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Copy pathTextViewer.cs
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Copy pathTextViewer.cs
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122 lines (97 loc) · 2.31 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class TextViewer : MonoBehaviour {
public List<Text> texts;
public float pagingTime = 1f;
protected int position = 0;
public int Position
{
get
{
return position;
}
}
protected int nextPosition = 0;
protected bool pagingActive = false;
public bool IsPagingActive {
get
{
return pagingActive;
}
}
public UnityEvent onAllViewed;
// Use this for initialization
void Start () {
Color c;
for (int i = 1; i < texts.Count; i++)
{
texts[i].enabled = false;
c = texts[i].color; c.a = 0;
texts[i].color = c;
}
}
// Update is called once per frame
void Update () {
if (pagingActive)
{
OnPagingActive();
}
}
public virtual void Next()
{
if (pagingActive) return;
if (position + 1 < texts.Count)
{
nextPosition = position + 1;
pagingActive = true;
}
else
{
onAllViewed.Invoke();
}
}
public virtual void Prev()
{
if (pagingActive) return;
if (position > 0)
{
nextPosition = position - 1;
pagingActive = true;
}
}
protected virtual void OnPagingActive()
{
if (texts[position].color.a > 0)
{
// Currently Page Visible
Color c = texts[position].color;
c.a -= Time.deltaTime / (pagingTime / 2f);
if (c.a < 0)
{
c.a = 0;
}
texts[position].color = c;
}
else
{
// Currently Page InVisible
texts[position].enabled = false;
texts[nextPosition].enabled = true;
Color c = texts[nextPosition].color;
c.a += Time.deltaTime / (pagingTime / 2f);
if (c.a > 1)
{
c.a = 1;
}
texts[nextPosition].color = c;
if (c.a == 1)
{
position = nextPosition;
pagingActive = false;
}
}
}
}