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NeverCookFirst
DimensionsRecomp
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Fix native renderer correctness and publish reproducible SDK integration
- #28
#28
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AlenHay
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NeverCookFirst:codex/native-renderer
NeverCookFirst/DimensionsRecomp:codex/native-renderer
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AlenHay:t3/gpu-renderer-correctness
AlenHay/DimensionsRecomp:t3/gpu-renderer-correctness
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Fix native renderer correctness and publish reproducible SDK integration
#28
AlenHay
wants to merge 40 commits into
NeverCookFirst:codex/native-renderer
NeverCookFirst/DimensionsRecomp:codex/native-renderer
from
AlenHay:t3/gpu-renderer-correctness
AlenHay/DimensionsRecomp:t3/gpu-renderer-correctness
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Commits on Oct 7, 2026
Cache clean GPU memory stamps until the next physical write
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Recover missing native shaders from validated additive DXIL packs
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Upload resident guest depth textures before native sampling
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Validate index ranges and upload native draw vertex windows
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Define an evidence-driven native renderer regression strategy
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Reject unsupported shader fetch mappings and verify compiler preparation
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Recover shader origins through CRC lookup and bounded executable scans
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Summarize generic frame CSVs and preserve constant stage timings
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Record shader provenance limits and gameplay performance gates
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Distinguish cadence-only frame probes from detailed timing
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Pin public Plume and validate native D3D12 dependency fixes
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Validate GPU completion before retiring native resources
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Add isolated renderer checkpoint regression tools
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Measure native frame cadence without per-draw clocks
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Use the audited TU23 alpha-reference state
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Add opt-in native culling and bounded draw diagnostics
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Add fence-gated native GPU timestamp diagnostics
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Publish prelinked shader banks transactionally
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Compare GPU timestamp overhead with fixed renderer settings
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Build and fingerprint linked shader banks after their producers
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Add bounded buffer allocation diagnostics with zero disabled setup
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Use RenderDoc include interface for optional native capture
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Pin stop-safe timers and host codegen template fixes
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Test production cross-build codegen and shader producer rules
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Keep GPU-first depth sampling channels consistent and retryable
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Batch immutable draw state reads and count binding requests
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Register supported GPU checks and preserve optional dependency coverage
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Isolate command state cache experiments from binding diagnostics
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Add verified opt-in D3D12 pipeline and root signature caching
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Bound memory-watch validation to the requested physical pages
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Pin tested SDK correctness fixes and explicit interior body owners
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Record controlled renderer evidence and robust viewport source validation
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Pin SDK with portable NT calendar conversions and corrected unit assertions
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Preserve TU23 viewport and scissor semantics and repair Vulkan readback
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Pin SDK with compact ordered function registration output
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Pin validated registration fixture deadline
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Fix viewport clipping against promoted native tile targets
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Prepare explicit coherent PM4 correctness references
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Record verified menu recovery and stopped testing handoff
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Publish fetchable SDK integration and focused review handoff
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