The official Windows build plugin for Infernux, an open-source game engine with a C++17/Vulkan core and Python authoring layer. Install this plugin to export an Infernux project as a native Windows x64 game without compiling the engine yourself.
简体中文 · Infernux Engine · Plugin Template · Releases
- The
windows-x64build target in the Infernux Editor - A precompiled native Player, CPython 3.13 runtime, and parallel module
- Vulkan rendering and the Windows export pipeline
- Binary game-content packaging instead of an editable
Assets/Librarytree
| Package | Version | Compatible engine | Build host | Target |
|---|---|---|---|---|
infernux/platform-windows |
0.2.11 | Infernux >=0.4.3; payload 0.4.3 | Windows x64 | Windows x64 |
Open Plugins in Infernux, select Infernux Windows Platform from the official catalog, then import and enable it. Official installs use the Infernux distribution service first and GitHub Releases if that channel is unavailable. You can also download infernux.platform-windows.inxpkg from this repository's Releases page and import it manually.
Open the build settings, choose windows-x64, and export. The result contains the executable, runtime libraries, and packaged game data; distribute the complete output directory together. Users do not need an engine checkout, CMake, or a compiler toolchain.
This is a native-host exporter: Windows builds Windows. Installing it on Linux does not add Windows cross-compilation.
The installable plugin lives in package/. package.py, release.py, tests, CI, documentation sources, and native build configuration are maintainer tooling and are not included in the .inxpkg.
package/
inx_package.json
editor/infernux_windows/
plugin_pages/
Maintainers build the engine's windows-msvc-player preset, which writes the Player directly into this repository. To validate an existing payload locally:
python package.py dist/infernux.platform-windows.inxpkg
python release.py v0.2.1Pushing a matching v<version> tag makes GitHub Actions build and publish the .inxpkg and its release manifest.
MIT. Bundled third-party components retain their own licenses.
