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Drop the music21 pull requests, the ShaderArchive shader and the archived ports from the recursive JI post's music list
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‎content/blog/recursive-just-intonation.md‎

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@@ -425,15 +425,10 @@ projects:
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inspired by python's music21, which the tuning playground and this post are
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built on ([github](https://github.com/float3/music21-rs),
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[crates.io](https://crates.io/crates/music21-rs))
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- [my pull requests to music21](https://github.com/cuthbertLab/music21/pulls?q=author%3Afloat3)
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- [AudioLink](https://audiolink.dev): I'm a maintainer on the core team of
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AudioLink, an audio-visualization library for Unity
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([github](https://github.com/llealloo/audiolink),
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[demo](https://traeumerei.dev))
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- [an audio reactive screen-space shader using AudioLink](https://github.com/float3/ShaderArchive/blob/master/Misc/AudioLinkScreenSpaceNaNMarching.shader)
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- [Music21TS](https://github.com/float3/Music21TS) and
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[Music21.NET](https://github.com/float3/Music21.NET): my earlier, archived
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attempts at porting music21 to TypeScript and C#
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### Visualize and listen to Polyrhythms in a Shader
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