Adaptive rendering - #1783
Merged
Merged
Adaptive rendering#1783
Conversation
# Conflicts: # Core/Render/OpenGL/Renderers/Legacy/World/LegacyWorldRenderer.cs
…ve checks to individual upper/middle/lower functions since parts to fix broken cache invalidation
# Conflicts: # RELEASENOTES.md
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Adds render mode option for adaptive rendering. Includes straight BSP as an option as well.
Uses the BSP traversal for timing and heuristics to determine when BSP would be beneficial over static and automatically switches. This is largely beneficial to slower iGPUs that struggle with large amounts of geometry and texture changes/draws. This allows for the renderer to occlude using the BSP when it's fast so the rest of the level can be occluded. When the heuristics detect it would be too slow / too much to render it will automatically be switched to static. The heuristic thresholds can all be modified under render.adaptive.