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Yanis002
commented
Sep 28, 2026
| GfxList(f"0x0{i:X}000000", GfxListTag.Material, DLFormat.Static), is_animated_material | ||
| ignore_segments = False | ||
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| match self.context: |
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actually idr if all currently supporter blender versions are compatible with this syntax, I might have to change that but lmk
Reonu
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Sep 28, 2026
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seems to work fine in my testing, thanks!
…somehow the type is different...
Dragorn421
reviewed
Oct 9, 2026
Dragorn421
reviewed
Oct 9, 2026
| flipbookArrayIndex2D: IntProperty(name="Index if 2D Array", default=0, min=0) | ||
| autoDetectActorScale: BoolProperty(name="Auto Detect Actor Scale", default=True) | ||
| actorScale: FloatProperty(name="Actor Scale", min=0, default=10) | ||
| ignore_segments: BoolProperty(name="Ignore DL Segments", default=False) |
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can you add a description to the ignore_segments props
suggestion, something like: "Whether to ignore jumps to segmented addresses (like gsSPSegment(0x08000000)), instead of importing them as Dynamic Material Properties. This ignore option can be used to work around the importer wrongly setting some materials' segments" ?
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externin the exported source files when a texture reference is using a symbol #748 by creating a list of references to extern (note: I hate this but I have no idea how to do it better)