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DIB: handle images of odd width #2

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@ForNeVeR

@ForNeVeR I found a bug in Dib.fs. In particular, stride was incorrectly calculated in odd-width bitmaps.

It seems that there are no such sprites in the game files anymore, but if you want to put this in a external library, you will need to check the 1bpp and 8bpp formats for this bug.

Originally posted by @sotiredofyours in ForNeVeR/O21#79 (comment)

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