Skip to content

UCF 1.0 controller fix recording desync. #324

Description

@Apep-the-snek

When recording in frame-by-frame I noticed that when played back, it desynced, this was when doing moonwalks on pokemon stadium grass transformation to test something. when played back, the inputs are shown as 0.9875 instead of 1.0000, even though it showed as 1.000 during recording. I thought that it didn't actually desync before, but now I saw it actually messed up my sequence. The fix is that UCF needs to be fully applied and appropriately so when it gets saved as a recording, not just copy the actual inputs on my controller at that time which seems to be the issue here.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions