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- Status: Open.#124 In NVIDIA-RTX/Streamline;
- Status: Open.#122 In NVIDIA-RTX/Streamline;
- Status: Open.#121 In NVIDIA-RTX/Streamline;
- Status: Open.#120 In NVIDIA-RTX/Streamline;
- Status: Open.#119 In NVIDIA-RTX/Streamline;
- Status: Open.#118 In NVIDIA-RTX/Streamline;
- Status: Open.#117 In NVIDIA-RTX/Streamline;
Crash inside nvngx_dlssd.dll relase version 2.12.0
ackAcknowledged. We may or may not do something, but won’t commit either way.Acknowledged. We may or may not do something, but won’t commit either way.Status: Open.#116 In NVIDIA-RTX/Streamline;- Status: Open.#115 In NVIDIA-RTX/Streamline;
Crash in sl_interposer during D3D12 init on RTX 5070 (Oblivion Remastered, UE 5.3.2) — only fixed by fully disabling interposer
ackAcknowledged. We may or may not do something, but won’t commit either way.Acknowledged. We may or may not do something, but won’t commit either way.bugSomething isn't workingSomething isn't workingStatus: Open.#114 In NVIDIA-RTX/Streamline;kBufferTypeUIAlpha changed from 68 to 69 in Streamline SDK 2.12.0
ackAcknowledged. We may or may not do something, but won’t commit either way.Acknowledged. We may or may not do something, but won’t commit either way.bugSomething isn't workingSomething isn't workingStatus: Open.#113 In NVIDIA-RTX/Streamline;Streamline DLSS-G (Vulkan) — pacer reuses its present-semaphore -> VUID-vkQueueSubmit-pSignalSemaphores-00067
ackAcknowledged. We may or may not do something, but won’t commit either way.Acknowledged. We may or may not do something, but won’t commit either way.bugSomething isn't workingSomething isn't workingStatus: Open.#112 In NVIDIA-RTX/Streamline;