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Hard core optimized techniques used to optimize the 40k cube animation sand. SIMD, Hot/Cold data Structures, Return value Optimizations and implicit conversions used. Matrices Translate, Rotate, Scale operations are cut down vastly using quantitative analysis. Check out the draw() method particleemitter.cpp in both RAW and Optimized flolders. For…

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Hard core optimized techniques used to optimize the 40k cube animation sand. SIMD, Hot/Cold data Structures, Return value Optimizations and implicit conversions used. Matrices Translate, Rotate, Scale operations are cut down vastly using quantitative analysis. Check out the draw() method particleemitter.cpp in both RAW and Optimized flolders. For…

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