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@OpenShock

OpenShock

OpenShock, is a opensource platform to control various shocking devices via the internet and much more.
OpenShock

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OpenShock, formerly ShockLink, is a opensource platform to control various shocking devices via the internet and much more.

Web Interface

We currently mainly focus on controlling premade shockers via esp32 using 433 MHz RF.

Features already implemented:

  • Realtime control of multiple shocker types
  • Advanced realtime control / modulating intensity as its going
  • Account management
  • Share shockers permanently with friends
  • Shareable links
  • API for applications to integrate into the platform
  • ShockOsc for shocking control via OSC
  • Web control via the web panel

WIP:

  • Local server (on the ESP directly)
  • Dashboard to group shockers together and have greater control

Officially hosted instance

You can find the officially hosted instance at openshock.app

Discord

https://discord.gg/OpenShock

Pinned Loading

  1. Firmware Firmware Public

    Espressif Firmware for OpenShock, Controlling shock collars via Reverse engineered proprietary Sub-1 GHz Protocols.

    C++ 75 22

  2. Wiki Wiki Public

    Fumadocs Wiki for OpenShock

    TypeScript 18 25

  3. API API Public

    Backend for the OpenShock solution, that enables controlling shock collars over the internet.

    C# 25 12

  4. 3DPrints 3DPrints Public

    3D-Printable models for shocker spacers, transmitter cases, and more.

    20 2

  5. Hardware Hardware Public

    KiCAD files for PCBs for transmitters and other hardware for OpenShock.

    14 1

Repositories

Showing 10 of 45 repositories
  • SDK.CSharp Public

    OpenShock DotNet / CSharp SDK to integrate with an OpenShock backend easily

    OpenShock/SDK.CSharp's past year of commit activity
    C# 3 MIT 0 0 0 Updated Sep 10, 2026
  • Desktop Public

    A unified module/plugin based OpenShock Application written in .NET C# & Blazor.

    OpenShock/Desktop's past year of commit activity
    C# 7 AGPL-3.0 3 6 (1 issue needs help) 3 Updated Sep 10, 2026
  • ShockOSC Public

    OSC Application to interact with games implementing OSC like VRChat and ChilloutVR

    OpenShock/ShockOSC's past year of commit activity
    C# 28 AGPL-3.0 12 4 2 Updated Sep 9, 2026
  • Integrations.Minecraft Public

    OpenShock Integration for Minecraft

    OpenShock/Integrations.Minecraft's past year of commit activity
    Kotlin 7 AGPL-3.0 3 1 1 Updated Sep 8, 2026
  • MinimalEvents Public
    OpenShock/MinimalEvents's past year of commit activity
    C# 1 MIT 0 0 2 Updated Sep 8, 2026
  • Internal.Net Public

    OpenShock .NET Internal Library, prettymuch only used for OpenShock Projects

    OpenShock/Internal.Net's past year of commit activity
    C# 0 AGPL-3.0 1 0 1 Updated Sep 8, 2026
  • OpenShock.org Public

    OpenShock.org Landing Page

    OpenShock/OpenShock.org's past year of commit activity
    Svelte 3 AGPL-3.0 2 1 1 Updated Sep 7, 2026
  • Frontend Public

    This is the frontend for the OpenShock project that interfaces with the OpenShock API.

    OpenShock/Frontend's past year of commit activity
    TypeScript 8 AGPL-3.0 6 9 (1 issue needs help) 4 Updated Sep 7, 2026
  • API Public

    Backend for the OpenShock solution, that enables controlling shock collars over the internet.

    OpenShock/API's past year of commit activity
    C# 25 AGPL-3.0 12 12 7 Updated Sep 7, 2026
  • Firmware Public

    Espressif Firmware for OpenShock, Controlling shock collars via Reverse engineered proprietary Sub-1 GHz Protocols.

    OpenShock/Firmware's past year of commit activity
    C++ 75 AGPL-3.0 22 17 4 Updated Sep 7, 2026