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Anonymous functions break highlighting in the States block #24

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@nashmuhandes

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With versus without anonymous functions. Instructions like Loop, Goto, Stop etc lose their purple (?) coloring.

The following for your copy/pasting convenience:

	States
	{
	Spawn:
		MODL A 1 Bright;
		Loop;
	Select:
		TNT1 A 1
		{
			let wpn = invoker;
			let pmo = wpn.GetPlayerPawn();
			if (pmo)
			{
				wpn.MarkWeaponModelForUpdate();
				if (cl_viewtilt)
					DimensionsChoreograph.ExecuteDirect(pmo, "PlayerWeaponSelect");
			}

			A_Raise(int.max);
		}
		Goto Ready;
	Deselect:
		TNT1 A 1 A_Lower(int.max);
		Loop;
	LightDone:
		0000 A 0 A_Light0();
		Stop;
	}
	States
	{
	Spawn:
		MODL A -1;
		Stop;
	Select:
		0000 A 1 A_Raise(int.max);
		Loop;
	Deselect:
		0000 A 1 A_Lower(int.max);
		Loop;
	LightDone:
		0000 A 0 A_Light0();
		Stop;
	}

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No KapThe Kaptain tried to fix the problem but didn't manage to.bugSomething isn't working

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