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import 'dart:ui';
import 'package:flutter/widgets.dart';
import '../../hyper_effects.dart';
/// Provides a extension method to apply a [TransformEffect] to a [Widget].
extension TransformEffectExt on Widget {
/// Applies a [TransformEffect] to a [Widget].
///
/// The [translateX], [translateY], [translateZ], [rotateX], [rotateY],
/// [rotateZ], [scaleX], [scaleY], [scaleZ], [depth], [alignment], and
/// [origin] arguments are directly mapped to the [Transform] widget.
Widget transform({
double translateX = 0,
double translateY = 0,
double translateZ = 0,
double rotateX = 0,
double rotateY = 0,
double rotateZ = 0,
double scaleX = 1,
double scaleY = 1,
double scaleZ = 1,
double depth = 0,
AlignmentGeometry alignment = Alignment.center,
Offset origin = Offset.zero,
}) {
return EffectWidget(
end: TransformEffect(
translateX: translateX,
translateY: translateY,
translateZ: translateZ,
rotateX: rotateX,
rotateY: rotateY,
rotateZ: rotateZ,
scaleX: scaleX,
scaleY: scaleY,
scaleZ: scaleZ,
depth: depth,
alignment: alignment,
origin: origin,
),
child: this,
);
}
}
/// An [Effect] that applies a transform to a [Widget].
class TransformEffect extends Effect {
/// The amount to translate the [Widget] in the x direction. Directly mapped
/// to the [Transform] widget.
final double translateX;
/// The amount to translate the [Widget] in the y direction. Directly mapped
/// to the [Transform] widget.
final double translateY;
/// The amount to translate the [Widget] in the z direction. Directly mapped
/// to the [Transform] widget.
final double translateZ;
/// The amount to rotate the [Widget] around the x axis. Directly mapped
/// to the [Transform] widget.
final double rotateX;
/// The amount to rotate the [Widget] around the y axis. Directly mapped
/// to the [Transform] widget.
final double rotateY;
/// The amount to rotate the [Widget] around the z axis. Directly mapped
/// to the [Transform] widget.
final double rotateZ;
/// The amount to scale the [Widget] in the x direction. Directly mapped
/// to the [Transform] widget.
final double scaleX;
/// The amount to scale the [Widget] in the y direction. Directly mapped
/// to the [Transform] widget.
final double scaleY;
/// The amount to scale the [Widget] in the z direction. Directly mapped
/// to the [Transform] widget.
final double scaleZ;
/// Defines the depth of the [Widget] in z direction. This is used to create
/// a 3D effect. This is used on the transform matrix to set the entry at
/// given depth.
/// Tip: 0.001 are good numbers for depth perception.
final double depth;
/// The alignment of the [Widget] within its parent. Directly mapped
/// to the [Transform] widget.
final AlignmentGeometry alignment;
/// The origin of the [Widget] relative to its size. Directly mapped
/// to the [Transform] widget.
final Offset origin;
/// Creates a [TransformEffect].
TransformEffect({
this.translateX = 0,
this.translateY = 0,
this.translateZ = 0,
this.rotateX = 0,
this.rotateY = 0,
this.rotateZ = 0,
this.scaleX = 1,
this.scaleY = 1,
this.scaleZ = 1,
this.depth = 0,
this.alignment = Alignment.center,
this.origin = Offset.zero,
});
@override
TransformEffect lerp(covariant TransformEffect other, double value) {
return TransformEffect(
translateX: lerpDouble(translateX, other.translateX, value) ?? 0.0,
translateY: lerpDouble(translateY, other.translateY, value) ?? 0.0,
translateZ: lerpDouble(translateZ, other.translateZ, value) ?? 0.0,
rotateX: lerpDouble(rotateX, other.rotateX, value) ?? 0.0,
rotateY: lerpDouble(rotateY, other.rotateY, value) ?? 0.0,
rotateZ: lerpDouble(rotateZ, other.rotateZ, value) ?? 0.0,
scaleX: lerpDouble(scaleX, other.scaleX, value) ?? 1.0,
scaleY: lerpDouble(scaleY, other.scaleY, value) ?? 1.0,
scaleZ: lerpDouble(scaleZ, other.scaleZ, value) ?? 1.0,
depth: lerpDouble(depth, other.depth, value) ?? 0.0,
alignment: AlignmentGeometry.lerp(alignment, other.alignment, value) ??
Alignment.center,
origin: Offset.lerp(origin, other.origin, value) ?? Offset.zero,
);
}
@override
Widget apply(BuildContext context, Widget? child) {
final matrix = Matrix4.identity();
if (depth > 0) {
matrix.setEntry(3, 2, depth);
}
matrix.rotateX(rotateX);
matrix.rotateY(rotateY);
matrix.rotateZ(rotateZ);
matrix.translateByDouble(translateX, translateY, translateZ, 1);
matrix.scaleByDouble(scaleX, scaleY, scaleZ, 1);
return Transform(
transform: matrix,
alignment: alignment,
origin: origin,
child: child,
);
}
@override
TransformEffect idle() => TransformEffect();
@override
bool operator ==(Object other) {
if (identical(this, other)) return true;
return other is TransformEffect &&
other.runtimeType == runtimeType &&
other.translateX == translateX &&
other.translateY == translateY &&
other.translateZ == translateZ &&
other.rotateX == rotateX &&
other.rotateY == rotateY &&
other.rotateZ == rotateZ &&
other.scaleX == scaleX &&
other.scaleY == scaleY &&
other.scaleZ == scaleZ &&
other.depth == depth &&
other.alignment == alignment &&
other.origin == origin;
}
@override
int get hashCode => Object.hash(
translateX,
translateY,
translateZ,
rotateX,
rotateY,
rotateZ,
scaleX,
scaleY,
scaleZ,
depth,
alignment,
origin,
);
@override
String toString() =>
'TransformEffect(translateX: $translateX, translateY: $translateY, translateZ: $translateZ, rotateX: $rotateX, rotateY: $rotateY, rotateZ: $rotateZ, scaleX: $scaleX, scaleY: $scaleY, scaleZ: $scaleZ, depth: $depth, alignment: $alignment, origin: $origin)';
}