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Rework Event System #70

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@liam-middlebrook

Considering reworking the event system to write events to a named pipe and then creating another application for polling these events. This would fix the issue where once the gravestone is displayed the game locks up for a moment while the event is processed.

@eatnumber1 what's your opinion on this? Would it be better to just fix the issue given the current fork+exec structure of the system?

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