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using System;
using System.IO;
using System.Xml;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate;
using NUnit.Framework;
namespace MonoGame.Tests.ContentPipeline
{
class FontDescriptionProcessorTests
{
static object[] textureFormats = new object[] {
new object[] {
TargetPlatform.DesktopGL,
TextureProcessorOutputFormat.Color,
},
new object[] {
TargetPlatform.DesktopGL,
TextureProcessorOutputFormat.Color16Bit,
},
new object[] {
TargetPlatform.DesktopGL,
TextureProcessorOutputFormat.Compressed,
},
new object[] {
TargetPlatform.Android,
TextureProcessorOutputFormat.Etc1Compressed,
},
new object[] {
TargetPlatform.iOS,
TextureProcessorOutputFormat.PvrCompressed,
},
new object[] {
TargetPlatform.iOS,
TextureProcessorOutputFormat.Compressed,
},
new object[] {
TargetPlatform.Android,
TextureProcessorOutputFormat.Compressed,
},
new object[] {
TargetPlatform.Windows,
TextureProcessorOutputFormat.Compressed,
},
};
[Test]
[TestCaseSource("textureFormats")]
public void BuildLocalizedFont (TargetPlatform platform, TextureProcessorOutputFormat format)
{
var context = new TestProcessorContext(platform, "Localized.xnb");
var processor = new LocalizedFontProcessor()
{
TextureFormat = format,
PremultiplyAlpha = true,
};
LocalizedFontDescription fontDescription = null;
using (var fs = File.OpenRead(Path.Combine("Assets", "Fonts", "Localized.spritefont")))
using (var input = XmlReader.Create(new StreamReader(fs)))
fontDescription = IntermediateSerializer.Deserialize<LocalizedFontDescription>(input, "");
fontDescription.Identity = new ContentIdentity("Localized.spritefont");
var output = processor.Process(fontDescription, context);
Assert.IsNotNull(output, "output should not be null");
Assert.IsNotNull(output.Texture, "output.Texture should not be null");
var textureType = output.Texture.Faces[0][0].GetType();
switch (format)
{
case TextureProcessorOutputFormat.Color:
Assert.IsTrue(textureType == typeof(PixelBitmapContent<Color>));
break;
case TextureProcessorOutputFormat.Color16Bit:
Assert.IsTrue(textureType == typeof(PixelBitmapContent<Microsoft.Xna.Framework.Graphics.PackedVector.Bgr565>));
break;
case TextureProcessorOutputFormat.Compressed:
switch (platform)
{
case TargetPlatform.Windows:
case TargetPlatform.DesktopGL:
Assert.IsTrue(textureType == typeof(Dxt3BitmapContent));
break;
case TargetPlatform.iOS:
Assert.IsTrue(textureType == typeof(PixelBitmapContent<Microsoft.Xna.Framework.Graphics.PackedVector.Bgra4444>));
break;
case TargetPlatform.Android:
Assert.IsTrue(textureType == typeof(PixelBitmapContent<Microsoft.Xna.Framework.Graphics.PackedVector.Bgra4444>));
break;
}
break;
case TextureProcessorOutputFormat.PvrCompressed:
// because the font is not power of 2 we should use Brga4444
Assert.IsTrue(textureType == typeof(PixelBitmapContent<Microsoft.Xna.Framework.Graphics.PackedVector.Bgra4444>));
break;
case TextureProcessorOutputFormat.Etc1Compressed:
// because the font has Alpha we should use Brga4444
Assert.IsTrue(textureType == typeof(PixelBitmapContent<Microsoft.Xna.Framework.Graphics.PackedVector.Bgra4444>));
break;
default:
Assert.Fail("Test not written for " + format);
break;
}
}
[Test]
[TestCaseSource("textureFormats")]
public void BuildFontFromDescription (TargetPlatform platform, TextureProcessorOutputFormat format)
{
var context = new TestProcessorContext(platform, "Arial.xnb");
var processor = new FontDescriptionProcessor()
{
TextureFormat = format,
PremultiplyAlpha = true,
};
FontDescription fontDescription = null;
using (var input = XmlReader.Create(new StringReader (ArialFont)))
fontDescription = IntermediateSerializer.Deserialize<FontDescription>(input, "");
fontDescription.Identity = new ContentIdentity("Arial.spritefont");
var output = processor.Process(fontDescription, context);
Assert.IsNotNull(output, "output should not be null");
Assert.IsNotNull(output.Texture, "output.Texture should not be null");
var textureType = output.Texture.Faces[0][0].GetType();
switch (format)
{
case TextureProcessorOutputFormat.Color:
Assert.IsTrue(textureType == typeof(PixelBitmapContent<Color>));
break;
case TextureProcessorOutputFormat.Color16Bit:
Assert.IsTrue(textureType == typeof(PixelBitmapContent<Microsoft.Xna.Framework.Graphics.PackedVector.Bgr565>));
break;
case TextureProcessorOutputFormat.Compressed:
switch (platform)
{
case TargetPlatform.Windows:
case TargetPlatform.DesktopGL:
Assert.IsTrue(textureType == typeof(Dxt3BitmapContent));
break;
case TargetPlatform.iOS:
Assert.IsTrue(textureType == typeof(PixelBitmapContent<Microsoft.Xna.Framework.Graphics.PackedVector.Bgra4444>));
break;
case TargetPlatform.Android:
Assert.IsTrue(textureType == typeof(PixelBitmapContent<Microsoft.Xna.Framework.Graphics.PackedVector.Bgra4444>));
break;
}
break;
case TextureProcessorOutputFormat.PvrCompressed:
// because the font is not power of 2 we should use Brga4444
Assert.IsTrue(textureType == typeof(PixelBitmapContent<Microsoft.Xna.Framework.Graphics.PackedVector.Bgra4444>));
break;
case TextureProcessorOutputFormat.Etc1Compressed:
// because the font has Alpha we should use Brga4444
Assert.IsTrue(textureType == typeof(PixelBitmapContent<Microsoft.Xna.Framework.Graphics.PackedVector.Bgra4444>));
break;
default:
Assert.Fail("Test not written for " + format);
break;
}
}
// When kerning is disabled, the space character's advance width should be preserved in the kerning array.
// See: https://github.com/monogame/monogame/issues/4027
[Test]
public void BuildFontFromDescription_WhenKerningDisabled_PreservesSpaceAdvance()
{
FontDescription withKerning = null;
using (var input = XmlReader.Create(new StringReader(ArialFont)))
withKerning = IntermediateSerializer.Deserialize<FontDescription>(input, "");
FontDescription withoutKerning = null;
using (var input = XmlReader.Create(new StringReader(ArialFontWithoutKerning)))
withoutKerning = IntermediateSerializer.Deserialize<FontDescription>(input, "");
using TestProcessorContext context = new TestProcessorContext(TargetPlatform.Windows, "Arial.xnb");
var processor = new FontDescriptionProcessor();
SpriteFontContent withKerningContnet = processor.Process(withKerning, context);
SpriteFontContent withoutKerningContent = processor.Process(withoutKerning, context);
int spaceIndex = withKerningContnet.CharacterMap.IndexOf(' ');
Vector3 spaceWithKerning = withKerningContnet.Kerning[spaceIndex];
Vector3 spaceWithoutKerning = withoutKerningContent.Kerning[spaceIndex];
// Kerning stores the glyph advance as three parts:
// X = left side bearing
// Y = glyph width
// Z = right side bearing
//
// With kerning enabled, space can be split across those components,
// for example (1, 8, 0). With kerning disabled, MonoGame flattens the
// full advance into Y, so the equivalent result becomes (0, 9, 0).
float expectedSpaceWidth = spaceWithKerning.X + spaceWithKerning.Y + spaceWithKerning.Z;
Assert.That(spaceWithoutKerning.Y, Is.EqualTo(expectedSpaceWidth));
}
static string ArialFont = @"<?xml version=""1.0"" encoding=""utf-8""?>
<XnaContent xmlns:Graphics=""Microsoft.Xna.Framework.Content.Pipeline.Graphics"">
<Asset Type=""Graphics:FontDescription"">
<FontName>Arial</FontName>
<Size>20</Size>
<Spacing>0</Spacing>
<UseKerning>true</UseKerning>
<Style>Bold</Style>
<CharacterRegions>
<CharacterRegion>
<Start> </Start>
<End>~</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>
";
static string ArialFontWithoutKerning = @"<?xml version=""1.0"" encoding=""utf-8""?>
<XnaContent xmlns:Graphics=""Microsoft.Xna.Framework.Content.Pipeline.Graphics"">
<Asset Type=""Graphics:FontDescription"">
<FontName>Arial</FontName>
<Size>20</Size>
<Spacing>0</Spacing>
<UseKerning>false</UseKerning>
<Style>Bold</Style>
<CharacterRegions>
<CharacterRegion>
<Start> </Start>
<End>~</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>
";
}
}