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Not sure how else to contact you so I'm opening this Issue only for that purpose.
I'm a dev myself and I was trying to make my own version of the DLSS injection too for about a week! I got as far as the integration but MV source and MV Scale was becoming a bottleneck, so it worked but it had some jitter and ghosting that I was trying to fix.
I'm glad I wasn't the only one trying to provide a solution to the AA in an open source way that just works and actually helps with performance.
Let me know if you need/want any help or support or how I can contribute to your project, as long as it stays open-source and non-commercial I'd love to connect and help.
I'm also working on a project to record OpenXR in 3d and upload 8k vids to YT so we can share the experiences and watch our trucking experiences in native 3d, check my other repo, but still a massive WIP.
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JRDevo commentedon Oct 10, 2026
you are welcome and can always help with testing. let me know what issues you have, or just general feedback & recommendations :)
There is a discussion tab, but this is also ok.
JRDevo commentedon Oct 10, 2026
BTW, quick bug fix being added!
I'm also working on a project to record OpenXR in 3d and upload 8k vids to YT so we can share the experiences and watch our trucking experiences in native 3d, check my other repo, but still a massive WIP.
Issue #9: scene depth aliases (per-eye D32S8 depths after a VR minimi…