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RPG: Borrow some concepts from Wesnoth #14

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@CHiPs44

Default times and conditions (https://wiki.wesnoth.org/TimeWML#Ready-made_times_and_schedules):

{DAWN}
{MORNING}
{MIDDAY}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{MIDNIGHT}
{SECOND_WATCH}
{INDOORS}
{UNDERGROUND}
{DEEP_UNDERGROUND}

Alignment changes units efficiency in conjunction with day time:

  • chaotic: -25% on daylight, +25% at night
  • neutral
  • lawful: -25% at night, +25% at daylight (?)
  • liminal

Terrain https://wiki.wesnoth.org/Terrain_Terms gives maluses and bonuses depending on units:

  • elves have 70% hit rate when they are in forests
  • units in swallow water suffer a malus
  • ...

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