstacle.BP_ChairObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_EnvObstacleModel.BP_EnvObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_EnvObstacle.BP_EnvObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_PillarObstacleModel.BP_PillarObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_PillarObstacle.BP_PillarObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_PotObstacleModel.BP_PotObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_PotObstacle.BP_PotObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_TableObstacleModel.BP_TableObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_TableObstacle.BP_TableObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacleModel_00.BP_TreasureBoxObstacleModel_00_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacle_00.BP_TreasureBoxObstacle_00_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacleModel_01.BP_TreasureBoxObstacleModel_01_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacle_01.BP_TreasureBoxObstacle_01_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacleModel_02.BP_TreasureBoxObstacleModel_02_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacle_02.BP_TreasureBoxObstacle_02_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacleModel_03.BP_TreasureBoxObstacleModel_03_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacle_03.BP_TreasureBoxObstacle_03_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacleModel_04.BP_TreasureBoxObstacleModel_04_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacle_04.BP_TreasureBoxObstacle_04_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacleModel_05.BP_TreasureBoxObstacleModel_05_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacle_05.BP_TreasureBoxObstacle_05_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacleModel_06.BP_TreasureBoxObstacleModel_06_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacle_06.BP_TreasureBoxObstacle_06_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacleModel_07.BP_TreasureBoxObstacleModel_07_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacle_07.BP_TreasureBoxObstacle_07_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacleModel_08.BP_TreasureBoxObstacleModel_08_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_TreasureBoxObstacle_08.BP_TreasureBoxObstacle_08_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage2/BP_BookcaseObstacleModel_01.BP_BookcaseObstacleModel_01_C",mViewClass="/Game/BP/Obstacle/Stage2/BP_BookcaseObstacle_01.BP_BookcaseObstacle_01_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_BarrelObstacleModel_03.BP_BarrelObstacleModel_03_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_BarrelObstacle_03.BP_BarrelObstacle_03_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_BarrelObstacleModel_04.BP_BarrelObstacleModel_04_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_BarrelObstacle_04.BP_BarrelObstacle_04_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_BlockObstacleModel.BP_BlockObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_BlockObstacle_00.BP_BlockObstacle_00_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_BoneObstacleModel.BP_BoneObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_BoneObstacle.BP_BoneObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_BookObstacleModel.BP_BookObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_BookObstacle.BP_BookObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_BoxObstacleModel_03.BP_BoxObstacleModel_03_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_BoxObstacle_03.BP_BoxObstacle_03_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_CampfireObstacleModel.BP_CampfireObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_CampfireObstacle.BP_CampfireObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_CandleObstacleModel_00.BP_CandleObstacleModel_00_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_CandleObstacle_00.BP_CandleObstacle_00_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_CartObstacleModel_00.BP_CartObstacleModel_00_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_CartObstacle_00.BP_CartObstacle_00_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_CartObstacleModel_01.BP_CartObstacleModel_01_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_CartObstacle_01.BP_CartObstacle_01_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_ChandelierObstacleModel.BP_ChandelierObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_ChandelierObstacle.BP_ChandelierObstacle_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_ChestObstacleModel_00.BP_ChestObstacleModel_00_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_ChestObstacle_00.BP_ChestObstacle_00_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_ChestObstacleModel_01.BP_ChestObstacleModel_01_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_ChestObstacle_01.BP_ChestObstacle_01_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_GraveObstacleModel_00.BP_GraveObstacleModel_00_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_GraveObstacle_00.BP_GraveObstacle_00_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_GraveObstacleModel_01.BP_GraveObstacleModel_01_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_GraveObstacle_01.BP_GraveObstacle_01_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_LamppostObstacleModel_01.BP_LamppostObstacleModel_01_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_LamppostObstacle_01.BP_LamppostObstacle_01_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_MoneyObstacleModel_00.BP_MoneyObstacleModel_00_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_MoneyObstacle_00.BP_MoneyObstacle_00_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_MoneyObstacleModel_01.BP_MoneyObstacleModel_01_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_MoneyObstacle_01.BP_MoneyObstacle_01_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_PotObstacleModel_01.BP_PotObstacleModel_01_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_PotObstacle_01.BP_PotObstacle_01_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_PotObstacleModel_02.BP_PotObstacleModel_02_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_PotObstacle_02.BP_PotObstacle_02_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_RockObstacleModel_02.BP_RockObstacleModel_02_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_RockObstacle_02.BP_RockObstacle_02_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_RockObstacleModel_03.BP_RockObstacleModel_03_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_RockObstacle_03.BP_RockObstacle_03_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_RockObstacleModel_04.BP_RockObstacleModel_04_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_RockObstacle_04.BP_RockObstacle_04_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_SackObstacleModel_00.BP_SackObstacleModel_00_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_SackObstacle_00.BP_SackObstacle_00_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_SackObstacleModel_01.BP_SackObstacleModel_01_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_SackObstacle_01.BP_SackObstacle_01_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_TombStoneObstacleModel_00.BP_TombStoneObstacleModel_00_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_TombStoneObstacle_00.BP_TombStoneObstacle_00_C") ++mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage3/BP_TorchObstacleModel.BP_TorchObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage3/BP_TorchObstacle.BP_TorchObstacle_C") mFrontendRoomId=FrontendRoom:DA_TestFrontend mDefaultBackgroundMap=/Game/SVN/TestLevel/HoJae/L_TestLevel.L_TestLevel mEmptyObstacleData=/Game/BP/DataAsset/Obstacle/Common/DA_EmptyObstacle.DA_EmptyObstacle @@ -184,7 +184,7 @@ mSoundClasses[1]=/Game/BP/Sound/SC_BGM.SC_BGM mSoundClasses[2]=/Game/BP/Sound/SC_SFX.SC_SFX mSoundClasses[3]=/Game/BP/Sound/SC_Voice.SC_Voice mSoundClasses[4]=/Game/BP/Sound/SC_UI.SC_UI -mGlobalStatusEffectVFXSetting=(mEffectVFXs=(("/Script/P_RD.TacticalEffect_GetVulnerability", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetWeakness", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetVigor", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Vigor.FXS_Buff_Vigor",mSocketName="Socket_Ground")))),("/Script/P_RD.TacticalEffect_GetFortification", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Fortification.FXS_Buff_Fortification",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetDefense", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Defense.FXS_Buff_Defense",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_Heal", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Get_Heal.FXS_Get_Heal",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetExhaustion", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetSlow", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetHaste", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Haste.FXS_Buff_Haste",mSocketName="Socket_Ground")))),("/Script/P_RD.TacticalEffect_GetFrail", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_Attack", (mTimelineExecutionDatas=((mKeyName="HitFlash")))),("/Script/P_RD.TacticalEffect_GetBuff_Strength", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Strength.FXS_Buff_Strength",mSocketName="Socket_Ground")))),("/Script/P_RD.TacticalEffect_GetDebuff_Strength", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetBuff_Acumeny", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Acumeny.FXS_Buff_Acumeny",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetDebuff_Acumeny", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetActionPoint", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Get_ActionPoint.FXS_Get_ActionPoint",mSocketName="Socket_Ground")))),("/Script/P_RD.TacticalEffect_GetPoison", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Debuff_Poison.FXS_Debuff_Poison",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetControlImmunity", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_ControlImmunity.FXS_Buff_ControlImmunity",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetWeakeningImmunity", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_WeakeningImmunity.FXS_Buff_WeakeningImmunity",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetForcedMovementImmunity", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_ForcedMovementImmunity.FXS_Buff_ForcedMovementImmunity",mSocketName="Socket_Chest"))))),mInfiniteEffectVFXs=(("/Script/P_RD.TacticalEffect_Stun", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Debuff_Stun_Infinite.FXS_Debuff_Stun_Infinite",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_Root", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Debuff_Root_Infinite.FXS_Debuff_Root_Infinite",mSocketName="Socket_Ground")))))) +mGlobalStatusEffectVFXSetting=(mEffectVFXs=(("/Script/P_RD.TacticalEffect_GetVulnerability", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetWeakness", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetVigor", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Vigor.FXS_Buff_Vigor",mSocketName="Socket_Ground")))),("/Script/P_RD.TacticalEffect_GetFortification", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Fortification.FXS_Buff_Fortification",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetDefense", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Defense.FXS_Buff_Defense",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_Heal", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Get_Heal.FXS_Get_Heal",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetExhaustion", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetSlow", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetHaste", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Haste.FXS_Buff_Haste",mSocketName="Socket_Ground")))),("/Script/P_RD.TacticalEffect_GetFrail", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_Attack", (mTimelineExecutionDatas=((mKeyName="HitFlash")))),("/Script/P_RD.TacticalEffect_GetBuff_Strength", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Strength.FXS_Buff_Strength",mSocketName="Socket_Ground")))),("/Script/P_RD.TacticalEffect_GetDebuff_Strength", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetBuff_Acumeny", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Acumeny.FXS_Buff_Acumeny",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetDebuff_Acumeny", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetActionPoint", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Get_ActionPoint.FXS_Get_ActionPoint",mSocketName="Socket_Ground")))),("/Script/P_RD.TacticalEffect_GetPoison", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Debuff_Poison.FXS_Debuff_Poison",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetControlImmunity", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_ControlImmunity.FXS_Buff_ControlImmunity",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetWeakeningImmunity", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_WeakeningImmunity.FXS_Buff_WeakeningImmunity",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetForcedMovementImmunity", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_ForcedMovementImmunity.FXS_Buff_ForcedMovementImmunity",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_ReduceCooldown", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Get_ReduceCoolDown.FXS_Get_ReduceCoolDown",mSocketName="Socket_Chest"))))),mInfiniteEffectVFXs=(("/Script/P_RD.TacticalEffect_Stun", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Debuff_Stun_Infinite.FXS_Debuff_Stun_Infinite",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_Root", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Debuff_Root_Infinite.FXS_Debuff_Root_Infinite",mSocketName="Socket_Ground")))))) mCombatTargetRemoveVFX=(mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Leave/FXS_DissolveParticle_ZAxis.FXS_DissolveParticle_ZAxis",mSocketName="Socket_Chest")),mTimelineExecutionDatas=((mKeyName="Dissolve")),mIncludeSpawnedNiagaraInTimeline=True) +mCombatTargetVFXTimelineSettings=(mTimelineKeyName="Dissolve",mTimelineCurve="/Game/BP/Curve/C_Dissolve.C_Dissolve",mTimelineEvent=(mSyncTarget=7,mParameterName="User.Dissolve",mCPDIndex=0)) +mCombatTargetVFXTimelineSettings=(mTimelineKeyName="HitFlash",mTimelineCurve="/Game/BP/Curve/C_HitFlash.C_HitFlash",mTimelineEvent=(mSyncTarget=1,mParameterName="",mCPDIndex=1)) diff --git a/Content/BP/Animation/Unit/Common/Skill/AM_Common_HourglassTurn.uasset b/Content/BP/Animation/Unit/Common/Skill/AM_Common_HourglassTurn.uasset new file mode 100644 index 000000000..bbe5ae34f Binary files /dev/null and b/Content/BP/Animation/Unit/Common/Skill/AM_Common_HourglassTurn.uasset differ diff --git 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a/Content/BP/Animation/Unit/Mercenary/Knight/ABP_Knight.uasset b/Content/BP/Animation/Unit/Mercenary/Knight/ABP_Knight.uasset index 5ab792481..20ea4bc6f 100644 Binary files a/Content/BP/Animation/Unit/Mercenary/Knight/ABP_Knight.uasset and b/Content/BP/Animation/Unit/Mercenary/Knight/ABP_Knight.uasset differ diff --git a/Content/BP/Animation/Unit/Mercenary/Mage/ABP_Mage.uasset b/Content/BP/Animation/Unit/Mercenary/Mage/ABP_Mage.uasset index dd19db930..b57898ef3 100644 Binary files a/Content/BP/Animation/Unit/Mercenary/Mage/ABP_Mage.uasset and b/Content/BP/Animation/Unit/Mercenary/Mage/ABP_Mage.uasset differ diff --git a/Content/BP/Animation/Unit/Mercenary/Mage/Skill/AM_Mage_TickTock.uasset b/Content/BP/Animation/Unit/Mercenary/Mage/Skill/AM_Mage_TickTock.uasset new file mode 100644 index 000000000..1928cdbb8 Binary files /dev/null and b/Content/BP/Animation/Unit/Mercenary/Mage/Skill/AM_Mage_TickTock.uasset differ diff --git 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a/Content/BP/Animation/Unit/Mercenary/Rogue/Skill/AM_Rogue_Cheat.uasset b/Content/BP/Animation/Unit/Mercenary/Rogue/Skill/AM_Rogue_Cheat.uasset new file mode 100644 index 000000000..4ab5b6ebf Binary files /dev/null and b/Content/BP/Animation/Unit/Mercenary/Rogue/Skill/AM_Rogue_Cheat.uasset differ diff --git a/Content/BP/DataAsset/Artifact/DA_Artifact_A045_PainKiller.uasset b/Content/BP/DataAsset/Artifact/DA_Artifact_A045_PainKiller.uasset index e01247e60..f2e96e9ab 100644 Binary files a/Content/BP/DataAsset/Artifact/DA_Artifact_A045_PainKiller.uasset and b/Content/BP/DataAsset/Artifact/DA_Artifact_A045_PainKiller.uasset differ diff --git a/Content/BP/DataAsset/Artifact/DA_Artifact_A046_BrokenClock.uasset b/Content/BP/DataAsset/Artifact/DA_Artifact_A046_BrokenClock.uasset new file mode 100644 index 000000000..2e7406a8f Binary files /dev/null and b/Content/BP/DataAsset/Artifact/DA_Artifact_A046_BrokenClock.uasset differ diff --git 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a/Source/P_RD/GameplayTagType.cpp +++ b/Source/P_RD/GameplayTagType.cpp @@ -35,6 +35,7 @@ namespace AnimationTags UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Common_PyrrhicStrike, "Animation.Montage.Skill.Mercenary.Common.PyrrhicStrike"); UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Common_Passion, "Animation.Montage.Skill.Mercenary.Common.Passion"); UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Common_Leap, "Animation.Montage.Skill.Mercenary.Common.Leap"); + UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Common_HourglassTurn, "Animation.Montage.Skill.Mercenary.Common.HourglassTurn"); UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Knight_NormalSlash, "Animation.Montage.Skill.Mercenary.Knight.NormalSlash") UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Knight_HeavyStrike, "Animation.Montage.Skill.Mercenary.Knight.HeavyStrike") @@ -109,6 +110,8 @@ namespace AnimationTags UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Mage_GodOfDice, "Animation.Montage.Skill.Mercenary.Mage.GodOfDice"); UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Mage_ThunderStorm, "Animation.Montage.Skill.Mercenary.Mage.ThunderStorm"); UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Mage_Teleport, "Animation.Montage.Skill.Mercenary.Mage.Teleport"); + UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Mage_TimeAcceleration, "Animation.Montage.Skill.Mercenary.Mage.TimeAcceleration"); + UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Mage_TickTock, "Animation.Montage.Skill.Mercenary.Mage.TickTock"); UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Barbarian_NormalSlash, "Animation.Montage.Skill.Mercenary.Barbarian.NormalSlash"); @@ -158,6 +161,7 @@ namespace AnimationTags UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Rogue_PoisonBomb, "Animation.Montage.Skill.Mercenary.Rogue.PoisonBomb"); UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Rogue_Evasion, "Animation.Montage.Skill.Mercenary.Rogue.Evasion"); UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Rogue_FlashStep, "Animation.Montage.Skill.Mercenary.Rogue.FlashStep"); + UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Rogue_Cheat, "Animation.Montage.Skill.Mercenary.Rogue.Cheat"); UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Druid_NormalAttack, "Animation.Montage.Skill.Mercenary.Druid.NormalAttack"); @@ -182,6 +186,7 @@ namespace AnimationTags UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Druid_AcidRain, "Animation.Montage.Skill.Mercenary.Druid.AcidRain"); UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Druid_Invincibility, "Animation.Montage.Skill.Mercenary.Druid.Invincibility"); UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Druid_ImmunityBoost, "Animation.Montage.Skill.Mercenary.Druid.ImmunityBoost"); + UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Mercenary_Druid_BlessingOfTime, "Animation.Montage.Skill.Mercenary.Druid.BlessingOfTime"); UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Enemy_Mushroom_Bodyslam, "Animation.Montage.Skill.Enemy.Mushroom.Bodyslam"); UE_DEFINE_GAMEPLAY_TAG(Animation_Montage_Skill_Enemy_Mushroom_Spore_Exhaustion, "Animation.Montage.Skill.Enemy.Mushroom.Spore.Exhaustion"); diff --git a/Source/P_RD/GameplayTagType.h b/Source/P_RD/GameplayTagType.h index caff786cc..40624279a 100644 --- a/Source/P_RD/GameplayTagType.h +++ b/Source/P_RD/GameplayTagType.h @@ -56,6 +56,8 @@ namespace AnimationTags P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Common_PyrrhicStrike); P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Common_Passion); P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Common_Leap); + P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Common_HourglassTurn); + #pragma endregion @@ -138,6 +140,8 @@ namespace AnimationTags P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Mage_GodOfDice); P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Mage_ThunderStorm); P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Mage_Teleport); + P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Mage_TimeAcceleration); + P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Mage_TickTock); #pragma endregion @@ -191,6 +195,7 @@ namespace AnimationTags P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Rogue_PoisonBomb); P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Rogue_Evasion); P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Rogue_FlashStep); + P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Rogue_Cheat); #pragma endregion @@ -217,6 +222,7 @@ namespace AnimationTags P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Druid_AcidRain); P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Druid_Invincibility); P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Druid_ImmunityBoost); + P_RD_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Animation_Montage_Skill_Mercenary_Druid_BlessingOfTime); #pragma endregion