Game Developer & Creative Technologist | Building immersive RPG experiences, pixel art worlds, and interactive tools.
Currently focused on GameZero β a data-driven tactical RPG (mobile-first, turn-based, 2D side-view, Godot 4.4+ target). Dark-fantasy world with readable decisions and emotional weight. Heavy use of agentic workflows, asset pipelines, and Copilot.
| Project | Description | Tech |
|---|---|---|
| GameZero (private main) | Current focus: tactical RPG, Godot runtime, asset inventory, UI polish, German localization, release candidate prep | JavaScript / Godot / TypeScript |
| Lindendorf RPG | Cozy/cottagecore tactical RPG alpha β quests, battlemaps, resource editor | TypeScript, Web |
| Worldforge Studio | Offline-first studio for worlds, campaigns, quests & dialogues | TypeScript |
| Build-You-Story | Interactive storytelling app | TypeScript |
| Fokus-Dokus | Game-related documentation & tools | TypeScript |
- GameZero first-playable: asset audits (vector/audio pairing), combat feedback, balance (Duelist boss), release candidate
- Pixel art assets & animations, battle overlays, resource systems
- Brand assets for ECHO//BRUCH / Splitterkrone OG & Feldwerk
- Agentic workflows (.grok skills for games, UI, assets, auth)
- Open to collaboration on tactical RPG mechanics, Godot pipelines, pixel art, and creative tooling
- Live demos & assets coming soon
Building worlds one commit at a time. βοΈπ±
