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134 lines (112 loc) · 3.46 KB
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Copy pathMain.cpp
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134 lines (112 loc) · 3.46 KB
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#include "Snake.h"
#include "Snake_map.h"
#include "Display.h"
#include "Item.h"
#include "keyboardEventhandler.h"
float SYNC_TIME = 0.3;
using namespace std;
int main() {
WINDOW* snake_win, * point_win, * mission_win, * notice_win;
Snake sk = Snake();
Point* p = new Point();
Mission* m = new Mission();
Item* item = new Item();
srand(time(NULL));
setlocale(LC_ALL, "");
map_init(stage);
initscr();
resize_term(60, 100);
colorSetting();
border('*', '*', '*', '*', '*', '*', '*', '*');
mvprintw(1, 1, "SNAKE GAME");
refresh();
snake_win = newwin(30, 60, 3, 3);
wbkgd(snake_win, COLOR_PAIR(1));
wattron(snake_win, COLOR_PAIR(8));
mvwprintw(snake_win, 1, 1, "Snake_game window");
mvwprintw(snake_win, 2, 1, "STAGE : %d", stage);
wborder(snake_win, '|', '|', '-', '-', '+', '+', '+', '+');
wrefresh(snake_win);
point_win = newwin(15, 29, 3, 64);
wbkgd(point_win, COLOR_PAIR(1));
wattron(point_win, COLOR_PAIR(8));
mvwprintw(point_win, 1, 1, "Score_board");
wborder(point_win, '|', '|', '-', '-', '+', '+', '+', '+');
updatePoint(point_win, p);
wrefresh(point_win);
mission_win = newwin(15, 29, 18, 64);
wbkgd(mission_win, COLOR_PAIR(1));
wattron(mission_win, COLOR_PAIR(8));
mvwprintw(mission_win, 1, 1, "Mission");
wborder(mission_win, '|', '|', '-', '-', '+', '+', '+', '+');
updateMission(mission_win, m, p);
keypad(stdscr, TRUE);
curs_set(0);
noecho();
nodelay(stdscr, TRUE);
scrollok(stdscr, TRUE);
clock_t startClock;
clock_t endClock;
startClock = clock();
int cnt = 0;
while (1) {
if (!keyEventHandler(sk)) {
displayDead(notice_win);
break;
}
endClock = clock();
if ((float)(endClock - startClock) / CLOCKS_PER_SEC >= SYNC_TIME) {
//Snake is dead
if (!sk.move(p, item) || sk.getLength() < 3) {
displayDead(notice_win);
break;
}
item->removeItem();
item->produceItem();
startClock = endClock;
updatePoint(point_win, p);
updateMission(mission_win, m, p);
if((p->getMaxLength()>forGate) && waitGate){
makeGate();
waitGate = false;
}
if ( p->getMaxLength() > forRandomWall && waitRandomWall)
{
makeRandomWall();
waitRandomWall = false;
}
if (m->checkStageClear() && stage == 4) {
displayGameClear(notice_win);
break;
}//next Stage
else if (m->checkStageClear()) {
displayNext(notice_win);
stage++;
wattron(snake_win, COLOR_PAIR(8));
mvwprintw(snake_win, 2, 1, "STAGE : %d", stage);
sk = Snake();
delete p;
delete m;
delete item;
p = new Point();
m = new Mission();
item = new Item();
waitGate = true;
waitRandomWall = true;
map_init(stage);
cin.ignore(2, '\n');
}
//snake window 동기화
draw_snakewindow(snake_win);
}
}
getch();
delwin(snake_win);
delwin(point_win);
delwin(mission_win);
endwin();
delete p;
delete m;
delete item;
return 0;
}