Skip to content

Add sample with heightmap based on vertex displacement. #2

Description

@profan

Basically like the one we have there now, but instead of directly modifying and then resubmitting the vertices here we would just have the same representation used for the collision data and the shader doing the displacement would just read offsets from this buffer.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions