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GalaxyQuest — Documentation Index

Navigation index for all project documentation.
Documentation is divided into three strictly separate areas:

Folder Content
technical/ Implementation, architecture, engineering
gamedesign/ Game design, mechanics, balancing
lore/ Narrative, factions, LORA / art generation

🚀 Quick Start

Document Content Time
../README.md Installation, Docker setup, Quick Start 5 min
technical/DEV_USERS.md Pre-seeded dev accounts 2 min
gamedesign/START_HERE.md Game design orientation 5 min

🏗️ Technical — Implementation & Engineering

Everything about the code, infrastructure, and system architecture.

Document Content
../ROADMAP.md Production-Readiness-Roadmap — verbindlicher Weg zum Launch (Phasen 0–9, Go-Live-Gates)
technical/PRODUCTION_AUDIT_2026-10-31.md Production-Readiness-Audit — Befunde mit IDs (Security, Backend, DB, Frontend, CI, Infra, Legal), Stand 31.10.2026
../CONTRIBUTING.md Branch, pull request, and quality-check guidance
technical/PLESK_DEPLOYMENT.md Immutable GitHub-to-Plesk delivery, separate staging/production, GPU, SMTP, backup and recovery gates
../CACHE_QUICK_REFERENCE.md Cache operations quick reference; diagnostics are admin-only and metrics require explicit recording
../SECURITY.md Private vulnerability reporting policy
technical/REALITY_CHECK_2026-10-29.md Reality Check — evidenzbasierter Implementierungsstand, Stand 29.10.2026
technical/ARCHITECTURE.md Main technical reference — backend, frontend, engine, DB, security
technical/MOTION_INTEGRATION.md Motion im Startmenue: Ein-/Ausflug, Controller-Vertrag, Barrierefreiheit, Faehigkeiten und Grenzen
../SHIP_DESIGNER_README.md Ship Designer prompt/UI prototype — REST generation route and standalone page are currently unavailable; not production-ready
technical/DOCUMENTATION_GUIDE.md How to navigate and contribute to docs
technical/IMPLEMENTATION_AUDIT.md Implementierungs-Audit — historischer Snapshot vom 31.07.2026; alte Prozent- und Stack-Angaben zurückgezogen
technical/GAP_TODO.md Gap-TODO — historischer Gap-Backlog (letzte vollständige Prüfung 31.07.2026); Häkchen und Schätzungen sind kein aktueller Code-/Release-Status, siehe verbindliche Roadmap
technical/TEMPLATE_SYSTEM_DESIGN.md Template system design — Mustache in PHP, JS & CSS: Vorgaben, Vor-/Nachteile, Migrationsplan
technical/MIGRATION_STRATEGY_OOP.md OOP refactoring roadmap and conventions
technical/PROJECTION_RUNBOOK.md Projection runtime operations guide
technical/OLLAMA_SETUP.md Ollama local LLM setup and configuration
technical/DEV_USERS.md Pre-seeded development accounts
technical/ROADMAP.md Engine & feature development roadmap (Feature-Backlog, historisch, Stand 11.04.2026)
technical/FUTURE_ENHANCEMENTS.md Feature backlog and ideas; not an authoritative implementation or release status
technical/FACTION_3D_VFX_RUNTIME_MAPPING.md Runtime-Mapping: gqVfxEmitters/gqWeaponFx -> ParticleEmitter/BeamEffect
technical/WAVE_17_IMPLEMENTATION_PLAN.md Historischer Wave-17-Plan; Prozentwerte sind Schätzungen vom 07.04.2026, keine aktuellen Fertigstellungsgrade
technical/IMPLEMENTATION_STATUS_SUMMARY.md Implementation status: Pirates, Economy, War systems (historischer Snapshot, keine Release-Aussage)

WebGPU Engine

Document Content
technical/webgpu_architecture.md Engine architecture overview
technical/webgpu_implementation_guide.md Implementation guide and usage
technical/webgpu_api_reference.md Engine API reference
technical/webgpu_migration_roadmap.md WebGL → WebGPU migration plan
technical/webgl_engine_analysis.md Historical WebGL analysis snapshot (2026-03-30); use current architecture for active runtime status
technical/WEBGPU_ENGINE_ATTRIBUTION.md Third-party attributions and licenses
technical/GALAXY_POSTPROCESS_ROADMAP.md Post-processing pipeline roadmap
technical/COLONY_BUILDING_WEBGPU_DESIGN.md Colony building system — WebGPU integration design

Performance & Data Encoding

Document Content
technical/PERFORMANCE_BASELINE.md Historical desktop measurements and current runtime-monitor limits; not a CI gate
CACHING_ARCHITECTURE.md Cache architecture reference; coverage counts and recommendations are historical snapshots
CACHE_IMPLEMENTATION_ROADMAP.md Historical cache-expansion proposal; not the current project roadmap
technical/BENCHMARK_RESULTS.md Benchmark analysis
technical/BENCHMARK_QUICKSTART.md How to run benchmarks
technical/BINARY_ENCODING_V2.md Optional binary V2 format specification; JSON remains the browser default
technical/DELTA_ENCODING_V3.md V3 compression research/prototype; estimates are unmeasured and not production approval
technical/COMPRESSION.md Historical compression estimates; current JSON default and optional binary formats
technical/SCIENTIFIC_REFERENCES.md Academic references for compression algorithms

VFX & Combat Implementation Reports

Document Content
technical/WEAPON_FIRE_INTEGRATION.md Weapon fire VFX — architecture, event flow, usage guide
technical/VFX_PROJECT_COMPLETION_REPORT.md Historical VFX implementation report (2026-04-02); not a production-readiness approval
technical/PHASE_1_COMPLETION_SUMMARY.md Historical Combat/VFX Phase 1 summary; completion is not release acceptance
technical/PHASE_2_COMPLETION.md Historical Combat Phase 2 multi-entity weapon-fire implementation report
technical/PHASE_2_IMPLEMENTATION.md Combat Phase 2 implementation design
technical/PHASE_2_VERIFICATION.md Historical Combat Phase 2 verification checklist (2026-04-02)
technical/PHASE_3_COMPLETION.md Historical Combat Phase 3 debris-system implementation report
technical/PHASE_3_DEBRIS_SYSTEM.md Debris destruction system design

Traders System

Document Content
technical/TRADERS_README.md Historical traders implementation snapshot; examples omit authentication and CSRF
technical/TRADERS_INTEGRATION_GUIDE.md Historical traders integration proposal; current scheduling uses the global simulation tick
technical/TRADERS_SYSTEM_IMPLEMENTATION.md Historical traders design proposal; API action list is stale

🎮 Game Design — Mechanics & Balancing

Everything about what the game does: rules, mechanics, systems, and balance.

Document Content
gamedesign/GAMEDESIGN.md Definitive game design document (~1 100 lines)
gamedesign/README_GAMEDESIGN.md 5-minute game design overview
gamedesign/ARCHITECTURE_GAMEDESIGN.md Design document structure and navigation
gamedesign/START_HERE.md Orientation guide for game design contributors
gamedesign/GAMEPLAY_DATA_MODEL.md Data model, mechanics, balancing formulas
gamedesign/EMPIRE_CATEGORIES.md Empire categories — Wirtschaft, Militär, Forschung, Wachstum, Stabilität, Diplomatie, Spionage
gamedesign/FTL_DRIVE_DESIGN.md FTL drive design and balancing; faction-specific runtime paths are partial, not a release sign-off
gamedesign/VESSEL_MODULE_BLUEPRINT_DESIGN.md Vessel blueprint and module system
gamedesign/FACTION_3D_OBJECT_DESIGN_LANGUAGE.md Fraktionsspezifische 3D-Objekt-Designsprache (KI -> Three.js JSON)
gamedesign/FACTION_3D_GENERATION_EXAMPLES.md Prompt- und JSON-Beispiele fuer fraktionsspezifische 3D-Objekte
gamedesign/GAME_CLASSICS_INSPIRATION.md Classic game inspirations and adopted mechanics
gamedesign/COLONIZATION_SYSTEM_DESIGN.md Colonization system — Empire Sprawl, sectors, governors, buildings
gamedesign/COMBAT_SYSTEM_DESIGN.md Combat system — battle simulator, war mechanics, PvP, exhaustion
gamedesign/COLONY_BUILDING_SYSTEM_DESIGN.md Colony building system — isometric 3D layout, building slots, districts
gamedesign/FACTION_INTRODUCTION.md Spielerstart & Fraktionsaufstieg — Herolde, Reputationssystem, Tutorial-Klimax
gamedesign/ONBOARDING_PROLOGUE_DESIGN.md Narrativer Registrierungsprolog — 5-stufiger Onboarding-Flow, fraktionsspezifische Prologe

📖 Lore — Narrative, Factions & Art

Story, world-building, faction lore, and LORA / image generation assets.

Document Content
gamedesign/GAMEDESIGN.md Authoritative faction lore — Rassen, Biologie, Kultur, Nebenfraktionen
lore/COMET_NARRATED_INTRO.md Geschwätziger Komet — bilinguale Untertitel- und TTS-Cues für neun Heimatweltstationen, Shuttlewechsel und Landung; Lore, Wikipedia-Belege und Entwickler-Credits
lore/gamedesign_fractions.md ⚠️ Deprecated tombstone — redirects to GAMEDESIGN.md
lore/gamedesign_fractions_backup.md Full legacy archive (8200 lines) — reference only
lore/ART_PROMPTS_SDXL.md SDXL image generation prompts (portraits, environments)
lore/ART_QUICKSTART.md Art generation quick start guide (SwarmUI / ComfyUI)
lore/LORA_TRAINING_GUIDE.md LoRA model training guide for faction-specific art generation
lore/side_factions/ Nebenfraktionen — NPC-only side faction lore, NPC rosters, plot arcs (12 factions)

🗄️ Historical Documentation

Reports, completed experiments, and superseded proposals are kept in the documentation archive. Archived documents are historical references, not current implementation or production-readiness approval.