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Agalar Hack

An anarchy utility mod for Minecraft 26.2 (Fabric).

Downloads Build Minecraft

Note

The original 1.12.2 Forge client is retained on the og branch.

AI contributors: read handover.md for current progress, architecture, remaining work and validation requirements.

Requirements

Dependency Version
Minecraft 26.2
Fabric Loader 0.19.3+
Fabric API 0.157.0+26.2+
Java 25

Installation

  1. Install Fabric Loader for Minecraft 26.2.
  2. Put Fabric API and agalarhack-*.jar in .minecraft/mods/.
  3. Launch the Fabric profile. The HUD should report Agalar Hack 2.0.13.

Versioning

Releases are numbered 2.x.yy:

Part Meaning
2 Fixed prefix for this Fabric client line
x Major version, raised for a major update; yy returns to 00
yy Two-digit minor update, 00 to 99, raised for each regular release

Examples: 2.0.00 → 2.0.01 → … → 2.0.12 → 2.1.00. The Minecraft version the client targets (26.2) is independent of this number. Releases up to 26.2.7 used the earlier Minecraft-derived numbering; 2.0.00 is the first release under this scheme. The build fails if mod_version in gradle.properties does not follow it.

Control Center

Press Right Shift or use .gui / .clickgui.

26.2.5 introduces a rebuilt dark Control Center with a persistent category sidebar, searchable module/settings metadata, module cards, typed settings editing and matching themed screens for Profiles and Global Target Policy. HUD, Profiles and Targets remain directly accessible from the header.

HUD editor

Open Control Center → HUD. Branding, Module List, Info and Target HUD are draggable independently.

The editor now provides:

  • a visible 10 px placement grid;
  • grid snapping plus sibling edge/center alignment snapping;
  • direct drag-and-drop with one config write on release;
  • nearest-corner anchoring after drop;
  • live overlap detection with red conflict outlines;
  • visibility, manual anchor and reset controls.

HUD layout is persisted in config/agalarhack-hud.json.

Profiles and per-server configs

Profiles store complete module state/settings/keybinds, Global Target Policy and HUD layout. They support save/load/delete, per-server binding, duplicate/rename and clipboard JSON import/export. Partial loads can select module/category settings, HUD, targets or the independent keybind slice; imported maps are sanitized before storage. Rename migrates server and dimension bindings.

Commands

Command Description
.help Lists commands
.modules [query] Lists/searches modules, descriptions and settings
.settings <module> Shows typed setting values and constraints
.toggle <module> Toggles a module
`.bind <key none>`
.set <module> <setting> <value> Changes a typed setting
`.friend add remove
`.profile save load
`.profile duplicate rename `
`.profile export import `
.grind <item> [count] / .grind plan <item> [count] Plans what it would take to obtain an item, counting what you already carry (planning only)
.grind survival [tier] Runs live survival milestones: iron, diamond, or max (default), including food, equipment, a starter house, storage annex, Netherite and enchanting
.grind run <item> [count] Executes a supported item goal with gathering, tool/station preparation, crafting, cooking or smithing
.grind baritone on / .grind baritone off Enables/disables optional Baritone mining and travel; survival campaigns enable it automatically
.grind resume / .grind stop / .grind status Resumes after resolving a pause, cancels a run, or reports the current milestone and pause reason
.gui Opens the Control Center
.panic Disables all active modules

See AutoGrind for setup, progression, inventory-pressure recovery and limits. Start on a flat, clear Overworld plot. Continuous travel requires a separately installed compatible Baritone; the first Netherite Upgrade template requires player looting, and enchantments use vanilla level-30 offers.

Modules

Category Module Highlights
Combat Aura Shared target policy, FOV/range/wall range, priority and vanilla/custom cooldown
Combat TriggerBot Crosshair-only attacks with friend/entity filters
Misc AutoEat Hunger-aware food choice with safe slot/use ownership
Misc AutoReconnect Bounded reconnect attempts from the vanilla disconnect screen
Movement Speed Ground speed multiplier with cap and movement conditions
Movement Flight Creative-style flight with exact ability restoration
Movement Jesus Surface-aware water correction and configurable lava lift
Movement Sprint Vanilla-eligibility-aware automatic sprint
Movement Step Configurable step height with exact restoration
Movement NoFall One grounded-status packet near landing; servers may still apply damage
Render Fullbright Client night vision with prior-effect preservation
Render Coordinates XYZ and facing HUD info
Render Durability Item durability HUD info
Render ESP Boxes/tracers/labels, friend color, scoreboard team color and distance fade
Render StorageESP Bounded loaded-chunk highlighting for chests, barrels, shulkers and utility storage
Render BlockESP Incremental budgeted scanning for ores, spawners, portals and beacons
Render Trajectories Vanilla-aware bow charge, charged crossbow, trident threshold, source motion and impact collision
Render TargetHUD Health bar, equipment and known effect icons
Render Freecam Detached camera with acceleration, deceleration, smoothing and body marker
World AutoTool Correct-tool selection with durability protection

ESP behavior

Friend coloring takes priority over scoreboard-team coloring. Distance fading begins at the configured fadeStart and approaches minimumAlpha near the maximum ESP range. StorageESP scans only loaded chunks and caps results. BlockESP spreads its search budget across client ticks instead of scanning the entire volume during world rendering.

Trajectory behavior

physics=Vanilla uses Minecraft-aware family behavior: the vanilla bow draw-power curve, a charged-projectile requirement for crossbows, the trident minimum use threshold, family launch speeds/gravity/drag and the same source-motion addition used by shootFromRotation. physics=Custom preserves manual gravity/drag tuning from earlier versions. Collision and landing markers remain available.

TargetHUD effect note

Minecraft 26.2 multiplayer does not always synchronize complete active-effect state for remote living entities. TargetHUD displays only effects actually known by the client and never invents missing effect data.

Configuration

Path Purpose
config/agalarhack.json Module state, keybinds and settings
config/agalarhack-friends.json Friend list
config/agalarhack-hud.json HUD layout
config/agalarhack-target-policy.json Shared target filter
config/agalarhack-profiles/*.json Named complete snapshots
config/agalarhack-server-profiles.json Server → profile bindings

26.2.5 polish

  • Added friend/team-aware ESP coloring and distance fading.
  • Added bounded StorageESP and incremental BlockESP.
  • Added HUD grid snapping, sibling alignment snapping and overlap diagnostics.
  • Reworked held-projectile prediction around vanilla bow/crossbow/trident launch behavior and source motion.
  • Added Freecam acceleration/deceleration before final positional smoothing.
  • Rebuilt the Control Center and settings surfaces around a shared dark UI theme.

Earlier 26.2.x work

26.2.4 added drag-and-drop HUD positioning, ESP tracers/name labels, collision-aware Trajectories, richer TargetHUD, Freecam smoothing/body marker and full profile import/export/duplicate/rename. 26.2.3 introduced profiles/per-server configs, the HUD layout manager, shared target policy/tracker and utility/render modules. 26.2.2 established typed settings, friends, Aura/TriggerBot improvements, safer module lifecycle and modern CI.

Addons

This client can be extended by other Fabric mods: declare an agalarhack entrypoint and you get a module and a command registered alongside the built-in ones. The published surface, the rules the loader enforces and a complete minimal example are in Writing an addon. The API is version 1 and still marked provisional.

Foundation development branch

The shared service foundation and its current limitations are documented in Foundation services. This branch introduces an internal event bridge, inventory/target/rotation services, notifications, lifecycle cleanup and explicit module-config migration while preserving the existing 26.2 rendering pipeline.

Building

./gradlew build

The jar is written to build/libs/agalarhack-<version>.jar.

To cut a release, raise mod_version in gradle.properties (for example 2.0.01 → 2.0.02), add a ## [2.0.02] - <date> section to CHANGELOG.md and merge to main. CI then publishes release v2.0.02 with that section as its notes. It publishes each version once: a push that leaves mod_version alone publishes nothing, and a pull request whose version has no changelog section fails. Do not push v* tags by hand; CI creates them.

main targets Minecraft 26.2 Fabric; og keeps the historical 1.12.2 Forge client.

Use responsibly. Client-side mods can violate server rules and may result in bans where prohibited.

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Minecraft player assistance tool mod.

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