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CondrusArsen/README.md

AI Game Market: walk a neon 3D market where every stall is a playable game

Enter the 3D market   Open as a list

My portfolio is a game you can walk in. 83 games playable in the browser · 69 game teardowns, 17 of them Roblox hits · Roblox projects, a match-3 design case and a Figma wall of client UI.
Works on desktop and phone: walk with WASD or tap the floor, M opens the map and search.


Arseni Atrokhov — AI-assisted Game Developer · Roblox (Luau) · HTML5 · Game Design

I turn a game idea into a playable, tested build quickly, and I can tell what makes a game work. I use Claude, Codex and Gemini as my production team: I make the design decisions, direct the agents, review the results and own the final quality.

What I can do for your team

  • 🎮 Ship playable prototypes fast. I take a concept to a browser or Roblox build your team can playtest. I've built 100+ playable games and prototypes (HTML5 and Roblox) with AI agents; 83 of them are playable in my market.
  • 🔬 Research games and markets. I've analysed 600+ games (Roblox, web, indie/Steam, mobile): core loop, FTUE, economy, monetization, retention. I can tell you what to copy, what to change and why.
  • 🛠 Build AI tools for the pipeline. I made tools that turn gameplay videos into evidence-based teardowns at scale (a Gemini Chrome extension and Codex skills).
  • 🧱 Roblox and Luau. 6.5 years with Roblox Studio: systems, client/server logic, saving, NPCs, UI, and debugging other people's code.

📍 Remote · Gomel, Belarus (UTC+3) · Open to full-time roles and project work — services & prices (RU) · English: elementary — I read English and write with translation tools, which works well in async, text-based teams · LinkedIn


⭐ Featured

AI Game Market — the 3D market above: 26 games in the main rows, 57 more prototypes in the Vault, 69 teardowns. Built with AI agents, solo and in a small team. ▶ Walk in

Deep Contract — mining management + tower defence: day/night loop, worker AI, waves and bosses, upgrade tree. TypeScript, 36 tests, full design notes. ▶ Play

Playable Ads demos — three HTML5 playable ads (pin-puzzle with fluid physics, crowd runner, merge battler on PixiJS 8), single-file with MRAID 2.0 structure, plus a Telegram Mini App game. ▶ Play

Lumen Tides — game UI/UX case — interactive mobile game interface: home with events, level map, booster sheet, victory, shop with offers and purchase flow, battle pass; screen transitions and 25+ micro-animations. Made with AI. ▶ Try it

Ulei — coworking booking UX case — landing + seat booking in 30 seconds: time slots, interactive seat map with filters, form with phone mask and promo code, QR confirmation; desktop and mobile. Made with AI. ▶ Try it

🧱 Roblox

Project What it shows
Arcane Orchard RPG Magic combat, NPC AI with pathfinding, economy and shop. Started with a student; refactored with AI agents under my direction (Rojo, server-authoritative purchases, safe DataStore saves, CI) and playtested in Studio
Roblox Feature Pack Studio test assignment: triggers, teleports, per-player checkpoints, GUI + RemoteEvents, DataStore, animation

📐 Game design

Project What it shows
Match-3 Design Case Study Early-game analysis of 200 levels per title, a layered obstacle mechanic, a collection event
69 game teardowns Evidence-based breakdowns: core loop, economy, progression, FTUE, monetization

🛠 Other

School Journal Bot (Python, aiogram, SQLite, 18 tests)


Experience

Bloom Labs — Game Designer & AI Prototyper (contract) · Jul–Oct 2026 Researched 600+ games and built AI tools that automate teardowns. Built playable web games and prototypes with AI agents. Ran competitor and economy analysis, redesigned the core loop and did release QA for a live Roblox game.

Itgenio — Roblox & game-development instructor · 2019–2026 13,000+ online sessions: Roblox Studio, Lua/Luau, game systems. Daily debugging of unfamiliar code.

Freelance — UI/UX for mobile games and apps in Figma, paid client work · 2021–2026

Toolbox

Luau Roblox Studio JavaScript HTML5 Canvas Claude Code Codex Gemini Figma Git

Looking for: AI game designer / AI prototyper · Roblox developer · game designer (casual, Roblox) · HTML5 game developer — remote. Message me on LinkedIn

Pinned Loading

  1. ai-game-lab ai-game-lab Public

    Deep Contract plus seven more mobile web games built from my own game teardowns with an AI-assisted pipeline. Play them in the browser.

    HTML

  2. deep-contract deep-contract Public

    Mining management + tower defence web game built from my teardown of Drill Core. TypeScript, 36 tests.

    TypeScript

  3. arcane-orchard-rpg arcane-orchard-rpg Public

    Roblox RPG: magic combat, NPC AI with pathfinding, server-authoritative shop, safe DataStore saves. Rojo + CI.

    Luau

  4. roblox-feature-pack roblox-feature-pack Public

    Roblox test assignment refactored: server-authoritative clicks, per-player checkpoints, DataStore, Rojo, tests, CI.

    Luau

  5. match3-game-design-case-study match3-game-design-case-study Public

    Match-3 game design case: early-game analysis, layered obstacle mechanic, collection event concept.

  6. school-journal-bot school-journal-bot Public

    Telegram bot for teachers: classes, grades, reports and Excel export. Python, aiogram, SQLite.

    Python