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[OoT] Fix missing calc_loop_triangles - #740

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Dragorn421 merged 1 commit into
Fast-64:mainfrom
Dragorn421:fix_missing_calc_loop_triangles
Oct 11, 2026
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Dragorn421 merged 1 commit into
Fast-64:mainfrom
Dragorn421:fix_missing_calc_loop_triangles

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loop_triangles was being used for assessing if rigged meshes should be Flex or not, without calc_loop_triangles being called first, which led to wrongfully using standard SkeletonHeader instead of Flex.

This only appears to be an issue in old Blender versions (like Blender 3.2)

This was a regression introduced by #720. Moral of the story: also test Link import/export in Blender 3.2 maybe?

loop_triangles was being used for assessing if rigged meshes should be Flex or not,
without calc_loop_triangles being called first, which led to wrongfully using standard
SkeletonHeader instead of Flex.

This only appears to be an issue in old Blender versions (like Blender 3.2)
@Dragorn421 Dragorn421 added bug Something isn't working oot Has to do with the Ocarina of Time 64 side labels Sep 22, 2026
@Dragorn421 Dragorn421 added the merge soon Will be merged in a few days at most if nothing else comes up label Oct 9, 2026
@Dragorn421
Dragorn421 merged commit 566d57b into Fast-64:main Oct 11, 2026
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Dragorn421 deleted the fix_missing_calc_loop_triangles branch October 11, 2026 14:57
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