I'm making some tests with this package and if I have a connection/stream that it's always sending data, the memory continues to raise until the system crashes. Investigating the issue with a memory profiler I can see that it's always allocating this objects (there are others), and never disposing them: - MsgPack.MessagePackString - System.Byte[] - MsgPack.MessagePackObject[] - System.Collections.Generic.List<MsgPack.MessagePackObject> - System.String - MsgPack.MessagePackObjectDictionary There's something that I can do be able to use this library in the cases? Workaround? Current usage: ```c# var serializer = MessagePackSerializer.Get<MyType>(); while (!cancellationToken.IsCancellationRequested) { var result = serializer.Unpack(myOpenStream); //Do nothing with the results, and the memory increases anyway result = null; //JIC makes no difference } ```