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Use reversed-Z depth and support camera sky output - #2
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Update Web rendering alongside engine PR ChenlizheMe/Infernux#102. Use Depth32Float and reversed depth for scene geometry, shadows, World UI and particles; apply camera dithering in display space; consume authored panorama/procedural sky materials. Local validation: 85 plugin tests pass. Matching engine CI builds and exercises development/release Web Players before integration. No package version change or release publication.