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release: version packages (lockstep) - #436
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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and publish to npm yourself or setup this action to publish automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to dev, this PR will be updated.
Releases
@chestnutlabs/gcode-model-renderer@0.21.0
Minor Changes
ae84362Thanks @sobechestnut-dev! - Model viewer framing and STL lighting fixes (AnyBridge Customizer):frame()(Reset view) now fit the model's bounding box to the canvas aspect and field of view, centred with a small margin. Previously the camera used a fixed bounding-sphere offset, so a wide or flat model could overflow a narrow canvas and sit off-centre.resize(w, h)re-fits the model until the user orbits, zooms, or pans (by pointer, wheel, touch or keyboard) or callssetCameraState; after that the user's view is kept, andframe()resumes auto-framing. New optionautoFrameOnResize(defaulttrue) oncreateModelViewer/createModelPreviewControllerturns this off./modeladapters now size their canvas.createModelPreviewControllerkeeps the viewer sized to the bound canvas (initial fit, ResizeObserver, window-resize fallback), like the toolpath controller. Previously<ModelViewer>/<gcode-model-viewer>never calledresize()and rendered at a stretched default 300×150 buffer.InteractiveStagegainsfitBox(min, max, { direction?, margin? }),viewDirection(), and anonInteractionStartoption. The toolpath renderer's framing is unchanged.Patch Changes
ae84362]:@chestnutlabs/gcode-renderer-three@0.21.0
Minor Changes
ae84362Thanks @sobechestnut-dev! - Model viewer framing and STL lighting fixes (AnyBridge Customizer):frame()(Reset view) now fit the model's bounding box to the canvas aspect and field of view, centred with a small margin. Previously the camera used a fixed bounding-sphere offset, so a wide or flat model could overflow a narrow canvas and sit off-centre.resize(w, h)re-fits the model until the user orbits, zooms, or pans (by pointer, wheel, touch or keyboard) or callssetCameraState; after that the user's view is kept, andframe()resumes auto-framing. New optionautoFrameOnResize(defaulttrue) oncreateModelViewer/createModelPreviewControllerturns this off./modeladapters now size their canvas.createModelPreviewControllerkeeps the viewer sized to the bound canvas (initial fit, ResizeObserver, window-resize fallback), like the toolpath controller. Previously<ModelViewer>/<gcode-model-viewer>never calledresize()and rendered at a stretched default 300×150 buffer.InteractiveStagegainsfitBox(min, max, { direction?, margin? }),viewDirection(), and anonInteractionStartoption. The toolpath renderer's framing is unchanged.Patch Changes
@chestnutlabs/gcode-bgcode@0.21.0
Patch Changes
@chestnutlabs/gcode-colors@0.21.0
Patch Changes
@chestnutlabs/gcode-containers@0.21.0
Patch Changes
@chestnutlabs/gcode-dialects@0.21.0
Patch Changes
@chestnutlabs/gcode-parser@0.21.0
Patch Changes
@chestnutlabs/gcode-preview-core@0.21.0
Patch Changes
ae84362]:@chestnutlabs/gcode-preview-element@0.21.0
Patch Changes
ae84362]:@chestnutlabs/gcode-preview-react@0.21.0
Patch Changes
ae84362]:@chestnutlabs/gcode-preview-svelte@0.21.0
Patch Changes
ae84362]:@chestnutlabs/gcode-preview-vue@0.21.0
Patch Changes
ae84362]:@chestnutlabs/gcode-renderer-2d@0.21.0
Patch Changes
@chestnutlabs/toolpath-core@0.21.0