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Copy pathtextDisplay.py
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79 lines (62 loc) 路 1.78 KB
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import time
try:
import pacman
except:
pass
DRAW_EVERY = 1
SLEEP_TIME = 0 # This can be overwritten by __init__
DISPLAY_MOVES = False
QUIET = False # Supresses output
class NullGraphics:
def initialize(self, state, isBlue=False):
pass
def update(self, state):
pass
def checkNullDisplay(self):
return True
def pause(self):
time.sleep(SLEEP_TIME)
def draw(self, state):
print(state)
def updateDistributions(self, dist):
pass
def finish(self):
pass
class PacmanGraphics:
def __init__(self, speed=None):
if speed != None:
global SLEEP_TIME
SLEEP_TIME = speed
def initialize(self, state, isBlue=False):
self.draw(state)
self.pause()
self.turn = 0
self.agentCounter = 0
def update(self, state):
numAgents = len(state.agentStates)
self.agentCounter = (self.agentCounter + 1) % numAgents
if self.agentCounter == 0:
self.turn += 1
if DISPLAY_MOVES:
ghosts = [
pacman.nearestPoint(state.getGhostPosition(i))
for i in range(1, numAgents)
]
print(
"%4d) P: %-8s"
% (self.turn, str(pacman.nearestPoint(state.getPacmanPosition()))),
"| Score: %-5d" % state.score,
"| Ghosts:",
ghosts,
)
if self.turn % DRAW_EVERY == 0:
self.draw(state)
self.pause()
if state._win or state._lose:
self.draw(state)
def pause(self):
time.sleep(SLEEP_TIME)
def draw(self, state):
print(state)
def finish(self):
pass