- MiSideVR is a mod for MiSide that I have been working on that will eventually add almost full VR integration into the game that uses BepInEx 6.0.0-pre2 as a loader.
- A legal steam copy of MiSide(Not the demo)
- An installation of BepInEx 6.0.0-pre2 in your MiSide game directory(A tutorial is included in the installation guide, which you can find in the Discord Server)
- A decent PC capable of playing VR games
- Any SteamVR compatible VR headset
Note: This is a rough outline, it is not complete and I may change certain parts of it in the future
- Physical Grabbing: Physically grab items and place them in your pocket. Items are held and used dynamically.
- Note: Does not apply to automated cutscenes (e.g., smashing the window in Little Mita's level).
- Pocket System: Grab your pocket and use a controller button to cycle through stored items and instantly equip them.
- Cloth Physics: Dynamic reactions for clothing, tablecloths, and fabrics.
- Manual Doors: Physically push doors with your hands.
- Mita Physics: Full physical collision on Mita (reacts to touch/pushing and snaps smoothly back into place).
- Throwables: Pick up and physically throw some non-story objects.
- This update will contain a bunch of new features and content that was suggested that is not currently part of the base game. They will require a setting to be switched on, where you can also set custom keybinds for that suggestion. There are not very many keybinds though, which is why they have to be enabled and binded manually in the first place.
- VR Settings Menu: While basic in this update, it will provide a suggestions tab to allow you to enable suggestions and bind them to controller buttons.
- Mita's Gun: A gun you can use to shoot throwables
- VR Comfort: Added smooth turning, snap turning, custom turn speeds, and other comfort settings
- Audio: Corrected 3D spatial audio for cutscenes.
- Multiplayer: Full compatibility with QuestionBlock64's multiplayer mod(If it is complete by then, which it most likely will be, and could also require a custom fork of his project).
- Latest Version: N/A
- Working on Version: v1.0b (~45% Complete)
- Percent Complete Overall: ~9%
To keep development organized, this repository is structured into distinct branches:
- Branching System: Every major release or pre-release is separated into its own dedicated branch (e.g.,
v1.0b-pre1). - Periodic Source Updates: The source code on the main branch is updated periodically, typically aligning with the release of the latest public pre-release or stable build.
If you are looking for the most up-to-date active development code or a specific version, please check the Branches dropdown menu above!
- frostwarrior3792
- squintem
- GlitchTest51 - Original author of initialization scripts, some UI scripts, the camera script, and some other important scripts: CanvasPatches(CanvasPatch), UIFollowCamera, VRPointerInput, CameraManager(StereoRender/VRSystem), PlayerMovePatches(VRPlayer), and ControllerVisuals(VRController). You can find the repo in the state it was in when these scripts were used here
- DSprtn and PureDark - Developers of SteamVR_Standalone_IL2CPP
- BepInEx
