Welcome to my GitHub. I'm a Software Engineer with a strong foundation in C++ and real-time systems, and a deep specialization in audio programming and DSP.
I work across game and engine development, with professional experience in AAA game audio pipelines, middleware integration (Wwise, FMOD), and performance-critical runtime systems. While audio is my core domain, I build and contribute to broader gameplay and tooling systems as well.
My focus is on building interactive systems: Gameplay and Engine tools, audio middleware and systems (integration and custom DSP). I've shipped commercial VST/AU plugins, developed game audio systems, and created gameplay-adjacent tools and prototypes across multiple engines.
Outside of core engineering work, I experiment with procedural audio, game development tools, SFX/music production, and plugin development for creatives, as well as regularly contribute open source tools.
From: 19 May 2022 - To: 31 August 2026
Total Time: 3,118 hrs 4 mins
C# 1,079 hrs 30 mins >>>>>>>>>---------------- 34.37 %
C++ 1,047 hrs 31 mins >>>>>>>>----------------- 33.36 %
C 398 hrs 57 mins >>>---------------------- 12.70 %
Objective-C 137 hrs 25 mins >------------------------ 04.38 %
C/C 100 hrs 21 mins >------------------------ 03.20 %
GDScript3 90 hrs 54 mins >------------------------ 02.89 %
JavaScript 66 hrs 24 mins >------------------------ 02.11 %
HTML 43 hrs 23 mins ------------------------- 01.38 %
Markdown 30 hrs 39 mins ------------------------- 00.98 %
CMake 29 hrs 40 mins ------------------------- 00.94 %



