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Source and preserved release archive for Dead Space (2008) Complete Input Fix by Rama2120.

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Dead Space Complete Input Fix

Dead Space (2008) Complete Input Fix

Version License Platform Game

A standalone input-modernization mod for Dead Space (2008) on PC. It fixes the game's aging input stack where it matters: a measured right-stick response curve that removes the oversized dead zone without introducing drift, and a raw-mouse camera implementation for precise aiming. Everything happens at the XInput boundary — no external config menus, no unrelated dependencies, and no interference with other mods.

What it does

  • Controller: validated XInputGetState observation with a measured radial right-stick transform. Reduces the perceived dead zone with no reported drift, onset jump, aiming or diagonal regression, and no loss of full-stick speed. Preserves the full XInput square outer range.
  • Mouse: fail-closed raw-mouse camera implementation. Substitutes raw relative deltas only at the validated camera calls — menus and DirectInput polling stay intact, and controller-only camera calls stay vanilla.
  • Safe by design: complete x86 version.dll forwarding, uniquely named payload, chain-preserving hooks, bounded diagnostics (periodic diagnostics are off for normal users), and clean-stack operation verified on the EA build.

Status and verification

This tree contains the released version. The accepted controller candidate uses a 0.11 physical cutoff and the exact inverse of Dead Space's verified 26.52% radial response. The mouse implementation has passed build, signature, transform, launch, raw-input, standard-camera-call, subjective standard-camera, and mixed-input coexistence checks. I (Rama2120) manually test every release. I have played through the entire game with recent versions of all my Dead Space (2008) mods installed together, including this input fix, with no input or camera issues.

Mixed-input coexistence (Phase 5) is accepted. Zero-G sections were covered in post-release gameplay validation (2026-09-03) with no reported input or camera issues. The mod is also tested working on the Steam release; every controller model and hardware condition remains unverified.

Install

  1. Copy the two runtime DLLs and the INI from the release archive beside Dead Space.exe.
  2. Launch the game normally. No configuration is required.
  3. To uninstall, remove the mod's DLLs, INI, and README.

Build from source

On Windows with Visual Studio C++ build tools and PowerShell:

.\build.ps1

Artifacts are written to build\Release. Create the audited release archive with:

.\package.ps1

The packager accepts only the two runtime DLLs, the public-default INI, and the end-user README. It verifies staged hashes and ZIP entries and writes a SHA-256 sidecar under dist.

Documentation

  • docs/ARCHITECTURE.md — design and evidence
  • docs/VERIFICATION.md — verification status and remaining runtime tests
  • docs/CONTROLLER_COMPARISON.md — controller profiles and comparison procedure
  • docs/MOUSE_INVESTIGATION.md — mouse reverse-engineering and live-test evidence
  • docs/MOUSE_COMPARISON.md — vanilla/raw mouse A/B procedure
  • docs/COEXISTENCE_TEST.md — mixed-input gameplay pass

Credits and licensing

Created by Rama2120.

MIT licensed — see LICENSE.

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Source and preserved release archive for Dead Space (2008) Complete Input Fix by Rama2120.

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