Full-stack developer · Game programming student at BUas · Breda, Netherlands
I ship production web apps with React, TypeScript, Firebase and Cloudflare, and gameplay systems in C++ and Unreal Engine 5.
I'm a Creative Media and Game Technologies (Programming) student at Breda University of Applied Sciences, and the founder of DevInfi, a small software company where I build client projects and our own products end to end.
On the web side I've shipped a live e-commerce store with a custom Stripe checkout, an in-browser file toolkit that runs AI models on the user's device, and an end-to-end encrypted messenger. On the game side I write C++ for combat, AI and modular gameplay frameworks, in Unreal Engine 5 and from scratch in SFML. Same mindset in both: systems that survive real users and real players, not just demos.
- Currently working on: Capy Files · DevInfi · NikkChat · UE5 combat prototype
- Currently studying: CMGT Programming at BUas (2026 – 2030)
- Open to: freelance projects and part-time remote developer roles (16–24 h/week) · internships in gameplay programming or full-stack engineering
- Based in: Breda, Netherlands (UTC +1 / +2)
Web · React + TypeScript · Firebase (Auth, Firestore, Cloud Functions) · Cloudflare Workers, D1, R2 · Stripe & Paddle payments · WebAssembly · WebGPU · PWAs · technical SEO
Games · C++ gameplay and AI · combat systems · animation integration · clean engine-facing architecture
Both · shipping, reading codebases, and tradeoffs you can defend in review
skladex.bg · live · client e-commerce storeLive online store for a warehouse-shelving importer, taking real orders. Custom embedded Stripe checkout on PaymentIntents (Payment Element for cards, Express Checkout for Google Pay and Apple Pay), Cloud Functions for the API, Stripe webhook and order emails, prerendered product pages for SEO. Repo: public case study, architecture and payment flow; source is private.
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Capy Files · live · own product61 tools for PDFs, images, video, audio and AI (compress, convert, edit, sign, redact, OCR, background removal, transcription) that run entirely in the browser, so files never leave the user's device. AI models run on-device with WebGPU; WebAssembly builds of qpdf, MozJPEG and OxiPNG. Offline-capable PWA on Cloudflare Workers, Paddle subscriptions. Repo: public case study, architecture and on-device AI write-up; source is private.
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Privacy-first messenger in production: end-to-end encrypted media (AES-256-GCM via the Web Crypto API), WebRTC voice and video calls, realtime chat with presence, installable PWA on Android, iPhone and desktop. Repo: public case study, docs and screenshots; full source is private.
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Medieval Combat Game · UE5Souls-inspired third-person combat in Unreal Engine 5, with C++ only for combat, AI and core systems. Highlights: combos with anim-notify damage · dodge with i-frames · modular health/stamina · enemy AI (chase, strafe, attack pacing, hit reactions) · pickups/inventory.
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Also: Transform Arena, a top-down roguelike arena shooter built from scratch in C++17 / SFML (procedural floors, 3 bosses, 8 weapons) · WeatherWise and GradeUp (Flask)
When I'm not coding I'm usually playing the games I want to one day help build: Elden Ring, Dark Souls, Sekiro, DMC, and anything with deep combat. I read everything I can about how those games are built under the hood, from GDC talks to engine source.
Thanks for stopping by. Check the featured projects and pinned repos.


