[CHORE] Update pixijs monorepo - #1163
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This PR contains the following updates:
8.19.0→8.20.1Release Notes
pixijs/pixijs (pixi.js)
v8.20.1Compare Source
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Changed
🐛 Fixed
TextStyleon destroy by @qiao-coding in #12159🧹 Chores
@xmldom/xmldomto 0.8.15 by @Zyie in #12162npm warn deprecated @xmldom/xmldom@0.8.14warning printed when installingpixi.js.New Contributors
Full Changelog: pixijs/pixijs@v8.20.0...v8.20.1
v8.20.0Compare Source
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Installation:
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Changed
🚨 Behavior Change
StructsAndGroups.isUniformis replaced byaccessMode, which also describes storage buffers. This one fails quietly; the old property readsundefinedrather than throwing.ParticleContainerignored the tint and alpha of any ancestor render group, staying fully opaque while everything else faded. Particles now inherit both, so scenes with aParticleContainerunder a tinted or faded render group will look different. Remove any manual compensation you added.State.clockwiseFrontFacereached the WebGPU pipeline as a cull mode rather than a winding, so@builtin(front_facing)in WGSL reported the opposite ofgl_FrontFacingin GLSL. Which triangles survive culling is unchanged, but WGSL shaders branching onfront_facingwithclockwiseFrontFace: truenow take the other branch; revert any workaround that inverted it.strokeContainssplit the stroke width on the squared width and ignored winding order, so at the defaultalignment: 0.5the hit area was ~41% wider than the drawn line, and at alignment 0 or 1 it sat on the opposite side of the edge. Hit testing now matches what's drawn.containsRecttested the right and bottom edges with a strict<, so identical rectangles reportedfalse. Identical rects, and any rect flush against the container's right or bottom edge, now returntrue. Code using it as a strict-interior test, or branching onfalseto mean "partially outside", now takes the other branch.🎁 Added
RenderOptions.flipYinverts a render's Y orientation, flipping the projection and the winding/cull inversion together. That lets you capture a scene into a texture in screen orientation, which is what 3D geometry UVs expect, without a per-material flip at sample time and with back-face culling still correct. Absent orfalseis a no-op on both backends.🐛 Fixed
🧹 Chores
New Contributors
Full Changelog: pixijs/pixijs@v8.19.0...v8.20.0
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