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[BUG] #125

Description

@ZhangJin2021

Unity version

6000.0.62f1

Meta XR Core SDK version

V83

Which OS are you using?

window10

Where does the issue occur?

  • In Unity Editor
  • In Quest builds

Description

i build meta quest build [block]NetworkedCharacterRetargeter and it cannot work,remote player's avatar has not animator ,and dont follow remote player ,i meet error like below[use photon fusion2]:
[Fusion] System.Void Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion::ReceiveStreamDataUnreliableRpc(Fusion.PlayerRef,System.Byte[]): payload is too large (1384 bytes). Max allowed: 512 bytes)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Fusion.UnityLogStream:Log (string)
Fusion.NetworkBehaviourUtils:NotifyRpcPayloadSizeExceeded (string,int) (at Fusion/Fusion.Runtime/Components/NetworkBehaviourUtils.cs:260)
Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion:ReceiveStreamDataUnreliableRpc (Fusion.PlayerRef,byte[]) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/PhotonFusion/NetworkCharacterBehaviourFusion.cs:243)
Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion:ReceiveStreamData (ulong,bool,Unity.Collections.NativeArray`1) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/PhotonFusion/NetworkCharacterBehaviourFusion.cs:110)
Meta.XR.Movement.Networking.NetworkCharacterHandler:SendData (single) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:220)
Meta.XR.Movement.Networking.NetworkCharacterHandler:TrySendData (single) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:328)
Meta.XR.Movement.Networking.NetworkCharacterHandler:LateUpdate () (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:140)
Any Boss can solve this problem?
Image

Image

Steps to reproduce

1 .build [block]NetworkedCharacterRetargeter
2.config as meta document(NetworkedCharacterRetargeter )
3.install in quest3
4.it cannot work

Logs

[Fusion] System.Void Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion::ReceiveStreamDataUnreliableRpc(Fusion.PlayerRef,System.Byte[]): payload is too large (1384 bytes). Max allowed: 512 bytes)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Fusion.UnityLogStream:Log (string)
Fusion.NetworkBehaviourUtils:NotifyRpcPayloadSizeExceeded (string,int) (at Fusion/Fusion.Runtime/Components/NetworkBehaviourUtils.cs:260)
Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion:ReceiveStreamDataUnreliableRpc (Fusion.PlayerRef,byte[]) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/PhotonFusion/NetworkCharacterBehaviourFusion.cs:243)
Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion:ReceiveStreamData (ulong,bool,Unity.Collections.NativeArray`1<byte>) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/PhotonFusion/NetworkCharacterBehaviourFusion.cs:110)
Meta.XR.Movement.Networking.NetworkCharacterHandler:SendData (single) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:220)
Meta.XR.Movement.Networking.NetworkCharacterHandler:TrySendData (single) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:328)
Meta.XR.Movement.Networking.NetworkCharacterHandler:LateUpdate () (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:140)



[Fusion] System.Void Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion::ReceiveStreamDataRpc(Fusion.PlayerRef,System.Byte[]): payload is too large (1384 bytes). Max allowed: 512 bytes)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Fusion.UnityLogStream:Log (string)
Fusion.NetworkBehaviourUtils:NotifyRpcPayloadSizeExceeded (string,int) (at Fusion/Fusion.Runtime/Components/NetworkBehaviourUtils.cs:260)
Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion:ReceiveStreamDataRpc (Fusion.PlayerRef,byte[]) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/PhotonFusion/NetworkCharacterBehaviourFusion.cs:234)
Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion:ReceiveStreamData (ulong,bool,Unity.Collections.NativeArray`1<byte>) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/PhotonFusion/NetworkCharacterBehaviourFusion.cs:106)
Meta.XR.Movement.Networking.NetworkCharacterHandler:SendData (single) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:220)
Meta.XR.Movement.Networking.NetworkCharacterHandler:TrySendData (single) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:328)
Meta.XR.Movement.Networking.NetworkCharacterHandler:LateUpdate () (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:140)

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