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Carlos Matheus edited this page Mar 26, 2018
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1 revision
Overview
A game object is basically everything used in the game within a Scene. Game objects can be rendered, can be controllers for player life, player status ... just about anything.
Main Methods
Every game object inherits from the base class GameObject and every game object should implement the following methods.
start() - called once, when the game object is added in the scene
update() - called every frame
Main Atributes
Every game object has only one attribute a Transform, which is a Component.
Every game object can have many different components.